Perfect First Person Game?

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Remleiz

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Jan 25, 2009
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What if you took the Running/Jumping/Climbing/Sliding/Dancing/Swinging movement of Mirrors Edge,
Combine it with the Vicious Melee combat and atmosphere of Condemned 2,
Add the sheer amount of enemies on screen like in Serious Sam,
The Destroyable enviorment of Red faction or Fracture,
And add an arsenal of guns/powers like in Bioshock [And HUD] whilst adding EXP and leveling up stats and 'Perks' a la Fallout?


Do all those ingrediants have the possibility to make the perfect FPS?
 

RebelRising

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Jan 5, 2008
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I don't see Half-Life up there...

The problem is I don't have any idea what sort of story, central gameplay mechanic, or genre you're aiming for, so this is really just a shot in the dark for me.
 

Avatar Roku

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Jul 9, 2008
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No. You can't just expect a game to be as good as the sum of its parts. That would just be a misformed hodgepodge.
 

Talendra

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Jan 26, 2009
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sounds like it could be fun, though id say you would die lots and lots *nods*
Would definitely be a good idea though, would just needs to be implemented correctly i.e. the hard part.
 

Phoenix Arrow

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No. The game you outlined would be extremely unfocused and impossible to get into due to the vast amount of things to do.
Let's just put a line through first person game because you could have a fisrt person game about flower arranging and i'm sure millions would buy it for their DS. Let's just say first person shooter because that's what you mean I'm guessing:
-Take a wide range of well balanced weapons
-Think up a intelligent story with a good scope for shenanigans
-Create some likeable characters you sympathise with
-By all means, create a wide and expansive game world if that flicks your switches BUT say "this is where you need to go and this is how you get there quickly"
-Give it an interesting new idea or concept and integrate that well into gameplay

I'll play that. Closest to that is Half Life 2: Episode 2 in my opinion.
 

Inverse Skies

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Perfection, especially something as in a video game where each person's view on it is going to differ, is to vague a topic to grasp and is therefore unattainable.
 

SquirrelPants

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First off, define "Perfect".
But no, there is no way that you could make an FPS that pleases everyone to the point where it could most likely be considered perfect.
Also, add some interesting mechanic to it, like Portal did with the portal gun, or Gears of War did by making a cover system that actually worked.
 
Jan 3, 2009
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Its like the platypus, All the cool features are in place but what the F#^@ is this monstroisty is what the outcome is.

Also im sure if we give that to the right devs we could make it a terrible or great game.

But what about a kickass protag and antag?
My vote:
Protag: A ninja on fire
Antag: A stick, but this stick is a stick who is worshipped by mole-men and you must assisinate the stick. Did I mention this is the most awesome stick ever, that is your father!?

EDIT: I forgot to mention, they already made that game. Its called Killzone 2. jk.
 

Bassman_2

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Remleiz said:
What if you took the Running/Jumping/Climbing/Sliding/Dancing/Swinging movement of Mirrors Edge,
Combine it with the Vicious Melee combat and atmosphere of Condemned 2,
Add the sheer amount of enemies on screen like in Serious Sam,
The Destroyable enviorment of Red faction or Fracture,
And add an arsenal of guns/powers like in Bioshock [And HUD] whilst adding EXP and leveling up stats and 'Perks' a la Fallout?


Do all those ingrediants have the possibility to make the perfect FPS?
Assuming it was either sandbox or not.
I've never played Mirrors Edge, but it seems like a game with "run, press jump, and land" with some "grabbing onto things" added to it. Were it single-player only, it could work if you are not in combat, as the other suggestions and the fact that it's a shooter means it is combat-heavy. If it had multi-player capabilities, I can't imagine someone climbing, say, a building and the opposite team shoots you down every single time you try. Sucks for those campers on top of them (I guess no one here would mind, unless you allow snipers). In a co-op, having a buddy following you around will slow you down, as BOTH of you will have to do the exact same movements to get to one spot.

