Fable III was okay - it just doesn't stand up to a second or third playthrough.
It's quite the strange beast, honestly. Albion has always oozed charm and personality, but outside of that very keenly assembled container, what was in it was surprisingly bland.
Part of that, I think, has to come from the fact that Fable might benefit from a character creation system closer to Saints Row IV's. I know morphing is more or less the aesthetic point of the series, but it would've been nice to be able to start the game as an already fat and feckless piece of shit - someone who *looks* like they're destined to sour everyone's day. On the other hand, being able to put together some sort of stereotypically heroic figure would have also helped, because we all have some conception of what a badass hero or heroine looks like.
In some ways, I keep thinking Molyneux should have paid attention to the way open-world games are starting to become a pretty serious standard. For all of his talk about decision-making, he was pretty keen on pushing story beats on the player. Getting lost in Albion's wider (and wilder) ranges would have helped.
Yeah. I guess making things less neat and clean and a little more rugged and freeform would have been awesome.