blink said:
DVS BSTrD said:
I can't wait to see this implemented in actual game tidals.
What are you going to stare at the water for anything more than a minute? Maybe it could help in a cutscene or something but really? I thought the water in farcry 3 was pretty impressive when I first saw it but then after approximately half a minute of swimming in it I never noticed the graphics again.
You ever hear the arguments that the videogame industry are going broke because developers are spending too much money on graphics and indie games can't keep up? (I think that's how the arguement goes)
Well things like this are the cause for it.
(sorry for raining on your parade but it seems I'm the first one on this thread who has a different point of view so I'm expressing it strongly)
One of the main benefits of this kind of tech isn't so much the quality or realism so much as the ability for designers to iterate faster.
Instead of having to precompute waterfalls and splashes and spend a whole bunch of time simulating/rendering/baking/etc, the developers can just do it all in real-time and spend more time making it look good and behave correctly, spend more time on the stuff that matters.
Instead of having to spend a bunch of time coming up with smoke and mirrors to make a corridor flood in Bioshock, they could just do it with real-time simulations and just be done with it, with the added bonus of letting the player be able to interact with it.
Or what about in a game like Half-Life 2, the fluid simulations could drive the physics, water washing away debris and corpses and stuff like that, have the boat be affected by waves, water physics puzzles, etc. Right now all those things have to be faked, and faking them correctly takes a lot of time.
Not to mention the fact that this same tech can be used for other things too, like lava simulations, smoke simulations, etc.
Now obviously these examples are larger in scale but it's only a matter of time. To say that all we're going to get is prettier water is a very narrow view when this is the kind of tech that entire games can be based on. Games which are impossible today, but quite possible in a near future. What's the hardware going to be like when the GTX Titan or GTX 690 eventually become low-end $100 GPUs?