PC games that would be good on consoles.

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ablac

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Kahunaburger said:
ablac said:
Kahunaburger said:
Tribes: Ascend. It strikes me as a shooter that would play well on a console with minimal or no auto-aim.
Ive heard people claim the game is too fast for consoles, it might be true I dont know, but from what ive seen the game does not play in such a way to make a mouse the only option. If your outdoors then the area is so massive that you dont need to turn very quickly, at least not so fast a controller would be unthinkable, and if your indoors then the game isnt that fast anyway as normal movement is normal speed. ONly reason I can see is that the game is free to play, something impossible on the xbox for sure and probably the same for ps3.
Yeah, if anything it's a better shooter for consoles than, say, Battlefield 3. Hitting people with a spinfusor has more to do with timing and prediction than it does with precise twitch aiming, IMO.

I could see problems with the chaingun-type weapons (travel time means auto-aim wouldn't be very effective, and precision is really important on those things) but they could either A. bring (shudder) hitscan back for the console version, or B. leave them as-is, because it's not like it's that easy to hit a moving target with those things on the PC, either.
Agreed. People seem to automatically assume a console game must be easy to play in concept, meaning hitscan for most weapons and auto aim when it shouldnt be there. auto aim shouldnt be automatic unless the game is truly fast. if it isnt then it shouldnt be allowed in multiplayer as it takes some of the skill away. Besides console gamers can get pretty damn good at using the controller, when its the only thing available you become surprisingly proficient. On halo ive seen early teens, when i was that age myself, be able to snipe someone instantly after turning a corner. they would outplay most pc gamers the same way, though a mouse and keyboard is still the best it isnt as superior as its made out to be.
 

Waaghpowa

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Kahunaburger said:
ablac said:
Kahunaburger said:
Tribes: Ascend. It strikes me as a shooter that would play well on a console with minimal or no auto-aim.
Ive heard people claim the game is too fast for consoles, it might be true I dont know, but from what ive seen the game does not play in such a way to make a mouse the only option. If your outdoors then the area is so massive that you dont need to turn very quickly, at least not so fast a controller would be unthinkable, and if your indoors then the game isnt that fast anyway as normal movement is normal speed. ONly reason I can see is that the game is free to play, something impossible on the xbox for sure and probably the same for ps3.
Yeah, if anything it's a better shooter for consoles than, say, Battlefield 3. Hitting people with a spinfusor has more to do with timing and prediction than it does with precise twitch aiming, IMO.

I could see problems with the chaingun-type weapons (travel time means auto-aim wouldn't be very effective, and precision is really important on those things) but they could either A. bring (shudder) hitscan back for the console version, or B. leave them as-is, because it's not like it's that easy to hit a moving target with those things on the PC, either.
I still think it would be a tad slower on consoles with use of a controller. Imagine going at high speeds, someone passes you and you turn to shoot them. They're already at the other side of the map by the time you get turned around.

All that aside, I believe Tribes for consoles was canned because of their Free to play model. Companies like Microsoft wont allow their model without wanting a cut.
 

Latenz1134

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Kahunaburger said:
Tribes: Ascend. It strikes me as a shooter that would play well on a console with minimal or no auto-aim.
I'd agree with you, doesn't have fairly complex controls and would fit well with the consoles. As for the person who suggested football manager 2012, I'd have to disagree with you there, there are too many buttons and selections that would be a pain in the ass to use a controller with, and I'd rather have FM on my comp while watching the tele in the background while my game advances.
 

Kahunaburger

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Waaghpowa said:
I still think it would be a tad slower on consoles with use of a controller. Imagine going at high speeds, someone passes you and you turn to shoot them. They're already at the other side of the map by the time you get turned around.

All that aside, I believe Tribes for consoles was canned because of their Free to play model. Companies like Microsoft wont allow their model without wanting a cut.
Both very good points - it could very easily get to a point where players have to choose between the turns they need to pull off for fast midfield combat and the ability to land a chaingun shot anywhere in the same area code as the thing they're aiming at. I could maybe see some workarounds like a pseudo iron sight mechanic.
 

Waaghpowa

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Kahunaburger said:
Waaghpowa said:
I still think it would be a tad slower on consoles with use of a controller. Imagine going at high speeds, someone passes you and you turn to shoot them. They're already at the other side of the map by the time you get turned around.

All that aside, I believe Tribes for consoles was canned because of their Free to play model. Companies like Microsoft wont allow their model without wanting a cut.
Both very good points - it could very easily get to a point where players have to choose between the turns they need to pull off for fast midfield combat and the ability to land a chaingun shot anywhere in the same area code as the thing they're aiming at. I could maybe see some workarounds like a pseudo iron sight mechanic.
That could be a problem for the developers though. They're already managing two free to play games on the PC, with a third on the way. Last I checked, they weren't that big a developer[footnote]According to Wikipedia, they have 45+ employees...http://en.wikipedia.org/wiki/Hi-Rez_Studios [/footnote], meaning they lack human resources. Having to rework their already established and flourishing game to accommodate a platform that it may not even be successful while working on two other games might be a bit taxing. It could end up boiling down to a lack of time and resources to support all their games.
 

repeating integers

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Aye, I agree with all the people saying platformers. Those just do not work on PC unless you plug in a controller.

Captcha: get out. No u.
 

Threeseventyfive

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This:


I am a HUGE Red Orchestra fan, and the devs even said they might make a console port. If they could get all the controls mapped well I think it would be awesome.

