[HEADING=1]Oriscos[/HEADING]
For a brief moment, the young world of Oriscos, just past it's years as a worldseed, fell silent. The sentient beings could not explain this phenomena, they had learned to ignore their instincts long ago. But the world knew. Gods had arrived on Oriscos. Beings of power had stepped onto the plane before, but no god had ever set foot on this worldseed. Until now...
[hr]
Okawaru
Ruins and bones jutted out from the sands of the Dustlands. Bodies upon bodies lay still on the sands, Okawaru stood over the mountain of corpses in trimuph. Blood dripped from his spear - a spear that had torn the robes of mages in two. Nevertheless, scavengers began to gather. One of them being a ragpicker in pale robes.
[hr]
Archon
Smoke rose from the ruins of the tinkerer's workshop. Smoke that could be seen from the center of Swansdale - a small, but prosperous town in the Heartlands. A number of residents rushed to the scene - some drawn by curiosity, others drawn to protect the town in case of fire. Those with buckets of water and those without arrived and saw a solitary figure standing along the ashes.
[hr]
Raetic
The word-god awoke in the center of a strange stone structure in the tundra of the Northlands. It was comprised of stones and rocks of various sizes, some large enough for some to doubt whether the landmark was man-made at all. A cacophony of hooves was heard from the distance. Soon, those traveling tribesmen will arrive.
[hr]
Syv
The short, mischievous figure found itself in the cold province of Frostcliff. Among it were figures that were a little taller than Syv that seemed to grumble about anything as they went about their work. Some had braided beards while others wore utilitarian dresses, all ignored Syv as they went about their business. At least, until one of them bumped into Syv.
[hr]
Vul
On the island of Tirias, offerings lay at the feet of Vul. All were hailing the newly-made god as the false god they had worshiped for years and years. However, not all joined in with the hullabaloo. A robed figure watched the horizon carefully with a stern frown while clinging onto a wooden staff, as if that person was waiting for something to happen.
[hr]
Quas
Those in the woods between the Gray Valley and the Sunderspire Mountains would see a strange sight approaching the city of Asterbroke. Mountainglade was a wild place to say the least, where wolves and the like prowled. But no one expected the appearance of a giant centipede, especially not the hunter there. Clearly afraid, he raised his bow at the creature.
[hr]
Odanda
A madman stumbled through the alleyways of Harrowgate - a city situated in the swampy ground of Mortmire - after yet encounter with the green fairy. Some have simply dismissed him as a drunkard. Others have formed a crowd about him, out of interest of the strange things he has uttered. A few barked questions at the First Dreamer, one of them even tried to throw a rotten tomato at him.
[hr]
Mhioden
A page ran through the streets of Silverdock, a city and a hub of trade in the Fisherlands. In his hand was a bird of black and white. Though, it was not just an ordinary bird. This bird would kickstart his career as a knight, if his master kept his word. Then again, he never dared to question his master. He just kept on running through those streets towards his master's house.
[hr]
For a brief moment, the young world of Oriscos, just past it's years as a worldseed, fell silent. The sentient beings could not explain this phenomena, they had learned to ignore their instincts long ago. But the world knew. Gods had arrived on Oriscos. Beings of power had stepped onto the plane before, but no god had ever set foot on this worldseed. Until now...
[hr]
Okawaru
Ruins and bones jutted out from the sands of the Dustlands. Bodies upon bodies lay still on the sands, Okawaru stood over the mountain of corpses in trimuph. Blood dripped from his spear - a spear that had torn the robes of mages in two. Nevertheless, scavengers began to gather. One of them being a ragpicker in pale robes.
[hr]
Archon
Smoke rose from the ruins of the tinkerer's workshop. Smoke that could be seen from the center of Swansdale - a small, but prosperous town in the Heartlands. A number of residents rushed to the scene - some drawn by curiosity, others drawn to protect the town in case of fire. Those with buckets of water and those without arrived and saw a solitary figure standing along the ashes.
[hr]
Raetic
The word-god awoke in the center of a strange stone structure in the tundra of the Northlands. It was comprised of stones and rocks of various sizes, some large enough for some to doubt whether the landmark was man-made at all. A cacophony of hooves was heard from the distance. Soon, those traveling tribesmen will arrive.
