This kind of mindset always seems pretty closeminded for me. I am not outraged about it or anything, but I still don't think it's smart in any way to ignore "core" gamers like that.
Because in the end it doesn't matter how many of your copies are actually bought by those "core" customers. What matters is how many copies are bought because of those "core" customers.
Just as an example: I know nothing about cars. Like barely anything. Now there are obviously people that know a LOT about cars, but generally they would make up a very very small amount of actually car-driving people.
But if I, a person that knows nothing about cars, want to buy a car, where do I go? I could just go to a vendor and let him talk me into something, but that wouldn't be smart. No, instead I will go to the people that know a lot, to the "core" car-customers. I will read something in a magazine, ask a friend that knows a lot about cars, or just check out some test or rating system online in order to find out which car would be good for my needs.
And the same goes for games. All games really. Some people like to view mobile gamers as "casual" but mobile gamers have as much of a "core" segment as pc-gamers of console gamers do. Gamers that buy all sorts of mobile games, talk and write about them online and get information about those mobile games out there for everyone.
That being said I do think the videogame market is something special, as I think that the "core" audience for videogames can actually be more important than in other areas.
Just look at Paradox, for example. Their games are clearly designed and made for a rather niche and "core" audience. And it works. Their audience buys their games very consistently, allowing them to maintain their games through dlcs for a long time. Their audience is also incredibly easy to market to. Most of their marketing consists of written developer diaries or streams of the game. This is almost laughably cheap to produce if you compare it to the exorbitant amounts of money other game developers spend on marketing. And yet it works, because their audience is invested enough into their games to enjoy these markething techniques.
Because in the end it doesn't matter how many of your copies are actually bought by those "core" customers. What matters is how many copies are bought because of those "core" customers.
Just as an example: I know nothing about cars. Like barely anything. Now there are obviously people that know a LOT about cars, but generally they would make up a very very small amount of actually car-driving people.
But if I, a person that knows nothing about cars, want to buy a car, where do I go? I could just go to a vendor and let him talk me into something, but that wouldn't be smart. No, instead I will go to the people that know a lot, to the "core" car-customers. I will read something in a magazine, ask a friend that knows a lot about cars, or just check out some test or rating system online in order to find out which car would be good for my needs.
And the same goes for games. All games really. Some people like to view mobile gamers as "casual" but mobile gamers have as much of a "core" segment as pc-gamers of console gamers do. Gamers that buy all sorts of mobile games, talk and write about them online and get information about those mobile games out there for everyone.
That being said I do think the videogame market is something special, as I think that the "core" audience for videogames can actually be more important than in other areas.
Just look at Paradox, for example. Their games are clearly designed and made for a rather niche and "core" audience. And it works. Their audience buys their games very consistently, allowing them to maintain their games through dlcs for a long time. Their audience is also incredibly easy to market to. Most of their marketing consists of written developer diaries or streams of the game. This is almost laughably cheap to produce if you compare it to the exorbitant amounts of money other game developers spend on marketing. And yet it works, because their audience is invested enough into their games to enjoy these markething techniques.