The problem with this level of over-hyping is that it drives people away when the developer fails to deliver. If a developer gets people super excited about features x, y, and z, but then the game only actually ships with part of feature x, people will be understandably upset, especially if they dropped $60 on it at launch.Sgt. Sykes said:I really don't have a problem with designers talking about their grandiose plans. Everybody can have drams. Why should game designers be kept quiet? They're creative people. Many of them actually need to talk about their ideas to help them think.
I still believe that the aversion against people like PM for talking too much is a part of the current trend of secrecy and carefulness where nobody actually associated with a game can talk about it and all we get are carefully constructed press releases and trailers.
No thanks. I'll take PM talking passionately about his ideas every day over some soulless marketing hyping bullshit made up by bean counters.
There's nothing long with a little hype, but you also need honesty, otherwise people lose faith.