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ShogunGino

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Oct 27, 2008
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The main reason I'm not a big fan of tabletop games are:

1)First and foremost, I have TERRIBLE luck with dice. Really, I've screwed my party over several times due to my habit of rolling 5 and lower.
2)I think they take way too much time to set up.
3)I get tired of constantly updating a character card, and having everyone get confused when someone forgets to do something that he's supposed to.

I have nothing against people who enjoy these games, but after playing a few different titles, and failing miserably at each and every one, I can no longer sit through something that causes as much boredom and frustrating as a tabletop RPG.
 

linchowlewy

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Nov 27, 2008
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xitel said:
I had a DM do that exact thing to me once, except he walked me off a roof, and even after I hit the ground, the boots kept going. Yeah, I had kind of pissed him off earlier.
well in reality he wasn't pissing me off i just thought it would be hilarious.

so good to see so many people still play these. just need to know is DnD any good or should i stick with Runequest for fantasy because i dont want to have to learn a whole new rules system for a game that may be rubbish. hell for paranoia i dont even know the combat rules i just use my own rules of if it's funny it happens. this works so well in paranoia because people have infinite lives and i can kill them whenever i get bored,
 

xitel

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Aug 13, 2008
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linchowlewy said:
xitel said:
I had a DM do that exact thing to me once, except he walked me off a roof, and even after I hit the ground, the boots kept going. Yeah, I had kind of pissed him off earlier.
well in reality he wasn't pissing me off i just thought it would be hilarious.

so good to see so many people still play these. just need to know is DnD any good or should i stick with Runequest for fantasy because i dont want to have to learn a whole new rules system for a game that may be rubbish. hell for paranoia i dont even know the combat rules i just use my own rules of if it's funny it happens. this works so well in paranoia because people have infinite lives and i can kill them whenever i get bored,
Well the great thing about DnD is that it's so modular. There a lot of modified versions for whatever you want to play, like future DnD or Civil War DnD.
 

linchowlewy

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xitel said:
Well the great thing about DnD is that it's so modular. There a lot of modified versions for whatever you want to play, like future DnD or Civil War DnD.
Thats what i loved about runequest. it uses a simple percentile system and none of the main rules are tailored to one specific rule. that's why I'm basing my zombie game off of that.
 

Alex_P

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Mar 27, 2008
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xitel said:
Well the great thing about DnD is that it's so modular. There a lot of modified versions for whatever you want to play, like future DnD or Civil War DnD.
There's a body of tropes that are embedded deep into the system, though. Whatever you play will have this distinctive hint of D&D-ness to it.

Likewise, most of the RPGs that claim to do any setting are still pretty much limited to one or two genres.

-- Alex
 

linchowlewy

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hypothetical fact said:
linchowlewy said:
i dont find the limitations because i only use the base percentile rules.
How many items have you ever fetched/carried to insert name here?
i dont' follow...

also i changed my post you quoted because i realized it made no sense
 

Saskwach

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Good morning blues said:
I also adapted the Fallout rules to use in a pen-and-paper setting, but tabletop gaming using percentages is a bit cumbersome, and I was playing with whiny assholes.
Really? My big favourite game right now (not much experience personally but it has many fans) is Warhammer Fantasy RPG - it uses a percentile system and still rocks. What about percentiles is cumbersome for you?
 

PureChaos

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they can be really good fun. some friends and i used to play Exalted and during a quest/piss around we accidentally blew up half the town we were in. needless to say we weren't very popular with the locals after that.
 

linchowlewy

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IMO percentile is the way to go more chance for skill advancement. also gives GMs a better idea of how badly something failed or how greatly they succeeded and they can create something cinematic from that. only issue with percentile is someone cheating and saying the other dice was tens...

also has anyone played dark heresy? been looking to get into that and want to hear some peoples thoughts on it. they released a demo with some basic rules and it seems a bit boring so far.
 

