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The_Lost_King

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So I was playing KotOR as a Sith consular and realized once you get late in the game there are 3-4 win buttons. If you use kill twice your target is dead end of story(Loved feeling like Darth Vader though). Terror stops all enemies dead in their tracks unless the are an extremely powerful of lucky dark Jedi and force storm and death field + everyone I can see on screen right now is dead.
Oh and I played Jedi academy and if you use Jedi mind trick on anyone that isn't a Jedi they are light saber fodder.
What other games have completely over powered spells weapons or abilities.
 

dimensional

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Jun 13, 2011
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Well in Arcana of steamworks and magicka obscura I have become pretty much unstoppable after getting the following 3 spells Harm - ridiculously damaging single target spell, Fireflash - brilliant crowd clearer, and Disintegrate - if my target really really has to die now, its made the combat kind of boring really.

Neverwinter Nights I never finished because between my Fairy Dragon pet, My companion and my summoned monsters most combats I didnt even have to perform a single action to win so it got kind of boring (the story was naff on single player).

I had the same exp as the op on kotor and again on Jade Empire on my second playthrough after I learnt what the few useful skills were and just pumped points into them ignoring the rest.

Thinking about it a lot of WRPGs do this theres not usually one ability but there are usually ones that are useful and will get you through anything with ease and others that sound cool but end up being absolutely useless.

Oh and what about Ultima VII with its sword of death (Black Sword) ive not played the game (yet) but apparently on getting the sword you can kill anything in the game including usually invincible NPCs with a single touch the only exception being the last fight where there is some contrived reason you cant use it.
 

Eclectic Dreck

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Most RPG's allow the PC to become overpowered I'd say. Just a few examples:

Fallout New Vegas: There are dozens of ways. Any of the obviously lethal weapons of course (Brush Gun, Anti-Material rifle, gauss rifle, etc) but most surprising is a handgun. Without cheating, one can get the unique weapon "Light Shining in the Darkness" - essentially a custom model 1911 commander. Natural damage of the weapon is sufficient to punch through the armor of anything in the game with ease and using specialty rounds can really increase the hurt. With a good build, you run into something surprising: it is one of the most lethal weapons in the game. It has an absurdly low AP cost to fire - without trying terribly hard (just the action boy/girl perks, a reasonable investment in Agility at the start and an implant) you can fire the weapon 6 times and reload and fire again in a single vats sequence. Beyond the startlingly high base damage (easily possible to do 70 or more damage in a shot) and rate of fire there is something even more incredible: the bonus to crit chance. Combined with a proper build and other pieces of equipment (any light armor especially if it increases crit chance, NCR ranger beret, high luck by whatever means, finesse perk, etc), the weapon crits with staggering reliability ((10% from luck, +5 for beret, +5 for finesse, +5 for light touch) * 2 for the gun itself = 50%! Drugs and magazines can push it further still). What you have is the ultimate weapon for hardcore mode. It is light, it is best used with light armor, and it does staggering damage. It reliably deals damage on par with a Ranger Sequoia but fires three times faster and has a shorter reload sequence all with easier to make and cheaper to buy ammunition. What's more, it's DPS is bested only by a handful of weapons in the vanilla game natively and the effective ability to deal damage quickly to anything is only beaten by the largest and most absurd weapons.

In short: with the proper build, the handgun is more generally powerful and useful than any number of rifles, shotguns and explosive weapons and is only beaten in terms of pure damage by weapons with terrible flaws (silly heavy and expensive ammunition for example, or sheer danger of using it at the average ranges you'll fight at in fallout).

Skyrim: There are lots of ways to become overpowered. Sure you can make a hammer that does 1k damage a swing or a bow that unleashes 350 damage cruise missiles. These are all stupidly powerful. But there is one item that makes the rest of them redundant: Chillrend. As a leveled item, your mileage may vary and certainly the enchantment on the weapon is weaker than what a player could apply (at best 30 frost damage and 2 seconds of paralysis compared to the easily attainable 60 frost damage and 8 seconds of paralysis). This is trivial when compared to the fact that if you pick up the sword at level 46 or higher, it does more damage than even the Daedric sword - by a fair amount. Combine that with the various tricks for breaking the game via absurd damage and you get a sword that does more than 450 physical damage on a swing, recovers quickly, and offers options for defense or even greater assault that are simply staggering. Few things in the game survive a single normal attack. City guards crumple in a power attack. Yes, there are things that do more, but more is never necessary.
 

AndrewF022

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Jan 23, 2010
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High level Hellfire SMG (Borderlands) in the hands of an Elemental focused Lilith build, seriously I was playing Split-screen with a buddy and he was getting pissed off that everything was dying from my onslaughts before he had a chance to do anything. Special mention to the Double-Anarchy SMG as well, same deal really.

AWP Sniper Rifle (Counter-Strike), one shot kill, high accuracy, no scope away, enough said. The Semi-Automatic sniper rifles are also pretty overpowered. Many public servers actually block the use of these weapons because on some maps they just break the game.

