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Navvan

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Aeshi said:
Magicka has boatloads of overpowered spells, just off the top of my head:

- The Super Arcane Lightning Steam Combo (Steam,Steam,Steam,Arcane,Lightning), which can be used as a Beam,AoE Shockwave or Sword Swipe depending on how you want to use it while dealing enough damage to kill most regular enemies in 1 shot (and bosses don't take that many more) and is available from THE BEGINNING OF THE GAME.

- The Nightmare Hailstone (Ice,Ice,Ice,Ice,Earth) takes a while to charge but is available from the start of the game and will instantly kill any enemy (and even some of the earlier bosses!) if you get a good direct hit.

- The Lightning Bolt (Steam,Lightning,Arcane,Lightning in that order) which is available very early on in the game and is a guaranteed kill on most enemies, only downsides are it can't be used indoors and you can't control who it hits.

- Summon Dead (Ice,Earth,Arcane,Cold) can be used to create massive amounts of cannon fodder to distract enemies (which they are quite good at because they're healed by Arcane Spells, which most of the enemies you'd want to distract use)

- Charm (Life,Shield,Earth in that order) is obtained rather late in the game but can easily be spammed rapidly to take control of every enemy you meet (and then you can kill them before it wears off and then re-spam it to re-control any survivors)

- Summon Death (Arcane,Cold,Ice,Cold,Arcane I think?) is another late-game spell that is a flat-out instant kill on anything, only downside being Death might choose to kill you instead
(though you can turn even that to your advantage with proper tactics...)
Summon Elementals (Arcane, Shield, Earth, Steam, Arcane) is even better/cheaper than summon dead. You literally just have to stand in a corner spamming it to beat pretty much anything. It is a late game spell though. They are actually good combatants unlike the zombies.

OT: Orlandeau from FF tactics always sticks in my mind as the icon of "out of place OP character". Hey you know all those different people who have a unique job that let them stand out from the standard recruit? Lets give one guy all/most of their abilities. Oh and lets have him come equipped with one of the best/best weapons in the game. Not that you couldn't create OP characters on your own in that game, but you at least had to train them for a good while...

Now I want to play FF tactics.
 

Soulfoodman

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nuba km said:
AndrewF022 said:
High level Hellfire SMG (Borderlands) in the hands of an Elemental focused Lilith build, seriously I was playing Split-screen with a buddy and he was getting pissed off that everything was dying from my onslaughts before he had a chance to do anything. Special mention to the Double-Anarchy SMG as well, same deal really.
desert anarchy (better version of the double anarchy, well at least mine is in every way) plus soldier build to increase clip size, fire rate and accuracy, after a single kill you can mow down enemies like grass.

Yugioh has too many unbalanced cards for me to mention them all here, lets just say the ban list should be at least twice the size.
I love Elemental Lilith. Also, Lilith's Controller skill tree can get ridiculous, especially if you poured 5 points into Mind Games and you have a high skill level with SMGs.

Recently I've been playing through as a Gunslinger focused Mordecai. With the right revolver (preferably Atlas) and practice hitting those weak points without aiming down the sight, all but the biggest and baddest are cannon fodder when running and gunning. Even then, Mordecai's crits make short work of damn near everything. Personally going for the in-game challenge goal of 2500 critical kills.
 

Vivi22

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AndrewF022 said:
The Awp from CS 1.6 was what I was more of less referring too. It was toned down quite a bit in Source, now you have to actually be standing still and aiming in the enemies general direction to score the hit, which is an improvement over the 1.6 version. Although, thinking about it, the source version is still unbalanced (hence why many public servers in Source still block their use), and id honestly not miss it if they just nerfed it altogether, the scout is far more balanced and enjoyable to use anyway. At the very least I'd implement scope sway for it, although I know far to many people that rely so heavily on the AWP they would murder me for merely suggesting such a change haha.
I don't know if I'd go so far as to say the AWP in Source is outright unbalanced. It is definitely strong, and in the hands of an expert on any random pub server, they probably will destroy most of the opposing team by themselves, but it is beatable, even without sniping (in fact, that's usually the best way to beat someone who's skilled with it. Close the gap in numbers with smoke and flash bangs and engage at close range). Maybe my opinion is a bit skewed though. When I was still playing regularly I was playing on servers which allowed the AWP with a lot of regulars who were really good with it. Yeah, it gave them quite an edge from a distance, but they were beatable with some decent tactics and counter sniping. So I guess I could see the argument that it's a bit too powerful and unbalanced, but it's not game breaking amongst players of roughly equal skill, and certainly not an auto win button.
 

