The list is straight from Nintendo, though: http://guest:[email protected]/E32010/3DS/FACT_E3_UpcomingGames_3DS.pdfJumplion said:That is a helluvah lot of games, though lack of release dates makes me wonder. These could just be games "in theory" or just starting to develop.
I don't know a whole lot about it, but apparently it uses this technique: http://en.wikipedia.org/wiki/Parallax_barrierJumplion said:But I'm being a Skeptic Sally, I'm extremely cautious with the 3DS. I really want to know how it does 3D without glasses, I'm not exactly the most tech savvy guy, they all Nintendo has said is "It does 3D without glasses! 3D without glasses! 3D WITHOUT GLASSES!" and that really makes me doubt them.
Hmm, I suppose, but I'd still like release dates for both the system and games (that and a price point). I'm still a bit skeptical about it all. Something about this is just making me doubt the whole thing. It may very well be a huge revolution in gaming, but right now I just can't shake the feeling that something is off.FireyFly said:The list is straight from Nintendo, though: http://guest:[email protected]/E32010/3DS/FACT_E3_UpcomingGames_3DS.pdfJumplion said:That is a helluvah lot of games, though lack of release dates makes me wonder. These could just be games "in theory" or just starting to develop.
Hmm, interesting. According to the Wiki article, though, a disadvantage about this type of 3D is that you have to be at a certain distance for the 3D to work effectively. So if you hold it too far or too close supposedly it won't work as well. We'll see how it works out I suppose.I don't know a whole lot about it, but apparently it uses this technique: http://en.wikipedia.org/wiki/Parallax_barrierJumplion said:But I'm being a Skeptic Sally, I'm extremely cautious with the 3DS. I really want to know how it does 3D without glasses, I'm not exactly the most tech savvy guy, they all Nintendo has said is "It does 3D without glasses! 3D without glasses! 3D WITHOUT GLASSES!" and that really makes me doubt them.
The idea seem to be to display one pixel for each eye, for every pixel (hence the 800x240, but 400x240 for each eye display). As I see it, the idea is that you let the eyes view the 3D scene from different "virtual cameras", separated a bit and viewing the same point. The "3D amount slider" would probably be the distance between these points (with no 3D being that the two cameras are at the same position).
nope, i thought that was kind of funny.Eric the Orange said:Am I the only one who sees the irony in having a paper Mario game in the new 3D technology.