The Black Sword (Ultima 7). This sword will not only restore your mana for you, but will also insta-kill any high leveled enemy for you no questions asked, including killing characters vital to the story thus glitching your game and making it unwinnable, BUT NOT however, the main villain, go figure.
 

Pandalisk

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My friends tell me the Imperial Guard faction i use is overpowered. Yes, the fleshy cardboard wearing smuck with a flashlight is OP. Commissars and Basilisks too apparently.

I found that the most OP thing i've encoutered is this move in EYE:Cybermancy. Its a one hit kill Psy-move. You look at your opponent and then you blow him up from the inside out.
 

lRookiel

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Jun 30, 2011
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Pandalisk said:
My friends tell me the Imperial Guard faction i use is overpowered. Yes, the fleshy cardboard wearing smuck with a flashlight is OP. Commissars and Basilisks too apparently.

I found that the most OP thing i've encoutered is this move in EYE:Cybermancy. Its a one hit kill Psy-move. You look at your opponent and then you blow him up from the inside out.
Maybe the basilisks, but I'd just say that balances out the squishy infantry (I assume we are talking about dawn of war rather than tabletop).
 

Pandalisk

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lRookiel said:
Pandalisk said:
My friends tell me the Imperial Guard faction i use is overpowered. Yes, the fleshy cardboard wearing smuck with a flashlight is OP. Commissars and Basilisks too apparently.

I found that the most OP thing i've encoutered is this move in EYE:Cybermancy. Its a one hit kill Psy-move. You look at your opponent and then you blow him up from the inside out.
Maybe the basilisks, but I'd just say that balances out the squishy infantry (I assume we are talking about dawn of war rather than tabletop).
Dawn of war o' course! (not two, i don't like DoW 2 very much)

Mmm that's what i said but no, apparently the regular guardsman is the single most OP thing to a sister's of battle user. That and sentinels, which i have to agree with, gotta love those cheap Anti-Tank killers.
 

dudagato

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The second time i played final fantasy XII, i tried the dustia cheat until Vaan was at level 38,at first i was overpowered,i fought almost all the monsters that i encountered, and at the middle of the game my extra levels still weren't enough.

Now i hate final fantasy XII.
 

Sirron Kcuch

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The zaphander builds ind Dark Souls PvP tend to be overpowered. As usual, the Dark Wood Grain Ring is a game breaker.

Anyway, most DkS players tend to call everything OP
 

nuba km

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AndrewF022 said:
High level Hellfire SMG (Borderlands) in the hands of an Elemental focused Lilith build, seriously I was playing Split-screen with a buddy and he was getting pissed off that everything was dying from my onslaughts before he had a chance to do anything. Special mention to the Double-Anarchy SMG as well, same deal really.
desert anarchy (better version of the double anarchy, well at least mine is in every way) plus soldier build to increase clip size, fire rate and accuracy, after a single kill you can mow down enemies like grass.

Yugioh has too many unbalanced cards for me to mention them all here, lets just say the ban list should be at least twice the size.
 

Kahunaburger

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Morrowind is the best for this. The only limiting factor in that game to what you can kill is whether you've succeeded in assembling a game-breaking collection of spells and items. Oblivion and Skyrim are similar in supporting OP builds, but they offer OP-ness in a much more boring way.
 

008Zulu_v1legacy

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In Bayonetta, if you use the rocket launcher and fiery claws you can do some horrendous damage with them. Not sure if its a bug tho.

C&C: Firestorm, when you fight Cabal in his giant mech form, he basically one shots everything.

C&C: Generals, America definitely has the deck stacked in their favour. In their final mission you get a Chinese base that allows you to build nukes. That level can be won with superweapons alone.
 

General Twinkletoes

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Jan 24, 2011
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Pandalisk said:
My friends tell me the Imperial Guard faction i use is overpowered. Yes, the fleshy cardboard wearing smuck with a flashlight is OP. Commissars and Basilisks too apparently.

I found that the most OP thing i've encoutered is this move in EYE:Cybermancy. Its a one hit kill Psy-move. You look at your opponent and then you blow him up from the inside out.
IG the most overpowered race along with the necrons :p
They need a bit more micro with reinforcing and executions, but other then that, they are super powerful.

OT: I'd have to go with IG (Although I still love to play them :3) and the necrons from DOW. Mainly necrons though, they just don't die ಠ_ಠ
 

Aeshi

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Dec 22, 2009
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Magicka has boatloads of overpowered spells, just off the top of my head:

- The Super Arcane Lightning Steam Combo (Steam,Steam,Steam,Arcane,Lightning), which can be used as a Beam,AoE Shockwave or Sword Swipe depending on how you want to use it while dealing enough damage to kill most regular enemies in 1 shot (and bosses don't take that many more) and is available from THE BEGINNING OF THE GAME.

- The Nightmare Hailstone (Ice,Ice,Ice,Ice,Earth) takes a while to charge but is available from the start of the game and will instantly kill any enemy (and even some of the earlier bosses!) if you get a good direct hit.

- The Lightning Bolt (Steam,Lightning,Arcane,Lightning in that order) which is available very early on in the game and is a guaranteed kill on most enemies, only downsides are it can't be used indoors and you can't control who it hits.

