Veylon said:
This is a lot more substantive than the Phantom ever was. We've got actual companies signing their IPs onto this thing. The Ouya train may well end up a wreck, but at least it's got more cars.
Also, one USB port, seriously? I second the guy who said a whole side ought to be USB. Or at least allow a hub to be added. They should also make sure to allow support for all kinds of devices, if they haven't already. Being able to hook up a keyboard, XBox controller, and external hard drive would do a lot to make the thing tech-savvy-friendly.
Dont know if support for a usb-hub is there but if i remember correctly it is beeing build on standard smartphone hardware. in that case it whould be logical that USB-OTG is supported.
It's a standard present on many modern smartphones for mouse, keyboard, flasdrives.(tried it on my xperia mini pro, with mouse you actually get a cursor)
Not sure about gamepads though, whould think that drivers will pop up quickly, it beeing open source and all.
Edit: my personal interest in this product is low, most of the content and experience is something i already have on my phone. secondly the hardware can become an issue later on, the smartphone hardware market is changing fast, and with it games become resource hungry.
offcourse not really a problem if its about emulators and device specific games.
But it seems that you have a device with the mindset of a console but partly with a game library based on constantly changing hardware.