Good morning blues

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Saskwach said:
Good morning blues said:
I also adapted the Fallout rules to use in a pen-and-paper setting, but tabletop gaming using percentages is a bit cumbersome, and I was playing with whiny assholes.
Really? My big favourite game right now (not much experience personally but it has many fans) is Warhammer Fantasy RPG - it uses a percentile system and still rocks. What about percentiles is cumbersome for you?
We're not math brains, and calculating 66 + 37 - 49 in our heads is a hell of a lot more cumbersome than dicking around with 6, 10, and 20-sided dice, like we did in most games. You could say "use a calculator," but I think that needing to bring in additional equipment counts as being cumbersome. I'm sure it works for some people, but it certainly didn't for us. Additionally, one of the particularly dumb guys had a ridiculous amount of trouble figuring out how to turn two differently-coloured d10s into a d100.
 

linchowlewy

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Good morning blues said:
Saskwach said:
Good morning blues said:
I also adapted the Fallout rules to use in a pen-and-paper setting, but tabletop gaming using percentages is a bit cumbersome, and I was playing with whiny assholes.
Really? My big favourite game right now (not much experience personally but it has many fans) is Warhammer Fantasy RPG - it uses a percentile system and still rocks. What about percentiles is cumbersome for you?
We're not math brains, and calculating 66 + 37 - 49 in our heads is a hell of a lot more cumbersome than dicking around with 6, 10, and 20-sided dice, like we did in most games. You could say "use a calculator," but I think that needing to bring in additional equipment counts as being cumbersome. I'm sure it works for some people, but it certainly didn't for us. Additionally, one of the particularly dumb guys had a ridiculous amount of trouble figuring out how to turn two differently-coloured d10s into a d100.
that guy failing at D100 should not be playing it. anyway i find you don't need to do any adding like that as when applying modifiers i work in multiples of 5. 72-20 is so easy and takes away that difficulty.
 

Saskwach

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linchowlewy said:
Good morning blues said:
Saskwach said:
Good morning blues said:
I also adapted the Fallout rules to use in a pen-and-paper setting, but tabletop gaming using percentages is a bit cumbersome, and I was playing with whiny assholes.
Really? My big favourite game right now (not much experience personally but it has many fans) is Warhammer Fantasy RPG - it uses a percentile system and still rocks. What about percentiles is cumbersome for you?
We're not math brains, and calculating 66 + 37 - 49 in our heads is a hell of a lot more cumbersome than dicking around with 6, 10, and 20-sided dice, like we did in most games. You could say "use a calculator," but I think that needing to bring in additional equipment counts as being cumbersome. I'm sure it works for some people, but it certainly didn't for us. Additionally, one of the particularly dumb guys had a ridiculous amount of trouble figuring out how to turn two differently-coloured d10s into a d100.
that guy failing at D100 should not be playing it. anyway i find you don't need to do any adding like that as when applying modifiers i work in multiples of 5. 72-20 is so easy and takes away that difficulty.
That's a point; a big reason WFRP is so simple is it doesn't mess around with too many modifiers and weird numbers not divisible by 5.
 

linchowlewy

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Saskwach said:
linchowlewy said:
Good morning blues said:
Saskwach said:
Good morning blues said:
I also adapted the Fallout rules to use in a pen-and-paper setting, but tabletop gaming using percentages is a bit cumbersome, and I was playing with whiny assholes.
Really? My big favourite game right now (not much experience personally but it has many fans) is Warhammer Fantasy RPG - it uses a percentile system and still rocks. What about percentiles is cumbersome for you?
We're not math brains, and calculating 66 + 37 - 49 in our heads is a hell of a lot more cumbersome than dicking around with 6, 10, and 20-sided dice, like we did in most games. You could say "use a calculator," but I think that needing to bring in additional equipment counts as being cumbersome. I'm sure it works for some people, but it certainly didn't for us. Additionally, one of the particularly dumb guys had a ridiculous amount of trouble figuring out how to turn two differently-coloured d10s into a d100.
that guy failing at D100 should not be playing it. anyway i find you don't need to do any adding like that as when applying modifiers i work in multiples of 5. 72-20 is so easy and takes away that difficulty.
That's a point; a big reason WFRP is so simple is it doesn't mess around with too many modifiers and weird numbers not divisible by 5.
modifiers are great it's just they should only use numbers divisible by 5. hell i love them; if i could i would have a modifier depending on the last time you pissed
 

Fiskmasen

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Me and a couple of friends actually set out a few days ago and and bought the World of Darkness (Monte Cook's World of Darkness even. I have no idea what that means) Rulebook. So we've been reading up on it, and seeing as how we've never (ever) even touched on the topic of DnD and table-top RP:ing in general before, this will prove to be... interesting.
It fell on me to be the GM for our first night, so I was wondering if anyone have any tips on how to make the most of these crazy shenanigans. I've already got a general story planned out, but knowing my friends, it'll get pretty weird before the end.
 