Fappy

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Kahunaburger said:
Morrowind is the best for this. The only limiting factor in that game to what you can kill is whether you've succeeded in assembling a game-breaking collection of spells and items. Oblivion and Skyrim are similar in supporting OP builds, but they offer OP-ness in a much more boring way.
First time you get one-shot by "Vampiric Ring" you know shit's just got real. "Cast On Use" items were some awesomely broken and some constant effect items make your jaw drop the first time you find them.

I got Ebony Mail for the first time in my most recent playthrough and it pretty much broke the difficulty of the game (always assumed the Temple questline would be boring... I was wrong).
 

DoPo

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dimensional said:
Well in Arcana of steamworks and magicka obscura
Arcanum. And there is an easier way to break the game - just play a melee specialist and rise your dexterity and strength. You need a single spell, or 2 at most - the one that rises your dexterity (conveniently, the first one in the Fire school, so you don't need much to qualify for it) and maybe the one that rises your strength (also the first one but in earth). Dexterity makes you a fucking god in combat - with 20+ (easy with the spell on) you'll be always going first and with a fast weapon you'll destroy your opponents before they manage to act at all. Oh, for extra oomph, get backstab - it's a simple matter to get behind an opponent with so much speed, and in which case, you'll annihilate them even faster.

And I second Kahunaburger for Morrowind. It's not even hard to go OP. I managed to reach that state by accident, when playing an enchanter (among others). See, enchanting is used to make enchanted items (duh) and use them more effectively. Now if you specialise in this, it makes the game ridiculously easy - straight from the start, you can enchant yourself some rings - I call them Flamebite, Snowflake, and Spark, they do a small amount of elemental damage, respectively fire, frost and shock. Something like 2-6 at range or so (depends on your enchanting ability but just tweak it so it takes a single charge per casting). Once you have that, you now have three extremely rapid casting spells to employ on your enemies, and you can cast them up to 100-150 times each at a single time. Well done, now these rings are useful for pretty much the whole game. Oh and mages are stuck with casting a handful of spells before needing a potion or rest - your rings recharge automatically (albeit slowly) but you can also charge them by killing stuff.

Leaving aside the other game breaking enchantments that actually make you invulnerable (Sanctuary 100%, reflect/absorb/resist magic 100%, chameleon 100%, etc) this is something you can do straight from the start and own the game with little to no intention to do so.

Then there is Heroes of Might and Magic 3 (not saying the others are exactly balanced). It's mostly but the title is misleading, you only need "Magic". Seriously. Go for at least two out of Air, Earth, and Water magic. Fire is still useful but not as much.
Air magic gives you mass Haste, which is ridiculously useful for such a small mana cost and is also a first level spell. You also have Lightning bolt - the highest damaging spell you'll have for a quite while, Chain Lightning, for when you want more of it, Fly, because fuck walking, and Dimension Door which is officially banned for how powerful it is - a hero with Dimension Door and expert Air magic can teleport 4 times (as opposed to 1 time with no skill) and each is half a screen away. They can easily cover 3-4 times their normal movement or even more if they just teleport over obstacles.
Earth magic, is almost a must. It gives you such goodies as mass Slow, the opposite of Haste, just not in how useful it is). Then there is Shield which is seriously all right through most of the game. Anti magic, if you're feeling adventurous - complete immunity to all spells. And then there is Resurrect - with no skill in Earth magic, your resurrected troops don't stay with you after battle...but when they do, you're automatically cutting your losses majorly. oh and there is Rise Dead - which is the necromantic version of resurrect, it's just that you don't need any mastery to retain the risen troops...however, it will help you rise more of them, which is always good. And Town Portal. If this was the only spell in this school, it would still be totally worth taking it. Finally, you get to the highest level spells and there is Implosion, the most damaging spell in the entire game. It can easily dish out 5k damage and then just grow.
Water magic - two spells that make it totally worth it - Cure and Bless. With expert Water magic, you get the mass versions of them - remove all negative effects off your creatures (as well as heal them) and make them deal metric shitloads of damage. Seriously, Bless is too good to be true - it makes your creatures do more than their maximum damage - always good. Too bad it doesn't work on the undead, though, the necromancers can skip Water magic. Well, for when those pesky enemy archers annoy you, just use Forgetfulness and laugh as they cannot shoot any more.