Assuming it was sandbox or not.
Never played Condemned 2, knife fights seems interesting for single- and multi-player, not for co-op though.

Assuming it was not sandbox.
Enemies, depends on what you are trying to get to. If in this perfect game was an endless amount of enemies until you progress, like CoD4, it would get really annoying until you finally go diving headfirst into the enemy's territory. Were it not, the enemies would actually have an ending to them, and if there were too many, you could be at the same spot for five minutes until they finally stop coming.

Assuming it is not sandbox or not.
Red Faction was great, but if everything could be destroyed, some things would need to be indestructible so as to not mess with the story if your next mission is to enter a building. If only the earth were destructible, that would be practically useless unless you are trying to fall into the sewers or dig under a brick wall. Destructibility is fun, but then you waste ammo on the unable-to-be-damaged buildings and you run out of things to blow up so you leave the area, come back, and the building unrealistically appears again. In a multi-player game, destructibility would be awesome, and in a fps would remind me of a fps version of Company of Heroes.

Arsenal = Single-player and Multi-player
Perks = Multi-player only
EXP = leaning toward multi only

I can't imagine an actual perfect shooter because everyone has different tastes and sometimes good ideas clash with one another.

I haven't played any of the games mentioned except Red Faction, so I just got the ideas from the suggested parts of each game.

I'm babbling on so I may sound bad....
 

joystickjunki3

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At the time Quake II seemed pretty perfect to me. But I think the game you're talking about would a combo of Painkiller and Fallout 3... Mirror's Edge too if the FP platforming worked as well as it could have.

Honestly, though, Quake 4 is the most perfect FPS I've actually played. It's Quake II + Quake III: Arena. Pure bliss is what it is.
 

captain awesome 12

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Dec 28, 2008
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I don't see why a perfect game should be created. Personally I'm glad that games are good or great but not perfect, since there would be no reason to play anything else or anything else to ever be made. Besides that, no game can ever be perfect because there will always be someone to say it isn't. The game you describe would have pros and cons, but would end up falling into the "very good" category.
 

Jarc42

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Feb 26, 2009
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From a producer/designer perspective, the perfect game is one that will be played forever.
FPS game specifically? I enjoy intensity over most other aspects.
 

RebelRising

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orannis62 said:
No. You can't just expect a game to be as good as the sum of its parts. That would just be a misformed hodgepodge.
That is what I was trying to say. You can't just throw them all together and expect the end result to impress; that's why those elements are relegated to different games within the first-person "genre". They work for that particular game; of you try to mix and reassemble those parts into something that was originally designed for a different gameplay mechanic, it would not be as good, as you put it, "the sum of its parts".
 

SinfulKnight

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Feb 24, 2009
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Mirrors Edge...... lmao Just Kidding.
I would say Fallout 3 for a full gaming experience.
Playing against others in Multiplayer I'd say Halo.
I felt like The Chronicles of Riddick: Escape from Butcher Bay balanced alot out with Good hand to hand and weapon combat.
There was this game on the Xbox called Breakdown, It was also very different and the whole game from beginning to end was from the main characters eyes.
 

SquirrelPants

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SinfulKnight said:
There was this game on the Xbox called Breakdown, It was also very different and the whole game from beginning to end was from the main characters eyes.
Half-Life and Half-Life 2(Not including the episodes, as far as I can tell) did that, too. Also, CoD4, but that one was a bit different because there were two characters to play as.
 

NoNameMcgee

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Remleiz said:
What if you took the Running/Jumping/Climbing/Sliding/Dancing/Swinging movement of Mirrors Edge,
Combine it with the Vicious Melee combat and atmosphere of Condemned 2,
Add the sheer amount of enemies on screen like in Serious Sam,
The Destroyable enviorment of Red faction or Fracture,
And add an arsenal of guns/powers like in Bioshock [And HUD] whilst adding EXP and leveling up stats and 'Perks' a la Fallout?
That sounds like a recipe for a major orgasm on my part :O