For just about every modern console game locked at 30 FPS, the sacrifice of visual quality required to get it running at 60 FPS would be pretty small. You can tell when there is an order of magnitude difference in rendering power, as there is between console generations, but with a factor of two it is hard to tell.shrekfan246 said:I can tell the difference between 30 and 60 as well. 60 is noticeably smoother and more responsive and generally feels better. I won't dispute that.
But it sounds particularly snooty and dismissive to outright state "I refuse to purchase this game because it doesn't run at a particular and arbitrary level of smoothness."
30 FPS is a "semi-decent" standard. Unless you're the type of person who's shelled out the money for a 120Hz monitor, 60 FPS is generally going to be the absolute maximum your PC will display anyway.
To me it sounds rather dismissive to shout down the 60 FPS advocates when the cost of 60 FPS is not all that great.
The reason why 30 FPS dominates is not that it is truly better, it is that Youtube etc show videos at 30 FPS, so anyone watching videos of a 60 FPS game before they buy will see no increase in smoothness, only less polygons.
We PC gamers do not harp on about 60 FPS just because we can get 60 FPS and you can't, it is because we get to choose, and even when our PCs are slower than the consoles, we nearly always pick 60 FPS over a slightly prettier 30 FPS. It seems crazy to us that console developers choose 30 FPS.