Peter Molyneux Plans Only One More Game

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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"he does not have a solid conception of what the game will be in terms of genre, gameplay mechanics, or story"

In other words, he has a few random ideas for things he wants to mash together. I don't think that's a good place to start from, but he's the professional I guess.
 

Nimzabaat

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Feb 1, 2010
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DiamanteGeeza said:
Nimzabaat said:
My belief is that he never worked with a studio that could make his promises come true. All his promises for the Fable series could have been done by Bethesda. Hell 38 Studios did Fable much better than Fable. I had my hopes up since he was out of that creativity crushing environment and now he only promises one game? Sigh.
I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.

Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.

All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.

And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.

This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.

But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.
So he's more of a visionary and less of an actual game designer? Thank you for that, it was enlightening. I stand corrected :)
 

Nimzabaat

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Feb 1, 2010
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DiamanteGeeza said:
Nimzabaat said:
My belief is that he never worked with a studio that could make his promises come true. All his promises for the Fable series could have been done by Bethesda. Hell 38 Studios did Fable much better than Fable. I had my hopes up since he was out of that creativity crushing environment and now he only promises one game? Sigh.
I've worked with Pete over the years, and it's not necessarily the studio's fault, but rather a combination of things.

Here's what happens: he comes up with a grand and intriguing idea that is (quite often) vast in scope. This is broken down into individual gameplay elements that people start prototyping. Quite often, these elements are pretty novel and haven't always been done before, or done in the way he envisions it, so this means it's going to take a LOT of iteration to see whether it'll pan out or not.

All good so far, but then his obsessive personality kicks in, and he'll have a stick up his ass about one particular part of one particular gameplay element and will then constantly revise and change what it is, and that has the knock-on effect of the original idea never having had time to actually be iterated on to a point where it becomes clear whether the fundamental idea is good or bad. Pete just keeps changing it and changing it, and obviously the prototype team can't get the code written at the same speed as his brain works, so concepts never get fully prototyped.

And then, stage 3 of Hurricane Pete, is he'll show up one morning after having had another epiphany during the night, and will scrap that entire gameplay element in favor of a new one he's dreamed up.

This then goes on until the publisher forces him to actually release a game, which ends up being full of interesting ideas that never got the development time they needed to be any good: a bunch of half-baked failed promises.

But it isn't from lack of talent or effort from either Pete or the dev team. His style of working is now counter-productive for much of the time.
So he's more of a visionary and less of an actual game designer? Thank you for that, it was enlightening. I stand corrected :)
 

esperandote

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Feb 25, 2009
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This was already posted here

http://www.escapistmagazine.com/forums/read/7.389837-One-Game-and-Thats-It-For-22-Cans

He's going to release 22 "experiments" and then one last game.
 

Murmillos

Silly Deerthing
Feb 13, 2011
359
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I've always loved Peter's visions for games, but yea, the man just can not stop "twiddling"; Often its hard to come up with a idea to work in practicality to how you envisioned it in your head, but often you just have to nail down the 4 corners of your idea and say, "other then smoothing it out, this is it" and hope that your current idea works strongly enough that you get to plan a sequel.

He loves working in the pre-production, testing and idea phases, but can never commit to the long road of production, which often means living with the choices you've made.
 

Lt._nefarious

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Apr 11, 2012
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Peter? Peter?! PEEEEEEEEEEEEEEEEEEEEEEEEEETER!!!

No, I love your games and your utterly unhinged mind. Christ, first Cliffy B and now Peter Molyneux. Why God, Why? Why don't any of the people screwing gaming up leave...

(braces self for comments about Cliffy B destroying PC gaming, or whatever it is he did....)
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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rollerfox88 said:
So, he doesnt know what the game will be about story-wise, how it will play or even what kind of game it will be, but he has a name picked already and thinks it will be the best game he has ever made?

Maybe he should stop making games then, as he is doing it wrong.
no, see

he'll just keep doing this and never actually release the game

even after he dies it will linger like elvis

and that is the game

it will never end
 

Nihlus2

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Feb 8, 2011
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Make Fable 2, a sequel to the -first- Fable game.

A sequel that is not so secluded from the first that it could be a completely seperate franchise (Krei- I mean, Theresa, was the only thing the two games had in common - locations, places and towns could have had any other random name and served the same purpose, even Oakvale didn't have much of a throwback except the sense of nostalgia).

Don't get me wrong... Fable 2 was alright, and the victorian style has been good. But... it (to this very day) feels like they suddenly got a "Victorian vibe" and just wanted an excuse to make a game based around that, and fused it with Fable.

Could have understood if they went for a "new theme/setting each game", but Fable 3 stuck with the same setting as 2, same for "The Journey".
 

Baresark

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Dec 19, 2010
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Uh oh, get ready... DRUM ROLL!!!!!

Fable 4

Seriously though, he has designed some good games with some good ideas, but nothing extraordinary like people say. I read a comment about how he is his own worst enemy because of his tendencies, but that isn't an excuse. Having a great plan to make something great is not the same thing as making something great. His good games were good, but having played the most of them throughout the course of my lifetime, he gets far more credit than he deserves. If he only has one more game in him, I'm kind of glad. I harbor no resentment, but I get tire of hearing braggarts talk big.
 

Hunter65416

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Oct 22, 2010
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Give the guy a chance, Now that Microsofts out of the picture I have high(er) hopes of him making another good game. He was responsible for some great games like black & white and the original fable/tlc. The moment lionhead was acquired by Microsoft all their games turned to shit.
 

Awesomesauce123

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May 5, 2012
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Aww, how sad. Even if his games never live up, he usually has great ideas.


Anyways, I can't play Curiosity, aparantally I need an android device. If anyone could help,kudos.
 

DPSSOC

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May 7, 2008
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Well I look forward to whatever he comes up with. I have to say though that I will miss his particular brand of crazy.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
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I hope his future exploits go well, enjoy your evil lair in a volcano Pete
 

immortalfrieza

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May 12, 2011
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I hope it's Fable 4, out of all the games that Pete has a hand in making, this series is the most moving, at least when whenever they drop the bad Monty Python comedy (the funniest part of those games for me have always been the Gargoyles and Gnomes, dozens of NPCs played by two British people cracking VERY bad jokes to each other has never worked for me).
 

Russian_Assassin

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Apr 24, 2008
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I learned in my life that if I say something with great certainty I do not live up to what I said-promised. Perhaps that's why Peter doesn't deliver the earth and the heavens. Still, a shame to have him announce his last piece of work...