Molyneux's best game by far was the original Populous. And one of the reasons for its success was limitations, both technical and in terms of resources (not having much money or a large team of developers). The sequels to Populous suffered because he added too much superfluous stuff that distracted from the basic gameplay mechanics.tmande2nd said:Peter M sadly does not live in a world where the tech meets what he wants to do.
If he did, then he would make some pretty great games.
His later games have failed not because of any shortcomings in the available technology, but because he can't focus enough on core elements. He just wants to throw feature after feature into his games. It's like he sees them as his "theory of everything". The problem is that they can't be everything. The best artists and designers know that it's just as important to say "no" to things - that what you exclude is as valuable as what you include. Nowhere is this more relevant in software/game development, where you have to produce a product on a finite schedule. I think he lacks the discipline to make these hard decisions, because he's too emotionally attached to his projects. If he wants to succeed, the best thing would probably be if he hires a really good project manager, and keeps his hands off the development process.