blink said:
DVS BSTrD said:
I can't wait to see this implemented in actual game tidals.
What are you going to stare at the water for anything more than a minute? Maybe it could help in a cutscene or something but really? I thought the water in farcry 3 was pretty impressive when I first saw it but then after approximately half a minute of swimming in it I never noticed the graphics again.
You ever hear the arguments that the videogame industry are going broke because developers are spending too much money on graphics and indie games can't keep up? (I think that's how the arguement goes)
Well things like this are the cause for it.
(sorry for raining on your parade but it seems I'm the first one on this thread who has a different point of view so I'm expressing it strongly)
Yeah I can see where you are coming from on this. Looking at some of the videos posted it's impressive that we can produce environments of that calibre but in the end it might be to the overall game's detriment. However I feel that we will soon (When I say soon I mean another 5 years-decade) where we will finally get out of the uncanny valley and hit a graphical peak where developers can say "Well we could develop in a higher fidelity but what is the point other then as a marketing point". Once that happens the rest of the industry will catch up in terms of narrative and gameplay mechanics in an effort to keep up with the rest of the market and also the cost of graphics as a whole will get reduced as Nvidea and AMD will strive to make graphics cards which are more efficient as opposed to being able to output the highest graphical detail.
Though to say that there isn't any indie developers or developers which produce games that have a low graphics but high gameplay values isn't quite true. Just to name a few examples:
FTL
Any number of MOBA's (for me that mainly means League of Legends)
Dwarf fortress (Possibly one of the most complex games around)
Crusader Kings 2 (Or any other game made by Paradox Plaza really)
Mount and Blade
Day of the tentacle
The walking dead game
Any host of the more popular Visual novels (Though really this is more reading an interactive book then playing a game)
One special mention I would like to make goes to Bethesda for being the kings of "OOH THAT LOOKS PRETTY FROM A DISTANCE" and then on closer inspection the textures look like crap but because of this it has some absolutely stunning scenery and is also playable on lower end machines that use graphics cards from 5 years ago that weren't even designed to be top of the line then (GT 210 512MB for example).
In summary I can understand the hesitancy to over focus on graphics and not donate enough time to other parts of the games but like I have said give it little while and the focus will eventually shift off of that and move onto the other, and in my opinion, more important aspects of gaming.