This makes me wonder how the Switch version will tackle this. Other games that traditionally didn't have a pause button added a pause feature for the 3DS version (like the Monster Hunter series).Seth Carter said:"Hey, if you could just waste 5 minutes exiting and restarting the game because you needed to pick up your phone and hang up on a telemarketer, that'd be great.hanselthecaretaker said:Johnny Novgorod said:This to the 10th degree.Seth Carter said:The weird fascination with not letting you pause and/or save or have multiple saves.
The Souls games and the Pokemon games are top offenders on each count, respectively.
Partially true. Souls games save constantly and the pausing was left out due to the passively persistent online function most likely. The multiple saves require separate profiles, but if life calls you can just exit the game and be right back where you left off. The only caveats would be boss fights, which leave you outside the room, or invasions which are usually mitigated by either an in game item or playing offline.
Sure, if you're actively mid-invasion, maybe no pause makes sense. If you're not, then just disable the invasion until its unpaused. This is "Pause", it's not inventory management or anything related to gameplay mechanics at all.
OT: Forced grinding.