I feel that this is Peter Molyneux's biggest problem. He likes to take a complicated and complex formula, such as an RPG, and boil it down to the pressing of four buttons, just like Fable.Peter Molyneux said:Imagine if the world that you interact with is delightfully, incredibly, simple to interact with but immensely deep as all of those god games were...
Fable was incredibly simple to play and awfully fun too but I never felt as if there was any greater level of depth going on underneath it all. Fable 2 and 3 suffered from the same problem to an even greater degree because nothing he ever did, none of these new mechanics ever amounted to much. Fable 2 was full of (seemingly) half-assed mechanics that just didn't impact the game at large resulting in a confusing and disjointed mess.
I agree with Susan, Molyneux seems an incredibly charismatic and enthusiastic man and I can't help but admire his drive and ambition... so I can only wish him all the very best of luck with Godus, a game I will be sure to play.