A good mage will always trump over an enemy army. It's just magic > might all the way.

Speaking of that - Dragon Age: Origins. The mages are ridiculously OP compared to...anybody else. That's before even taking Blood Mage which gives them so much more power that they start laughing at any mortal they come across. Let's put it this way, there is a spell that is a giant AOE, DOT and also stuns all enemies in the radius, with them standing there being helpless even as you proceed to beat the shit out of them. Did I mention that it works on like 95% of the enemies with no save possible? But that's nothinc compared to the Arcane Warrior specialisation, which makes mages totally and legitimately better than everybody else - tanking, melee, damage.But since this is, DA:O, you can have two specialisations, so taking BM and AW, makes you one of the higher gods (as opposed to just a god).

And going even further - D&D. Because it is the granddaddy of all that is OP in games. The system is really easy to exploit and break. The short version is - magic. Magic makes everything that isn't magic pale in comparison. The CharOp boards and discussions have given us amazingly broken builds but Pun-Pun stands out as the patron saint of the imba. For those unfamiliar, Pun-Pun is a kobold ('cuz it's funny), a theoretical character who is so optimised (with legitimate rules in D&D materials) that manages to ascend to godhood. At level 1. After a short prep work, his power level is not over 9000. Calling it that would be such a vast understatement, that it's like comparing a drop of water to swimming in the ocean. Pun-Pun's power level doesn't rise exponentially either, ith just straight hits "infinity" and then rises. But no (sane) DM will allow Pun-Pun in a game, but that's alright, since you can just roll a legitimate character and own the game anyway - wizard. Wizards just rule. One simple rule to follow (if you don't want to look into it even more) - don't pick any damaging spells. Damage is for losers, why try to hurt enemies, when you can just use Sleep and end the encounter outright? Or if that boss is giving you trouble, turn them into stone. Done. But wizards aren't the only ones who win the game, there is the so called CoDzilla, where CoD stands for not shooting but Cleric or Druid. These two classes are so powerful that they even have a term for themselves - think about it.
 

Kahunaburger

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Fappy said:
Kahunaburger said:
Morrowind is the best for this. The only limiting factor in that game to what you can kill is whether you've succeeded in assembling a game-breaking collection of spells and items. Oblivion and Skyrim are similar in supporting OP builds, but they offer OP-ness in a much more boring way.
First time you get one-shot by "Vampiric Ring" you know shit's gotten real.
Haha yeah, that thing was hilarious. It does, what, like 100 points of life drain at basically no time cost?

Fappy said:
"Cast On Use" items were some awesomely broken and some constant effect items make your jaw drop the first time you find it.

