Remleiz said:
What if you took the Running/Jumping/Climbing/Sliding/Dancing/Swinging movement of Mirrors Edge,
Combine it with the Vicious Melee combat and atmosphere of Condemned 2,
Add the sheer amount of enemies on screen like in Serious Sam,
The Destroyable enviorment of Red faction or Fracture,
And add an arsenal of guns/powers like in Bioshock [And HUD] whilst adding EXP and leveling up stats and 'Perks' a la Fallout?
Do all those ingrediants have the possibility to make the perfect FPS?
Assuming it was either sandbox or not.
I've never played Mirrors Edge, but it seems like a game with "run, press jump, and land" with some "grabbing onto things" added to it. Were it single-player only, it could work if you are not in combat, as the other suggestions and the fact that it's a shooter means it is combat-heavy. If it had multi-player capabilities, I can't imagine someone climbing, say, a building and the opposite team shoots you down every single time you try. Sucks for those campers on top of them (I guess no one here would mind, unless you allow snipers). In a co-op, having a buddy following you around will slow you down, as BOTH of you will have to do the exact same movements to get to one spot.
Assuming it was sandbox or not.
Never played Condemned 2, knife fights seems interesting for single- and multi-player, not for co-op though.
Assuming it was not sandbox.
Enemies, depends on what you are trying to get to. If in this perfect game was an endless amount of enemies until you progress, like CoD4, it would get really annoying until you finally go diving headfirst into the enemy's territory. Were it not, the enemies would actually have an ending to them, and if there were too many, you could be at the same spot for five minutes until they finally stop coming.
Assuming it is not sandbox or not.
Red Faction was great, but if everything could be destroyed, some things would need to be indestructible so as to not mess with the story if your next mission is to enter a building. If only the earth were destructible, that would be practically useless unless you are trying to fall into the sewers or dig under a brick wall. Destructibility is fun, but then you waste ammo on the unable-to-be-damaged buildings and you run out of things to blow up so you leave the area, come back, and the building unrealistically appears again. In a multi-player game, destructibility would be awesome, and in a fps would remind me of a fps version of Company of Heroes.
Arsenal = Single-player and Multi-player
Perks = Multi-player only
EXP = leaning toward multi only
I can't imagine an actual perfect shooter because everyone has different tastes and sometimes good ideas clash with one another.
I haven't played any of the games mentioned except Red Faction, so I just got the ideas from the suggested parts of each game.
I'm babbling on so I may sound bad....