I'm just gonna throw the idea out there that piracy is not theft, but it certainly is dishonest, and it terribly devalues the things copied.
Seriously, if you can have every game you want, for free, are you really going to play any of them to their full potential?
Not only are you not paying for the games, you're not even showing the artists who created them the respect of bothering to spend a decent time enjoying them.
I know that's aside from the financial side of things.
On the financial side, I do agree, companies need to stop treating their customers like criminals, they must know by now that the pirates will undoubtedly have a DRM free, fully hacked, 'doesn't need the disc in the drive' copy of the game, ready to play within a week of any release. Sometimes a week BEFORE release.
'Better than free' is the ideal to go for. Make your game better than the pirated one, offer bonus content from the server after you've proved yourself a legit customer, maybe send out bonus bits in the mail like, Skyrim had a lovely map in the box, maybe send things like that out to genuine customers.
Or Blizzard, facing a decline in WOW subscriptions, recently offered the annual pass.
You agree to sign up for 12 months, but don't need to actually change anything about payments, short of registering a credit card (that only gets charged if you stop payments the other way), and if you do so, you get some bonuses in game, and you get Diablo III for nothing on the release day!
Sounds like a lot to give away, possibly a million or more copies of a game they've not even finished yet. How can they justify it?
DLC.
You've got a million or so people playing D3, you now KNOW you've got a massive userbase who'll maybe be happy to pay for more content.
It's all about carrot not stick.
Seriously, if you can have every game you want, for free, are you really going to play any of them to their full potential?
Not only are you not paying for the games, you're not even showing the artists who created them the respect of bothering to spend a decent time enjoying them.
I know that's aside from the financial side of things.
On the financial side, I do agree, companies need to stop treating their customers like criminals, they must know by now that the pirates will undoubtedly have a DRM free, fully hacked, 'doesn't need the disc in the drive' copy of the game, ready to play within a week of any release. Sometimes a week BEFORE release.
'Better than free' is the ideal to go for. Make your game better than the pirated one, offer bonus content from the server after you've proved yourself a legit customer, maybe send out bonus bits in the mail like, Skyrim had a lovely map in the box, maybe send things like that out to genuine customers.
Or Blizzard, facing a decline in WOW subscriptions, recently offered the annual pass.
You agree to sign up for 12 months, but don't need to actually change anything about payments, short of registering a credit card (that only gets charged if you stop payments the other way), and if you do so, you get some bonuses in game, and you get Diablo III for nothing on the release day!
Sounds like a lot to give away, possibly a million or more copies of a game they've not even finished yet. How can they justify it?
DLC.
You've got a million or so people playing D3, you now KNOW you've got a massive userbase who'll maybe be happy to pay for more content.
It's all about carrot not stick.