Red Scharlach said:
tzimize said:
This is turning into an excellent argument
-snip-
Part of the problem here is that we both have to rely on anecdotal evidence to such an extent. One thing that is fairly certain and which has been shown statistically is that roughly 90% of all games are pirated. This number still takes into account that some pirates buy the game if they like it and it only includes installed games. However, it does not take into account that a lot of pirates will try the game for a few minutes, decide it wasn't for them and uninstall it. It also doesn't take into account that a lot of pirates would never have bought the game even if they liked it. Therefore, it is not the same as saying that the developer could have sold ten times as many games, and the truth is no one knows how many more they could have sold. I would like to make a note here that even though this is the case, none of the above in any way justifies piracy.
When it comes to "spreading the word", I basically only have friends, family and forums/blogs to go on, as I imagine most people do. My experience is that most pirates, even if they don't immediately say where they got it (which they sometimes do), will freely admit where they got it when asked. Most people I know always put this question as a matter of finding out where they can/should get it themselves. Does knowing that everyone else has pirated the game change your inclination to pay for it yourself? Obviously, this depends on the person and we can only guess what the overall effect might be.
The free publicity is something positive about piracy, there's no question about that. What I question is that this positive is anywhere close to outweighing the bad. As we can see, even with all that free publicity, 90% of all copies are still pirated, thus it still stands to reason that every pirate has to convince 10 people to try the game to make up for one lost sale. Secondly, the publicity itself seems hollow when, as a point in fact, it amounts to: "This game is awesome, but not so good that I will buy it". I find it hard to believe that a pirate would claim it was worth the price when they didn't pay it themselves. The popularity of a product is still much more accurately measured by looking at actual sales.
Demos of games are, by their nature flawed. Also, they are a sales pitch and so not entirely trustworthy. You are perfectly right in saying that a pirated copy will represent the game in truer form than a demo; after all, it IS the game. You probably can't expect every game acquired to be worth the money you paid when you base your decisions purely on legit sources. This is another positive for piracy. But you (as in we) can't expect to be able to pay for an experience after we have had it, simply because it gives too much power to the consumer and opens the door on fraud. I agree that in a perfect market (which incidentally presupposes perfect information) we would be able to pay after we know the worth and that piracy actually enables us to do so. But it doesn't work in practice. Everything else we buy, we pay for in advance. There is a reason for that which hardly needs to be stated.
This is turning into a very long reply and I'm afraid you'll simply say TLDR, so I'll skip the part about talent with just one short note. You brought up comics writers, presumably because I mentioned Gaiman. You are aware that he is also one of the world's best selling authors in more traditional literature, that most of his books have been/will be turned into films and that he is learning how to direct himself?
I dont think I've TLDRed in my life
You say we cant be expected to pay for a service after we had it, I say why not? 99% of my DVD/Blu-ray Collection is paid for after I had the experience, not necessarily because I downloaded it, but for example because I saw the movie at a friends house, or went to the cinema and liked it so well I decided I wanted to own it as well, thus paying for it twice... This is in principle the same as pirating (at least watching it at a friends house). I experience it without paying, then buy it afterwards. And I am SURE I am not alone in this.
If we buy a couch that was nothing as advertised, we can return it (at least thats how it is in my country

). Same goes for almost all products (even food in some cases...). But not for games. While I of course realize that people are too cheap for a system such as piracy to actually work flawlessly, (after all, a fair amount of people do it simply because they dont want to pay) I like it better than the alternative. You have to admit, it is in NO way fair to pay 50-60$ for a product, be unsatisfied and still be expected to suck it up and be a faithful customer of the medium.
I am also glad that you realize that no one (in particular the lawyers of developers/record companies... -.- ) can say how much money companies ACTUALLY lose. 1 pirated copy does not equal 1 lost sale... There isnt enough money in the world for that
I like the thought of me being able to decide what products to support. I've long since stopped pre-ordering products I havent tried. I HAVE however bought vast amounts of entertainment (DVDs, Blu-rays, GAMES) after trying it for free in some way. I actually feel good when I buy it, because I KNOW my money goes to someone that deserves it.
Personally I will never again buy a full-price game without trying it first. And I have NO bad conscience for playing a game without paying for it (for example by borrowing it from a friend, which really is no better than piracy I guess, after all you are trying a product without paying for it) and decide its not worth my attention and not buy it myself. My money goes to those that deserve it, no matter the medium. Comics, books, movies, games, music...I buy what I like, and toss what I dont. Seems fair to me. Anything else would be the equivalent of fraud the other way around.
About Gaiman, yeah I know he does more than Sandman. Good Omens is one of my favorite books (yes I bought it after reading it, borrowed it from a friend). But just because Gaiman can play more than one string that doesnt mean everyone can
Edit: Ah, yeah. There is one other positive thing I can say about piracy. Future customers. As has been said, some pirate because they simply cannot afford it. While this is no excuse, in the end the industry will probably make money even off these poor souls.
When I was younger, too young to earn any real kind of money I pirated quite a bit (I hope I dont get banned for talking about this on the forum, it is all in the spirit of a good discussion after all :| ). The industry did not lose any money on me, because I simply could not afford all the games I played anyway. Now, when I am older (and have money) I take pleasure in buying products. I am deeply hooked on gaming and it is without a doubt the biggest dent in my entertainment budget. Now, if I hadnt been a pirate when I was young, I might not have been hooked on gaming. Now, when I DO have money, I can afford to support my habit, and the industry ends up earning quite a bit of dough on me anyway.
I think it might have been Bill Gates who said, when confronted with windows piracy in China; if they ARE pirating something, I prefer it to be OUR product (or something along those lines). He knew, that at some point, China would start paying for their software, and when the entire Chinese infrastructure was dependent on Microsoft products, that would mean a pretty penny indeed.
Of course I know that not all developers have the luxury of being able to wait for that income, I am simply arguing for positive effects of piracy
