Not necessarily. Let me give an example:LetalisK said:It sounds like Blizzard is chasing the dragon to me, then. If there is any significant amount of customization available in the talent trees, there will always be an "Optimal Build" for warrior tanking, for example.Loop Stricken said:The idea is that, whilst the idea behind talent trees is a way to customise your character, the reality is you go to ElitistJerks and just pick whatever it tells you is best.LetalisK said:I'm curious, is the talent system really in need of another revamp? I've been gone from the game for 6 months, but it seemed to work really well. It's just barely been redone and they're messing with it again.Loop Stricken said:No?LetalisK said:I used to play WoW, left at the beginning of Cataclysm because I was pretty much "over" WoW. Am I weird for not being excited by this at all?
You've stopped playing, you've had your fill. The game is going to remain much the same; click button, things die.
With the new change, you still choose your desired role at lv10 and receive role-defining abilities, and continue to learn your skills as you level.
The new talent trees are essentially perks now, that give you skills for survival, utility, crowd control and the like to choose from. The idea is that they aren't really subject to minmaxing, but one talent might be more viable at any one time than the others.
Warrior Talents at level 15:
Juggernaut: You can charge every 12 sec instead of every 20 sec
Double Time: You can use charge twice before incurring its cooldown.
Warbringer: Your charge also roots a target for X sec.
All of which are beneficial, but all depend on what your playstyle is. You can only pick one.