I got Ebony Mail for the first time in my most recent playthrough and it pretty much broke the difficulty of the game (always assumed the Temple questline would be boring... I was wrong).
My favorite Morrowind built was based on cast-on use. Basically if you get Enchant above 100, all cast-on-use items are basically free. Roflstomping ensues :D
 

Fappy

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DoPo said:
I actually just started playing Raksasha Bloodline Enchantment Sorcerer Catfolk in a game and have already started exploiting Geas. I am used to optimizing martial classes... optimizing full arcane is as easy as picking non-shit spells and min-maxing your DCs and spell pen. At 13th level he has 20 spell penetration before the roll >.>
 

Fappy

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Kahunaburger said:
Fappy said:
Kahunaburger said:
Morrowind is the best for this. The only limiting factor in that game to what you can kill is whether you've succeeded in assembling a game-breaking collection of spells and items. Oblivion and Skyrim are similar in supporting OP builds, but they offer OP-ness in a much more boring way.
First time you get one-shot by "Vampiric Ring" you know shit's gotten real.
Haha yeah, that thing was hilarious. It does, what, like 100 points of life drain at basically no time cost?

Fappy said:
"Cast On Use" items were some awesomely broken and some constant effect items make your jaw drop the first time you find it.

I got Ebony Mail for the first time in my most recent playthrough and it pretty much broke the difficulty of the game (always assumed the Temple questline would be boring... I was wrong).
My favorite Morrowind built was based on cast-on use. Basically if you get Enchant above 100, all cast-on-use items are basically free. Roflstomping ensues :D
Yeah, and the obnoxious thing is that you encounter it during the Thieves Guild questline... you know, the one where you fight like three enemies total? I made a character once that went full stealth/personality and made it all the way to that point with no issues. I ended up needing to blow that 1,000g divine might (or whatever it was called) scroll and chug a bunch of Sujamma to take that fucker down.

I still need to make an enchant character. It's no fun resting for 48 hours after every fight :p
 

Kodlak

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In FF Tactics, in an hour I made my character unable to lose by teaching him to use two swords and a strong counterattack making him kill anything that touched him. Completely took away any difficulty in the game.
 

gewata

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The Black Hands Dagger in Morrowind. 30 seconds of blind and lifesteal for the duration. Just get some levitate and fly around slashing everyone every few seconds. The downside being, of course, that is was really hard to get.
 

DoPo

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Fappy said:
Yeah, and the obnoxious thing is that you encounter it during the Thieves Guild questline... you know, the one where you fight like three enemies total? I made a character once that went full stealth/personality and made it all the way to that point with no issues. I ended up needing to blow that 1,000g divine might (or whatever it was called) scroll and chug a bunch of Sujamma to take that fucker down.
Ahh, Sujamma - the elexir of gods. Quite literally, since it makes you one.

Fappy said:
I still need to make an enchant character. It's no fun resting for 48 hours after every fight :p
They are so powerful it's fun! Mine was definitely a ring master - there were rings for everything, I even had them hotkeyed. Need damage, some blasty ring, need to sneak - a ring with permanent invisibility (just reequip if needed), need somebody to suffer, take out the ring with Destroy 10 strength on a Target and hit them several times, ring with Mark, ring with Recall, a locked door...well, that was an amulet. It's like playing a mage, but you don't need any magicka, also you get to do more cool stuff than them. I had some pretty funky rings which would have one or two shots in them, but the shots were worth it - like paralyse everything in a large radius or an extremely long paralysis on Touch + Soul Trap and so on. While a mage can manage maybe a couple of these before needing to chugging some magicka potions, or just flee to sleep, the enchanter just whips out another ring and continues. Also, Levitate 1pt, permanent enchantment on...I think you could put that on gloves, or alternatively, an amulet - that is a lifesaver for climbing mountains. I've been playing Skyrim lately and it make me miss Levitate so much. The mountins in Skyrim are so annoying. It doesn't help that I got stuck on some rocks several times with no chance of escaping aside from reload/cheats.
 

Fappy

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DoPo said:
Fappy said:
Yeah, and the obnoxious thing is that you encounter it during the Thieves Guild questline... you know, the one where you fight like three enemies total? I made a character once that went full stealth/personality and made it all the way to that point with no issues. I ended up needing to blow that 1,000g divine might (or whatever it was called) scroll and chug a bunch of Sujamma to take that fucker down.
Ahh, Sujamma - the elexir of gods. Quite literally, since it makes you one.

