So Peter is actually a Game Industry version of Steve Jobs only without the massive amounts of money and ownership of everything to do things the way he wants no matter what? Now that makes total sense.Zen Bard said:This explains (and confirms) so much! I've always thought Mr. Molyneux focused too much on unique and novel features but lost sight of how they would integrate into the gaming experience.DiamanteGeeza said:I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.
Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.
All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.
And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.
This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.
But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.
Thanks for the post!
Not sure that's neccesasrily accurate. Jobs at least had an uncanny ability to leverage technology in ways that resonated with the consumer.Divinegon said:So Peter is actually a Game Industry version of Steve Jobs only without the massive amounts of money and ownership of everything to do things the way he wants no matter what? Now that makes total sense.Zen Bard said:This explains (and confirms) so much! I've always thought Mr. Molyneux focused too much on unique and novel features but lost sight of how they would integrate into the gaming experience.DiamanteGeeza said:I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.
Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.
All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.
And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.
This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.
But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.
Thanks for the post!
I'm hoping this will be Dungeon Keeper 2 + Black and White + Fable combined in a fantastical game.
And I think that's the very thing he's trying to work on with the experiments now. Both listening and watching.Zen Bard said:Ironically, I think this is what Molyneux lacks; a fundamental relatability to the gamer and what the community wants.
"Yeah that's great that I can hold a characters hand in 'Fable III', but so? How does that enhance my gaming experience?"
You may be setting your hopes a little high. Isn't this the same guy who tried to make a game centered around taking a pickax to a large cube?SupahGamuh said:Please don't suck, please don't suck, please don't suck, please don't suck, please don't suck...
Agreed. I shall remain cautiously optimistic but...still cynical.FEichinger said:And I think that's the very thing he's trying to work on with the experiments now. Both listening and watching.Zen Bard said:Ironically, I think this is what Molyneux lacks; a fundamental relatability to the gamer and what the community wants.
"Yeah that's great that I can hold a characters hand in 'Fable III', but so? How does that enhance my gaming experience?"
We'll have to wait and see, I guess.
If this is indeed true, then me and Peter have something in common. We have so many good ideas but can't seem to focus on just one of them, that new idea always seem so much more appealing than the last, and they come in waves to so its not like we can't stop thinking of new ideas, it's a natural reaction.Zen Bard said:This explains (and confirms) so much! I've always thought Mr. Molyneux focused too much on unique and novel features but lost sight of how they would integrate into the gaming experience.DiamanteGeeza said:I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.
Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.
All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.
And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.
This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.
But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.
Thanks for the post!
Indeed. Hate or love their games, some of the more entertaining personalities in the industry are on their way out. Damn shame.Lt._nefarious said:Peter? Peter?! PEEEEEEEEEEEEEEEEEEEEEEEEEETER!!!
No, I love your games and your utterly unhinged mind. Christ, first Cliffy B and now Peter Molyneux. Why God, Why? Why don't any of the people screwing gaming up leave...
(braces self for comments about Cliffy B destroying PC gaming, or whatever it is he did....)