Six Ways said:
Frankly, the sheer volume of the stuff you refer to is a big part of why it looks exactly like conspiracy theorists doing their thang. The more of this stuff piles up, the more tenuous the links look and the more it resembles a chaotic assortment of newspaper cuttings plastered on a wall, scribbled on with red pen and webbed together with map pins and string.
The sheer volume isn't really a problem, to my eyes, as the connections being made (some of which are tenuous, I and those making them will and do readily admit it) aren't usually stretches of the imagination and, as I said in brackets, the far out ones are labeled as such or generally dog piled on for being that way. A driving ideal behind it seems to be "only bring forth and bank on what can be reasonably interpreted as evidence, back up your conclusions, and admit when you're wrong."
The idea seems to be to gather tidbits and context in order to cast as deep of a shadow of doubt as possible. To these people's credit, the saddest part about this whole thing is that they're not really having to try very hard in order to do it.
There are certainly actual facts in there, and genuine concern. But as much as you personally might not take it as a conspiracy, in reality these are very small, innocent connections which only look sinister because they're being framed in the conspiracy narrative that GamerGate is formed around.
And I think a lot of it on 'our' side is refusal to engage with that narrative (which is again, based on conspiracy and born of sexism, even if that's not the only driving force now*), which can easily come off as a blanket dismissal of all concerns. Which I would say it's not, using the very Kotaku example you've given there.
*The reason I claim sexism is still a driving force is that a lot of this is going hand-in-hand with 'Get SJWs out of our hobby!', suggesting that at the very least, the sexist contingent of the community is using it as vindication and a platform for that agenda. For many, it's not about gender, but I have no doubt that it secretly is for a sizeable fraction, be it minority or majority.
I'm glad that you can see there's at least some merit in what's being brought forth, but we just disagree on our interpretation of what is "innocent."
Journalists were and are reporting, positively, on the work of or in defense of friends, partners, and people they financially support without disclosing the information in their articles. Simply recusing themselves and handing it off to a peer or disclosing would have resolved that issue, but...no.
Frankly, this article by Erik Kain over at Forbes does a good job of outlining the problems involved here while being pretty even-handed, and still sort of falling on the non-gamergate side of things:
http://www.forbes.com/sites/erikkain/2014/09/04/gamergate-a-closer-look-at-the-controversy-sweeping-video-games/
The primary problem is a fundamental lack of trust, which has been damaged even more during this debacle, and it's allowing for all sorts of ideologues to throw their hats into the ring and be taken seriously...well, more than there were to begin with anyway.
It's a bit of a cluster fuck in general.