Ordinaryundone said:
Xanadu84 said:
Appeal to popularity does not count when "Is enjoyed by a lot of people" is an excellent, complete goal in and of itself. In much the same way that you can't cry foul of Godwins Law when your talking about Germany in the early 40's. Games can do a lot of things, and one of those things, and a perfectly reasonable goal for a game, is that it is enjoyed. If a lot of people enjoy the aesthetic of Minecraft, and their play experience is significantly better because of that aesthetic, then the only argument you could possibly be making is that games should NOT be enjoyed. Should games abandon the goal of being enjoyed in favor of matching your personal tastes? If you're not arguing that, then you really don't have an argument to make. There Aestetic choices have been a resounding success, and one naysayer on the internet can go and find a texture pack.
It does count, because by the same logic I could round up a whole host of people like the TC's friend who do not like Minecraft's graphics. What makes their opinion not count?
So your saying that it is subjective, and by extension, arguing that it is a bad Aestetic doesn't make any sense.
A game does not need to please everyone. It just has to please a bunch. What game ever has appealed every last gamer in the world? The game was made with it's Aesthetic in mind as a conscious decision, and that decision was a resounding success with most of the people who play it. That is a success, a purposeful one, and the enjoyment of those people who like the aesthetic makes it a good aesthetic. For the minority who dislike it, there's texture packs to render dislike of the aesthetic irrelevant. And from the most objective standpoint you can take on something as subjective as game design, the Aestetic re-enforces the mechanics and dynamics of the game itself.