I see a patter emerge.
1. Introduce bad microtransactions - community is angry.
2. Apologize - community forgives
3. Introduce bad microtransactions - community is angry.
4. Apologize - community forgives
Holy shit, Overkill became the new EA.
1. Introduce bad microtransactions - community is angry.
2. Apologize - community forgives
3. Introduce bad microtransactions - community is angry.
4. Apologize - community forgives
Holy shit, Overkill became the new EA.
Sure its possible. stop selling micro-transactions.Bindal said:Because at this point it's not POSSIBLE to remove them anymore? Nor would they hurt if they're done right (which, right now, they aren't. At all.)
Microtransactions have no place in CS and in fact made it worse. Team Fortress 2 didnt have vast majority of its MT before it went F2P. BUt yes, no place.Bindal said:Counter-Strike: Global OffensiveRealRT said:Microtransactions have no business being in paid games.
Team Fortress 2 (before it went F2P)
You were saying?
there are things we call DLCs. Overkill was very much into producing them, far more than other studios.shinyelf said:The "no microtransactions"-statement was indeed stupid, but let's be honest with ourselves for a moment; how was Overkill supposed to keep a game over 2 years old fresh without getting money in? Back in the "Good Old Days" you bought a game once and then you had it, true, but nothing was added later, probably not because there wasn't anybody who said "gee, I sure love this game, wish there was more of the same.", but because the companies wouldn't, or couldn't, work for free. Then came the microtransaction, sometimes badly used, I agree, but it can also be used to keep games fresh, interesting, and a number of developers, testers, and designers in work.