Overused graphical effects

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MrEnigami

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Nov 23, 2010
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Personally, I think 3D. Yeah; I went there. There's too much focus on having the grittiest, most realistic graphics. Why doesn't retro get any love? T^T

EDIT: fixed typo
 
Oct 2, 2010
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veloper said:
AmrasCalmacil said:
No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.
I'm not sure you know what depth of field actually is. "Focusing on what's important" in a shot is an example of a photographer using depth of field. For example, a photographer might use a shallow depth of field focusing on an important person in a shot to emphasize that person's presence.
 

Ironic

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Sep 30, 2008
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Jam Blood on the screen when you get shot. It's a handy damage indicator but it seems like every single game needs to scale up the jam factor amount of blood.

It just gets irritating.

I'm looking at you Call Of Duty:Jam Black Ops.
 

Zero_ctrl

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Feb 26, 2009
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veloper said:
AmrasCalmacil said:
veloper said:
Not sure what I dislike more
Bloom, Depth of field or motion blur.

These effects simulate the artefacts of poorly used camera's, not human eyesight. Unless I'm roleplaying a short-sighted drunk.
Incase you've never noticed, your eyes will take into account depth of field, especially if you have an object close to your eye and you're focussing on something further away.

A good example is this, if I'm aiming down a gun and focussing on the front sight, the butt and back of the receiver are going to appear out of focus in comparison to the front sight.

And before you say anything, I've never experienced a single problem with my vision in all my life.

Not to mention that depth of field is not an example of 'poor use' of a camera, it's an effect designed to draw your eye towards what is in focus.
No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.

The human eye immediately focusses on anything that has your attention. Effectively everything you notice is in focus. Again DoF doesn't do this. It just blurs everything at a distance.
A good DoF is hard to notice.
Remember that.

Crappy ones, however...

E: Quotes were off
 

Zipa

batlh bIHeghjaj.
Dec 19, 2010
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Motion blur and Film grain from ME, srsly why did bioware waste time on them when they look aweful?
 

AmrasCalmacil

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Jul 19, 2008
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veloper said:
No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.

The human eye immediately focusses on anything that has your attention. Effectively everything you notice is in focus. Again DoF doesn't do this. It just blurs everything at a distance.
I'm sorry, but I'm going to have to get a little condescending here.

Have you ever even tried photography or film-making? Or perhaps aimed down the sights of a weapon?

For the first two, depth of field is not some cheap little gimmick, it's a rather important aspect when used, one that immediately draws the viewer's attention to what needs to be seen, whether it's in the background or the foreground, one can generally use the camera to focus on whatever is important in the shot.

And in real life, depth of field will show when you're aiming down the sights of a weapon, you need to see what's past the crosshair and that's all, given how close it generally is to your eye (and I don't mean rammed right into it) the rest of the gun will appear out of focus.
 

A Pious Cultist

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Jul 4, 2009
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DOF with iron sights always looks great to me. You wouldnt naturally be able to focus on it if you had a gun that close to your face in real life.
 

blankedboy

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Feb 7, 2009
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Bloom and 3D.
(shut up, I love motion blur. in zeno clash i turned the resolution to 720x400 just so it'd look good -.-)
 

Baneat

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Jul 18, 2008
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A Pious Cultist said:
DOF with iron sights always looks great to me. You wouldnt naturally be able to focus on it if you had a gun that close to your face in real life.
Depth is great, though terrible if you want to get the best score possible :/
 

imnot

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Apr 23, 2010
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Ironic said:
Jam Blood on the screen when you get shot. It's a handy damage indicator but it seems like every single game needs to scale up the jam factor amount of blood.

It just gets irritating.

I'm looking at you Call Of Duty:Jam Black Ops.
Holy shit, if it where called jam ops I would actually buy it!
 

Minky_man

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Mar 22, 2008
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Flashes on the screen for me, mainly found in late 90s games but there's still some about now. And why does almost every game featuring a sword have to have a quick flash of white when ever a blow is landed?
 

spartandude

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Nov 24, 2009
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When i game uses colours only from the dirt spectrum and forgets that battles in lush green fields dont immediately turn grey or brown as soon as a battle starts
 

DanielBrown

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Dec 3, 2010
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Outta still count as a modern game, so my vote goes for LOTRO.
I always turn the bloom down to the lowest since it's impossible to navigate in, say, Lothlorien with it on. Looks bad.
 

spartandude

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Nov 24, 2009
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JUMBO PALACE said:
DeadlyYellow said:
veloper said:
motion blur.
Recently playing Mass Effect PC I realized just how stupid this looked. It blurred for every movement, making the game seem fuzzy.

The Film Grain effect was even worse.
Luckily you can switch off the film grain. I found that option as quick as I could.
I loved those effects in the game. for me it added to the 80's style sci-fi
 

Detheroth

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Oct 23, 2010
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My biggest problem these days is when companies try to make their Human Character Models look realistic. Developers continue to try and make the human characters appear more and more lifelike and they are beginning to make them look HORRIBLY fake. Key example is Call of Duty: Jam Ops :)P Ironic, you are God). The characters look TOO gritty and it really turned me off the story (which wasn't any good to begin with) and I honestly prefer the way the character models look in CoD4... And when your customers start preferring the way you did things 3 years ago, you need to seriously review what you are doing.
 

Mr0llivand3r

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Aug 10, 2008
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The color wash lens flare accompanied with explosions. Halo Reach is particularly guilty of this flaw.

Yeah, it's cinematic and dynamic and pretty damn cool to experience the first time it happens, but it's also really distracting when you know it's coming. Especially int eh case of Halo Reach, while it's realistic that a large explosion would fuck up your retinas for a little while, the realism of the story was abandoned when superhumans were fighting multicolored aliens in space stations with guns that literally make "pew pew" sounds.
 

T-Bone24

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Dec 29, 2008
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Camera shake and distortion when you take damage. It's distracting for me and only leads to taking more damage as I have no idea where to go. Taking any damage at all in a Call of Duty is a death sentence.