Saskwach

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Fiskmasen said:
Me and a couple of friends actually set out a few days ago and and bought the World of Darkness (Monte Cook's World of Darkness even. I have no idea what that means) Rulebook. So we've been reading up on it, and seeing as how we've never (ever) even touched on the topic of DnD and table-top RP:ing in general before, this will prove to be... interesting.
It fell on me to be the GM for our first night, so I was wondering if anyone have any tips on how to make the most of these crazy shenanigans. I've already got a general story planned out, but knowing my friends, it'll get pretty weird before the end.
McWoD (as everyone should call it for the cheap pun alone) is World of Darkness done with the D20 system, which means if you ever care to change over to 3.0e or 3.5e DnD (or any other D20 product really) you'll notice the similarities immediately. The D20 system is well-known for doing anything pretty well but often not brilliantly - for that it's often better to get a system made for the setting (assuming that system is brilliant itself). It's WoD with the setting reinvented by Monte Cook, one of the three primary writers of 3rd ed DnD. Other than that, I really couldn't say; I've only read some snippets of the setting and system, and what I've seen didn't pull me in for a closer look.
 

PedroSteckecilo

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Feb 7, 2008
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ShogunGino said:
The main reason I'm not a big fan of tabletop games are:

1)First and foremost, I have TERRIBLE luck with dice. Really, I've screwed my party over several times due to my habit of rolling 5 and lower.
2)I think they take way too much time to set up.
3)I get tired of constantly updating a character card, and having everyone get confused when someone forgets to do something that he's supposed to.

I have nothing against people who enjoy these games, but after playing a few different titles, and failing miserably at each and every one, I can no longer sit through something that causes as much boredom and frustrating as a tabletop RPG.
Sounds like you need a better GM, some of the games I've played in have been made MORE awesome by failed rolls.

We follow a simple law...

The Dice Can Never Kill You, basically a bad roll will never result in a character death, but should always have consequences. Death is the result of a bad decision, not bad luck. Also you CAN build characters who are "immune" to bad dice rolls, I have several friends who always roll poorly but manage to get by through shear character build.

There are also Diceless Systems or Low Dice Roll systems (BESM is a good one if you roll poorly) that you could try.
 

ShogunGino

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Oct 27, 2008
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PedroSteckecilo said:
ShogunGino said:
The main reason I'm not a big fan of tabletop games are:

1)First and foremost, I have TERRIBLE luck with dice. Really, I've screwed my party over several times due to my habit of rolling 5 and lower.
2)I think they take way too much time to set up.
3)I get tired of constantly updating a character card, and having everyone get confused when someone forgets to do something that he's supposed to.

I have nothing against people who enjoy these games, but after playing a few different titles, and failing miserably at each and every one, I can no longer sit through something that causes as much boredom and frustrating as a tabletop RPG.
Sounds like you need a better GM, some of the games I've played in have been made MORE awesome by failed rolls.

We follow a simple law...

The Dice Can Never Kill You, basically a bad roll will never result in a character death, but should always have consequences. Death is the result of a bad decision, not bad luck. Also you CAN build characters who are "immune" to bad dice rolls, I have several friends who always roll poorly but manage to get by through shear character build.

There are also Diceless Systems or Low Dice Roll systems (BESM is a good one if you roll poorly) that you could try.
No, my GMs were all pretty good at what they did, since they've all GM'd for those games before, they always knew what to do. It was me and the dice that were the problem. And dice rolls never KILLED me, but as you said, several consequences occurred that LED to death.

I've tried making roll-proof characters, but I never was able to get far enough so that the stats were actually immune to bad rolls. And none of my friends who played these games were really into diceless or low-roll systems as they always played by normal rules, because thats what they were used to.

Those said friends continue to play D&D at their respective colleges, whereas I stay content with my video game consoles.
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
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ShogunGino said:
The main reason I'm not a big fan of tabletop games are:

1)First and foremost, I have TERRIBLE luck with dice. Really, I've screwed my party over several times due to my habit of rolling 5 and lower.
2)I think they take way too much time to set up.
3)I get tired of constantly updating a character card, and having everyone get confused when someone forgets to do something that he's supposed to.

I have nothing against people who enjoy these games, but after playing a few different titles, and failing miserably at each and every one, I can no longer sit through something that causes as much boredom and frustrating as a tabletop RPG.
Here's what I would do in this situation:
"Hey, I just failed this skill check. That leads to something boring. Fuck that, let's say this other thing that's far more interesting happens instead!"

That's probably because my time GMing and my experience with less-traditional games has made me very pushy when it comes to fun.

-- Alex