[hr]
Syv
The short, mischievous figure found itself in the cold province of Frostcliff. Among it were figures that were a little taller than Syv that seemed to grumble about anything as they went about their work. Some had braided beards while others wore utilitarian dresses, all ignored Syv as they went about their business. At least, until one of them bumped into Syv.
[hr]
Vul
On the island of Tirias, offerings lay at the feet of Vul. All were hailing the newly-made god as the false god they had worshiped for years and years. However, not all joined in with the hullabaloo. A robed figure watched the horizon carefully with a stern frown while clinging onto a wooden staff, as if that person was waiting for something to happen.
[hr]
Quas
Those in the woods between the Gray Valley and the Sunderspire Mountains would see a strange sight approaching the city of Asterbroke. Mountainglade was a wild place to say the least, where wolves and the like prowled. But no one expected the appearance of a giant centipede, especially not the hunter there. Clearly afraid, he raised his bow at the creature.
[hr]
Odanda
A madman stumbled through the alleyways of Harrowgate - a city situated in the swampy ground of Mortmire - after yet encounter with the green fairy. Some have simply dismissed him as a drunkard. Others have formed a crowd about him, out of interest of the strange things he has uttered. A few barked questions at the First Dreamer, one of them even tried to throw a rotten tomato at him.
[hr]
Mhioden
A page ran through the streets of Silverdock, a city and a hub of trade in the Fisherlands. In his hand was a bird of black and white. Though, it was not just an ordinary bird. This bird would kickstart his career as a knight, if his master kept his word. Then again, he never dared to question his master. He just kept on running through those streets towards his master's house.
[hr]
Effortless: no roll, not counted as actions
Conjure up a small quantity of anything
Talk to someone
Difficulty: 5
Inspiring a single mortal for the term of his/her life.
Creating a -2 or worse magic item.
Identify a magic item in your possession.
Difficulty: 7
Inspiring a small group of mortals (less than 50) for their entire lives.
Creating or altering a one-off living creature smaller than an elephant.
Changing the weather temporarily (eg make it rain for a season, cause a hurricane, etc).
Teach a technology or system of thought to mortals that will offer minor benefits (
Find a mortal who is capable of hiding from you.
Break a weak NPC enchantment.
Difficulty: 9
Inspire a large group of humans (several hundred) with permanent, ongoing effects.
Creating or altering a one-off living creature bigger than a blue whale.
Creating or altering a non-sentient species smaller than an elephant.
Inspiring greatly increased fertility in a land.
Constructing a large building by divine hand.
Teach a technology or system of thought to mortals that will offer moderate benefits
Introduce a major change to the world's structure or its atmosphere without thought of the consequences (eg adding another moon or new islands or draining seas etc)
Break a moderate NPC enchantment.
Raise a small number of dead mortals (less than 50)
Create a weak permanent enchantment (difficulty 7, immediate area of effect)
Difficulty: 11
Creating or altering a sentient species roughly comparable to a human.
Creating or altering a non-sentient species larger than an elephant.
Causing major changes to the topography of a land.
Teach a technology or system of thought to mortals that will offer significant benefits
Grant transmittable immortality of a sort to a small group of humans (eg vampires; immortality with a major instant-kill weakness, basically)
Grant genuine immortality and invulnerability to a single human. They will gain the quality Immortal +0 as long as their god still lives. This does not include superpowers (eg the ability to break out of a prison cell).
Cause an entire land to change its way of life permanently with global effect.
Find a powerful NPC entity which is capable of hiding from you.
Create a moderate permanent enchantment (difficulty 9, immediate area of effect)
Difficulty: 13
Summon a volcano, rain of fire or other devastating land-focused event.
Create a +0 magic item.
Teach a technology or system of thought to mortals that will offer enormous benefits
Break a strong NPC enchantment.
Coerce or impose your influence on a powerful NPC.
Difficulty: 15 Cost: 1AP
Create a new rule, or disable one of the existing rules of the universe in an area (eg gravity, existence of magic etc)
Introduce a major change to the world's structure or its atmosphere without causing any lasting damage to the world (eg adding a new moon, new islands etc)
Difficulty: 17 Cost: 1AP
Create a +2 magic item
Create or alter a sentient species vastly superior to a human (GM and player to agree on any bonus/es, eg immunity to disease, invulnerable to certain types of weapons etc)
Break an incredibly powerful NPC enchantment.
