Blizzard has always been very good about rectifying false positives... wait. No, they weren't.The Eupho Guy said:The public shaming is a step too far, but I wont lose any sleep over a hacker losing their account because they were in breach of the terms of use for a game/service. Just so long as false positives are able to contest their bans and get their accounts reactivated.
Class act, this one.meirol said:When the dick (cheaters) decides to be an asshole, and the other dick (Blizzard) fucks the assholes.
What kind of comparisons are those..? It just really seems off to me that Blizzard is able to tell if you have been previously banned for cheating, honestly. Do they hide shit on your computer to identify you? Read out data? It's just plain creepy.AzrealMaximillion said:That's in essence how laws and rules work right?
Its a dick move to murder someone. But its also a dick move to stick someone in a 6 by 8 human cage for the rest of their life.
Its a dick move to disrupt a classroom. Its also a dick move to keep a person after class for 30 minutes.
There has to be a punishment for cheating in online video games that assures very little people do so. It can ruin communities of legit good games and for MP only games, that means a dead game quick.
I personally can never understand the mentality of people who cheat online. Its just so ruinous to the spirit of the game.
And it's also unnecessary. If your copy becomes unplayable after cheating, that should be enough punishment. It's not like anyone is going to keep on buying copies of the game to cheat for a day to be banned again. I agree, punishment should fit the crime. This punishment doesn't really. It goes way over the top, which is undoubtedly a marketing ploy. I mean, look at all the free press they are getting for it. But I guess we all got used by now that we don't own what we pay for, just rent it.
Oh is that why we execute every criminal? I mean, if a criminal is dead, he can't possibly commit any more crimes. Problem solved!Frost27 said:It has always been an acceptable strategy, It is never, EVER, a bad idea to not hit your enemy hard enough to end the confrontation. Most companies are too weak kneed to do it and the ones that don't still have player satisfaction problems due to ongoing cheaters. Overwatch will never have the Steam sale syndrome of waves of cheaters appearing over the holidays because the previously banned trolls bought new copies.
I don't think you are thinking this through. If they are already spying out their userbase, they could just invest in detection of third party programs rather then resorting to draconinan punishments and supposedly hiding files on a caught cheater's computer to identify them indefinitely. I really want to know how they do it.