Stick Antolini said:
except that's a lie since FtH still does 45 damage per shot so you now need 5 shots to kill 200hp and all 6 to kill 250 rather than 3 for 200 and 4 for 250, which sounds like a pretty fair nerf to me.
Double post here, I'll reply to the first one.
Flashbang deals 25 damage. Assuming you flashbang a Tracer, you need to deal 125 extra damage with Fan the Hammer. At 45 damage a shot, you need to hit Tracer three times in order to kill her at 150 health. 25 + 45 + 45 + 45 = 155. But since the stun on Flashbang only lasts .7 seconds, and adding in a split second to line up, McCree will, at best, get three or four shots of FtH off before Tracer can Rewind and escape. McCree empties his weapon in one second; it takes him .66 seconds to fire four shots. If you miss
any of your shots, which is very likely considering the spread on FtH, Tracer gets away clean.
And that's not even getting into trying to counter any other aggressive flankers, like Genji or Reaper. More math: Reaper has 250 health. Flashbang is 25, which means McCree has to deal 225 in the .7 seconds Reaper is stunned. Best case scenario, McCree gets four shots off: 25 + 45 + 45 + 45 + 45 = 205. McCree simply cannot deal the required amount of damage to kill Reaper before he can Wraith Form, and while you might be able to chase him down, he turned what used to be a sure kill into much better odds for Reaper.
Remember, Blizzard fully intended Flash + Fan to kill squishy, flanker-type heroes...and McCree just can't do it anymore.