Create a strong NPC enchantment (difficulty 13, immediate area of effect)
Difficulty: 19 Cost: 1AP
Change one of the rules of the universe across the entire world. This is likely to have a catastrophic effect.
Create an incredibly powerful enchantment (difficultly 17, immediate area of effect)
AP (Action Points)
All gods receive 1AP per Rank per Age (if you start an age at +4 you have 2, and so on) to spend on DC15 and above actions. At the start of each Age the gods get a recharge. AP cannot be collected or banked.
You may burn an action point in order to give yourself an additional domainless +2 to your roll.
Conjure up a small quantity of anything
Talk to someone
Difficulty: 5
Inspiring a single mortal for the term of his/her life.
Creating a -2 or worse magic item.
Identify a magic item in your possession.
Difficulty: 7
Inspiring a small group of mortals (less than 50) for their entire lives.
Creating or altering a one-off living creature smaller than an elephant.
Changing the weather temporarily (eg make it rain for a season, cause a hurricane, etc).
Teach a technology or system of thought to mortals that will offer minor benefits (
Find a mortal who is capable of hiding from you.
Break a weak NPC enchantment.
Difficulty: 9
Inspire a large group of humans (several hundred) with permanent, ongoing effects.
Creating or altering a one-off living creature bigger than a blue whale.
Creating or altering a non-sentient species smaller than an elephant.
Inspiring greatly increased fertility in a land.
Constructing a large building by divine hand.
Teach a technology or system of thought to mortals that will offer moderate benefits
Introduce a major change to the world's structure or its atmosphere without thought of the consequences (eg adding another moon or new islands or draining seas etc)
Break a moderate NPC enchantment.
Raise a small number of dead mortals (less than 50)
Create a weak permanent enchantment (difficulty 7, immediate area of effect)
Difficulty: 11
Creating or altering a sentient species roughly comparable to a human.
Creating or altering a non-sentient species larger than an elephant.
Causing major changes to the topography of a land.
Teach a technology or system of thought to mortals that will offer significant benefits
Grant transmittable immortality of a sort to a small group of humans (eg vampires; immortality with a major instant-kill weakness, basically)
Grant genuine immortality and invulnerability to a single human. They will gain the quality Immortal +0 as long as their god still lives. This does not include superpowers (eg the ability to break out of a prison cell).
Cause an entire land to change its way of life permanently with global effect.
Find a powerful NPC entity which is capable of hiding from you.
Create a moderate permanent enchantment (difficulty 9, immediate area of effect)
Difficulty: 13
Summon a volcano, rain of fire or other devastating land-focused event.
Create a +0 magic item.
Teach a technology or system of thought to mortals that will offer enormous benefits
Break a strong NPC enchantment.
Coerce or impose your influence on a powerful NPC.
Difficulty: 15 Cost: 1AP
Create a new rule, or disable one of the existing rules of the universe in an area (eg gravity, existence of magic etc)
Introduce a major change to the world's structure or its atmosphere without causing any lasting damage to the world (eg adding a new moon, new islands etc)
Difficulty: 17 Cost: 1AP
Create a +2 magic item
Create or alter a sentient species vastly superior to a human (GM and player to agree on any bonus/es, eg immunity to disease, invulnerable to certain types of weapons etc)
Break an incredibly powerful NPC enchantment.
Create a strong NPC enchantment (difficulty 13, immediate area of effect)
Difficulty: 19 Cost: 1AP
Change one of the rules of the universe across the entire world. This is likely to have a catastrophic effect.
Create an incredibly powerful enchantment (difficultly 17, immediate area of effect)
AP (Action Points)
All gods receive 1AP per Rank per Age (if you start an age at +4 you have 2, and so on) to spend on DC15 and above actions. At the start of each Age the gods get a recharge. AP cannot be collected or banked.
You may burn an action point in order to give yourself an additional domainless +2 to your roll.
Game Start! Usergroup link is here [http://www.escapistmagazine.com/groups/view/Rise-of-the-Divines].