Ordinaryundone said:
Is there something wrong with liking good graphics? And to be fair, Minecrafts graphics do look like crap. That is completely right.
Well yeah but they're supposed to. Even if you do get an hd texture pack, everything still comes in blocks, and I've heard lots of people complain about that. But it wouldn't be possible to make Minecraft function at all, without the blocks, so the Minecraft graphics are absolutely perfect in that case because they match the gameplay. And that's all that matters.
OT: You need to judge games on the graphics to an extent. If the graphical capabilities aren't good enough to support the game, then the whole experience is fucked. I've seen horror games that are written in Flash, and none of them carry any kind of atmosphere or are scary at all because you just can't do that with Flash's graphical limitations. It's like making Katamari for the Atari 2600, that kind of thing just doesn't work. And it goes the other way too. Make a Mario game with `realistic graphics' and you'll get a bunch of angry fanboys. Make Minecraft with `realistic graphics' and it becomes downright impossible to play the game at all.
What I'm saying is, graphics are important. Graphical capability, however, is not. You don't need super high res, super realistic graphics with super realistic humans for every single game. What you need is for the graphical capability to be at least good enough for the art direction, and you need the art direction to match the gameplay. And that is very important.
So, so sum up: saying Zelda: Twilight Princess is better than Zelda: Ocarina of Time because is has more polys is absolute bullshit. But saying L.A. Noire would have been a lot worse if they didn't use that face capture stuff is perfectly justified. Because the face capture in L.A. Noire was a huge part of the gameplay. Sometimes, you need really high graphical capabilities. But most of the time, you just need art direction that will set the proper atmosphere and match the gameplay.