[small]Also, Amnesia.[/small]
 

Lectori Salutem

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I always thought the original Ground Control is one of the few RTS's (RTT's) that might not be so bad on consoles.
It has a small amount of units, which on themselves are easily selectable squads, as well as a camera that would work really well with a controller.
The special abilities could be a bit tricky, though.

Anthraxus said:
Diablow ? I think alot of ppl on consoles that wouldn't be into a true rpg, would enjoy a loot whoring experience they can play with their friends like that. Seems like it would make a perfect console game.
The original Diablo had a Playstation port. Was actually quite good, as far as I heard.
 

Vuliev

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OhJohnNo said:
Aye, I agree with all the people saying platformers. Those just do not work on PC unless you plug in a controller.

Captcha: get out. No u.
Honestly, I think that's simply a personal bias. Granted, what I'm about to say is also moderately biased (in the opposite direction), but w/e.


I fully disagree with that assertion. For 2D platformers, there's no absolutely difference if you set your keyboard scheme up right. Personally, I feel like keyboards have faster response times than controllers.

For 3D platformers, you get that faster response time and the ability to do some pretty neat things, albeit at the cost of movespeed control. But for most games, that's absolutely no hindrance, and that faster response time means that combos are easier to do. Take Mario 64--walljumping, triple-jumping, clutch backflips, bank-flips, and every combo of those are thirty times as responsive as they are with an N64 comtroller. Sure, part of that is simply the hardware difference between an N64 and a modern computer, but in the end, a computer is still a better input choice for Mario 64 than its native platform.

Now, that difference is minimized or even non-present with modern consoles, but that only means that computers and consoles play platformers equally well.
 

devilofthemist

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trollpwner said:
Any game that doesn't require a ridiculous number of button presses at once from an unwieldy control scheme that doesn't require pin-point shooting accuracy at all times.

.....Huh, that's any half-decent game. (Except for RTS's, obviously)
well witcher 2 is on consoles now, so that's a step in the right direction


i wouldn't mind a diablo game on consoles, but it probably wouldn't work
 

AT God

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I'm out of the console market so I can't be sure if any of my obvious choices aren't already out on consoles, I would be better at naming games that shouldn't go to consoles, like Counter-Strike (Global Offensive is gonna be a slaughterhouse.)

I think that the controls for S.T.A.L.K.E.R. could be simplified down for the consoles, the gunplay isn't as fast paced so it could work for consoles. And Stalker is notorious for being buggy on PC and a console version could iron that all out.

Audiosurf is another one, but I don't know how well the music importing would work, being able to play out of iTunes makes it easy but splitscreen ability could lead to some interesting gameplay since Audiosurf really has little gameplay as is.



Kahunaburger said:
Tribes: Ascend. It strikes me as a shooter that would play well on a console with minimal or no auto-aim.
I just started playing that a month ago and I don't think it would translate without auto aim which would remove it's tribes-y goodness, the spinfusor would be cast aside for the thumper, mortar, and chaingun.
 

James Crook

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EClaris said:
Amnesia would be fantastic on consoles.
What about the claustrophobia that is emphasized by the distance between the player and the screen - which is minimal on the PC platform?
 

Gorilla Gunk

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EClaris said:
Amnesia would be fantastic on consoles.
God I want Amnesia on consoles so damn bad. It would be perfect for XBLA/PSN.

They were actually talking about a port a year ago. I emailed the developers to ask if they still had plans and if a petition would help but they never wrote me back. Fuckers.
 

daveman247

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Snotnarok said:
Platformers better on consoles? Not with that controller delay on those wireless controllers and the shitty 360 dpad.
I think you need a new controller, to fix that delay.

And why would anyone use the Dpad? XD Analogue is good enough.
 

daveman247

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Andy Shandy said:
Pretty much any game that isn't an RTS could work. And I'm sure somebody'll figure out a decent control scheme for consoles eventually.
I think halo wars got pretty damn close.

The idea is to make one with consoles in mind first, not a port. Thats why they fail all the time D:
 

Inkidu

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Total War games could be ported to consoles. It's not like they're exactly fast paced. Screw what anyone says. I know it can be done.
 

Vhite

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First Gothic game should have been released on consoles as well but at that time consoles had too weak hardware. The game still kept controls that could be easily translated to gamepad.
 

Snotnarok

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daveman247 said:
Snotnarok said:
Platformers better on consoles? Not with that controller delay on those wireless controllers and the shitty 360 dpad.
I think you need a new controller, to fix that delay.

And why would anyone use the Dpad? XD Analogue is good enough.
Not the controller, pop any 2D PS2 game into the PS3 and you'll see there's a delay really quickly. Megaman X Collection, Sonic Collection even Sonics Ultimate Genesis Collection has a delay, which in those games isn't really a good thing to have .
 

Tanakh

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bahumat42 said:
You can have every moba game, their not too complex for controllers.
Then you are playing them wrong evidently.

And Tribes will do fine on consoles, as long as they keep them in their own servers, same as any other fast paced FPS. I guess DotA games can also work on consoles with their own servers.
 

daveman247

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Snotnarok said:
Not the controller, pop any 2D PS2 game into the PS3 and you'll see there's a delay really quickly. Megaman X Collection, Sonic Collection even Sonics Ultimate Genesis Collection has a delay, which in those games isn't really a good thing to have .
Ohhh, you mean PS3? i just assumed you meant 360 versions since thats what you mentioned :p

I cant speak for the playstation versions for those games. But i know the genesis collection on the 360 works just fine :)