- Summon Dead (Ice,Earth,Arcane,Cold) can be used to create massive amounts of cannon fodder to distract enemies (which they are quite good at because they're healed by Arcane Spells, which most of the enemies you'd want to distract use)

- Charm (Life,Shield,Earth in that order) is obtained rather late in the game but can easily be spammed rapidly to take control of every enemy you meet (and then you can kill them before it wears off and then re-spam it to re-control any survivors)

- Summon Death (Arcane,Cold,Ice,Cold,Arcane I think?) is another late-game spell that is a flat-out instant kill on anything, only downside being Death might choose to kill you instead
(though you can turn even that to your advantage with proper tactics...)
 

Haagrum

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Blood Wound in Dragon Age: Origins.

Basically, paralyses everything in its range and does spirit damage over time. Oh, and you can have multiple mages in the party staggering the casting to keep nearly anything that's not a boss locked down almost indefinitely.

Throw in the AOE freeze nova from Awakening, and there isn't a hard fight in the game (well, outside of Amgarrak).
 

Vivi22

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AndrewF022 said:
AWP Sniper Rifle (Counter-Strike), one shot kill, high accuracy, no scope away, enough said.
Are we talking original CS or Source here? It's been a long time since I played the original, but in Source, you had high accuracy *IF* you were completely still and zoomed in. I've seen moving no scope attempts miss people who were literally right in front of you taking up half the screen or more. And even if you're standing still and zoomed in while firing it, using the AWP well took tons of skill. Just standing there firing off into the distance without moving was a good way to get a kill or two, but you would die, especially against a player using AWP who knew what they were doing.

As for overpowered game features, I'd say F1 cars in Gran Turismo 3. They don't do as well later in the game unless you're a decent driver, but they're easy to get with little time and money investment, and once you have one, you can blow through half the game without really trying because they completely outclass everything everything else until the very top race levels.
 

AndrewF022

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Jan 23, 2010
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Vivi22 said:
AndrewF022 said:
AWP Sniper Rifle (Counter-Strike), one shot kill, high accuracy, no scope away, enough said.
Are we talking original CS or Source here? It's been a long time since I played the original, but in Source, you had high accuracy *IF* you were completely still and zoomed in. I've seen moving no scope attempts miss people who were literally right in front of you taking up half the screen or more. And even if you're standing still and zoomed in while firing it, using the AWP well took tons of skill. Just standing there firing off into the distance without moving was a good way to get a kill or two, but you would die, especially against a player using AWP who knew what they were doing.

As for overpowered game features, I'd say F1 cars in Gran Turismo 3. They don't do as well later in the game unless you're a decent driver, but they're easy to get with little time and money investment, and once you have one, you can blow through half the game without really trying because they completely outclass everything everything else until the very top race levels.
The Awp from CS 1.6 was what I was more of less referring too. It was toned down quite a bit in Source, now you have to actually be standing still and aiming in the enemies general direction to score the hit, which is an improvement over the 1.6 version. Although, thinking about it, the source version is still unbalanced (hence why many public servers in Source still block their use), and id honestly not miss it if they just nerfed it altogether, the scout is far more balanced and enjoyable to use anyway. At the very least I'd implement scope sway for it, although I know far to many people that rely so heavily on the AWP they would murder me for merely suggesting such a change haha.
 
Dec 14, 2009
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Wesker.

Just...

All of Wesker.

Super safe blockstrings, fast teleports, stupid amount of damage on his normals, a hyper that randomly crosses up, too much HP for someone of his speed and power, and the most ridiculously contrived sunglasses buff imaginable.
 

Zio_IV

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Sep 17, 2011
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I can name a few overpowered characters/tactics from games, but two of them really stand out for me:

1). Orlandu from Final Fantasy Tactics. He's a character that you get about 2/3 of the way through and makes the rest of the game a piece of cake. He has the combined abilities of 3 of the most powerful playable characters (one of which allows him to kill an opponent and drain all of their HP at range for no cost to him), has ridiculous stat growth, and joins your party with a weapon that grants auto-haste, essentially meaning his turn will come up far more often than everyone else. I'll go into battles with just Orlandu, and wipe the floor with my enemies before any of them even so much as look at him funny. This never changes, either. From when you get him, to the final boss and the optional superboss, he's still overpowered for whatever fight you bring him to.

2). The Alucard Shield from Castlevania: Symphony of the Night. I could also put the Crissaegrims here as well, since both methods make you pretty much a killing machine for the entire game, but the Alucard Shield takes it for also making you literally immortal. The shield by itself is nothing special really; it's the best shield, has the most defense, and such. The real power is when you combine it with one of two weapons (the Shield Rod or the Mablung Sword) to activate its special power. When you raise the shield, you take no damage from anything, do the maximum possible damage to enemies by just running into them, and you drain health when doing so. Activating the Alucard Shield's special power is no different from turning on god mode in older games; you simply can't be killed, and you kill everything just by walking in their direction. No enemy is safe from this. Dracula goes down in seconds while you just stand there regenerating faster than he can hurt you.