It's cool, but these tech demos for water always feel off to me. I think the viscosity is too low, or something.
One of the main benefits of this kind of tech isn't so much the quality or realism so much as the ability for designers to iterate faster.blink said:What are you going to stare at the water for anything more than a minute? Maybe it could help in a cutscene or something but really? I thought the water in farcry 3 was pretty impressive when I first saw it but then after approximately half a minute of swimming in it I never noticed the graphics again.DVS BSTrD said:I can't wait to see this implemented in actual game tidals.
You ever hear the arguments that the videogame industry are going broke because developers are spending too much money on graphics and indie games can't keep up? (I think that's how the arguement goes)
Well things like this are the cause for it.
(sorry for raining on your parade but it seems I'm the first one on this thread who has a different point of view so I'm expressing it strongly)
Never apologize for dissenting! You're not obligated to agree. You are only obligated to be convincing.blink said:What are you going to stare at the water for anything more than a minute? Maybe it could help in a cutscene or something but really? I thought the water in farcry 3 was pretty impressive when I first saw it but then after approximately half a minute of swimming in it I never noticed the graphics again.DVS BSTrD said:I can't wait to see this implemented in actual game tidals.
You ever hear the arguments that the videogame industry are going broke because developers are spending too much money on graphics and indie games can't keep up? (I think that's how the arguement goes)
Well things like this are the cause for it.
(sorry for raining on your parade but it seems I'm the first one on this thread who has a different point of view so I'm expressing it strongly)