Fappy said:
I still need to make an enchant character. It's no fun resting for 48 hours after every fight :p
They are so powerful it's fun! Mine was definitely a ring master - there were rings for everything, I even had them hotkeyed. Need damage, some blasty ring, need to sneak - a ring with permanent invisibility (just reequip if needed), need somebody to suffer, take out the ring with Destroy 10 strength on a Target and hit them several times, ring with Mark, ring with Recall, a locked door...well, that was an amulet. It's like playing a mage, but you don't need any magicka, also you get to do more cool stuff than them. I had some pretty funky rings which would have one or two shots in them, but the shots were worth it - like paralyse everything in a large radius or an extremely long paralysis on Touch + Soul Trap and so on. While a mage can manage maybe a couple of these before needing to chugging some magicka potions, or just flee to sleep, the enchanter just whips out another ring and continues. Also, Levitate 1pt, permanent enchantment on...I think you could put that on gloves, or alternatively, an amulet - that is a lifesaver for climbing mountains. I've been playing Skyrim lately and it make me miss Levitate so much. The mountins in Skyrim are so annoying. It doesn't help that I got stuck on some rocks several times with no chance of escaping aside from reload/cheats.
My favorite use for levitate is the Levitate Trap spell I made for really serious situations. Being chased down by a horde of Daedra? Cast a Target Levitate 1 AOE for next to no magicka cost. Laugh as the enemies run at you at super slow speeds. Oh exploits.

By the way, what would be the best way to get souls and gems early game for an enchanter? I never invested heavily in it and never really got around to it until I had the money to make Constant Effect items with Azura's Star and Golden Saint souls.
 

vivalahelvig

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DoPo said:
Fappy said:
Yeah, and the obnoxious thing is that you encounter it during the Thieves Guild questline... you know, the one where you fight like three enemies total? I made a character once that went full stealth/personality and made it all the way to that point with no issues. I ended up needing to blow that 1,000g divine might (or whatever it was called) scroll and chug a bunch of Sujamma to take that fucker down.
Ahh, Sujamma - the elexir of gods. Quite literally, since it makes you one.

Fappy said:
I still need to make an enchant character. It's no fun resting for 48 hours after every fight :p
They are so powerful it's fun! Mine was definitely a ring master - there were rings for everything, I even had them hotkeyed. Need damage, some blasty ring, need to sneak - a ring with permanent invisibility (just reequip if needed), need somebody to suffer, take out the ring with Destroy 10 strength on a Target and hit them several times, ring with Mark, ring with Recall, a locked door...well, that was an amulet. It's like playing a mage, but you don't need any magicka, also you get to do more cool stuff than them. I had some pretty funky rings which would have one or two shots in them, but the shots were worth it - like paralyse everything in a large radius or an extremely long paralysis on Touch + Soul Trap and so on. While a mage can manage maybe a couple of these before needing to chugging some magicka potions, or just flee to sleep, the enchanter just whips out another ring and continues. Also, Levitate 1pt, permanent enchantment on...I think you could put that on gloves, or alternatively, an amulet - that is a lifesaver for climbing mountains. I've been playing Skyrim lately and it make me miss Levitate so much. The mountins in Skyrim are so annoying. It doesn't help that I got stuck on some rocks several times with no chance of escaping aside from reload/cheats.
How do you hotkey things? I completely forgot how to and everything I try doesnt work.

OT: Morrowind was pretty broken. I got Skull Crusher, a one-handed blunt with no wieght, a fortify attack enchant, and great damage. I started one shotting things pretty soon. Then I got sunder, a blunt that was heavier, but even more powerful and had a ton of enchants.

With that and all my standard restore HP potions, I was invincible, because you can steal full sets of glass armor really quickly if you know where to look.
 

DoPo

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Fappy said:
By the way, what would be the best way to get souls and gems early game for an enchanter? I never invested heavily in it and never really got around to it until I had the money to make Constant Effect items with Azura's Star and Golden Saint souls.
Stealing. Just ransack some magic guilds. But the best one is in Balmora, just start the quests there, and one of the first ones involves the NPC next to all the soul gems to go away. At this point, just take them all - easy. There is even a filled grand soul gem, IIRC, as well as some common and greater ones. That's when I make those rings I mentioned. Other than that, you can just exploit the alchemy for some money and buy more gems to fill them yourself. And, of course, prioritize getting Azura's Star and the Summon Golden Saint spell. Or even scrolls. Summon can still be useful in the meantime for smaller gems and stuff.
 

Fappy

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DoPo said:
Fappy said:
By the way, what would be the best way to get souls and gems early game for an enchanter? I never invested heavily in it and never really got around to it until I had the money to make Constant Effect items with Azura's Star and Golden Saint souls.
Stealing. Just ransack some magic guilds. But the best one is in Balmora, just start the quests there, and one of the first ones involves the NPC next to all the soul gems to go away. At this point, just take them all - easy. There is even a filled grand soul gem, IIRC, as well as some common and greater ones. That's when I make those rings I mentioned. Other than that, you can just exploit the alchemy for some money and buy more gems to fill them yourself. And, of course, prioritize getting Azura's Star and the Summon Golden Saint spell. Or even scrolls. Summon can still be useful in the meantime for smaller gems and stuff.
I don't know a single person who DOESN'T ransack the Balmora Mages Guild during that quest lol. It seems so obvious :p

Good points all around. Getting Azura's Star and a Summon Golden Saint spell early on will be the tricky part, but I should be able to manage with what I get from Mages Guild Halls. Invisibility OP for stealing. How is the level-rate for Enchanting? Am I going to want to train a lot?
 

DoPo

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vivalahelvig said:
How do you hotkey things? I completely forgot how to and everything I try doesnt work.
Hmm, frankly, I don't remember. I haven't played Morrowind in years. At least 2. I do want to, now. There was something somewhere, I think you right click to get all the stats and inventory, then left click on the equipped spell/weapon in the lower right which gives you the hotkey menu. Or something like it - you somehow conjure up the hotkey menu and choose what to have on the 0-9 keys.
 

DoPo

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Fappy said:
Good points all around. Getting Azura's Star and a Summon Golden Saint spell early on will be the tricky part, but I should be able to manage with what I get from Mages Guild Halls. Invisibility OP for stealing. How is the level-rate for Enchanting? Am I going to want to train a lot?
Well, enchanting 100 is preferable but you break the game way before that anyway. But put Enchanting as a major skill and choose Magic as your...forgot how it was called, background? But yeah, get much enchanting early on. And having a magic background and a major skill, makes it way easier to level up. Make the rings I mentioned and just spam them while travelling - easy XP. In a while you'll level up enchanting and be able to make better offensive rings (just make sure the cost of casting is 1, so you can spam it the most), in which case, the old rings just turn into XP batteries. Also, since enchanting makes things recharge faster - bonus!
 

Paladin2905

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The_Lost_King said:
So I was playing KotOR as a Sith consular and realized once you get late in the game there are 3-4 win buttons. If you use kill twice your target is dead end of story(Loved feeling like Darth Vader though). Terror stops all enemies dead in their tracks unless the are an extremely powerful of lucky dark Jedi and force storm and death field + everyone I can see on screen right now is dead.
Oh and I played Jedi academy and if you use Jedi mind trick on anyone that isn't a Jedi they are light saber fodder.
What other games have completely over powered spells weapons or abilities.
As I recall, you only got the force storm at the dead end of the game (level 18+). I actually really, really liked these overpowered moves- it fit in perfectly with the storyline as you realized what was going on and took back the mantle.

That being said... I think the most overpowered I can think of was the silent stalker ability from Alpha Protocol that let you just waltz through a room for thirty seconds instakilling everyone you wanted to- and nonlethally too for bonus points!

captcha: meet your waterloo (how foreboding)
 

Yellowbeard

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Telekinesis is overpowered in Bioshock.

The assault rifle in System Shock 2 pretty much ruins the desperate-scrabbling-for-ammo dynamic of the game and kills anything in a couple shots (with the right ammo).