And the war wages on, and on, and on.
So let's look at it from another slant: Some publishers have become so wretched, taking their IPs and consumer loyalty to same so for-granted that it's become clear they don't care. We are their money cows. Moooo!
What's the worst thing we can do to them?
Pirate their game? No. Because, you see, we're then still playing the game. Sim City 5 sucks, but you forgive the suckiness if you got it for free. You're still being influenced by their culture. You'll still be looking forward to Sim City 6 or 7 or 8 which may or may not be better. You are still invested. You're still involved.
Rather, you can not pirate their game. Don't play it at all. Give them neither your money, nor your time. After all, even if it's the latest in a favorite series, it's a bad game and it soils the memories of former glory. It becomes easier with time and with iterations. Sim City 6? Whatever. Five had that game-killing DRM. Forget the series. Even Elvis died. Even Happy Days jumped the shark. Even Twilight: Breaking Dawn ...well... the less said the better.
Most artists, by a strong majority want you to enjoy their content. Most artists would rather you buy it, but if you can't (or won't for whatever reason) they'd rather you experience it for free than not at all. Gene Simmons is in the gross minority, and frankly, for his preference, I don't listen to KISS at all anymore.
Most of the IP maximalists have forgotten the point behind secondary sales, and libraries, and rentals. They don't understand abundance economics because their sense of property is so strong (not to be confused with a sense of propriety) that they'd rather have control of their stuff than make a profit. The sad thing is, the (most) artists who actually make the stuff don't agree. And I think we had a failing when we allowed copyright and patent ownership to be transferred from the creative source to bankers and lawyers.
And this poor game-creator shlub bought the line. I probably won't play his game at all, pirated or otherwise. I'm not that desperate for new titles. I already have bought No Time To Explain, and hope to enjoy both the primary release and the pirate one. That's how you do it.
238U
So let's look at it from another slant: Some publishers have become so wretched, taking their IPs and consumer loyalty to same so for-granted that it's become clear they don't care. We are their money cows. Moooo!
What's the worst thing we can do to them?
Pirate their game? No. Because, you see, we're then still playing the game. Sim City 5 sucks, but you forgive the suckiness if you got it for free. You're still being influenced by their culture. You'll still be looking forward to Sim City 6 or 7 or 8 which may or may not be better. You are still invested. You're still involved.
Rather, you can not pirate their game. Don't play it at all. Give them neither your money, nor your time. After all, even if it's the latest in a favorite series, it's a bad game and it soils the memories of former glory. It becomes easier with time and with iterations. Sim City 6? Whatever. Five had that game-killing DRM. Forget the series. Even Elvis died. Even Happy Days jumped the shark. Even Twilight: Breaking Dawn ...well... the less said the better.
Most artists, by a strong majority want you to enjoy their content. Most artists would rather you buy it, but if you can't (or won't for whatever reason) they'd rather you experience it for free than not at all. Gene Simmons is in the gross minority, and frankly, for his preference, I don't listen to KISS at all anymore.
Most of the IP maximalists have forgotten the point behind secondary sales, and libraries, and rentals. They don't understand abundance economics because their sense of property is so strong (not to be confused with a sense of propriety) that they'd rather have control of their stuff than make a profit. The sad thing is, the (most) artists who actually make the stuff don't agree. And I think we had a failing when we allowed copyright and patent ownership to be transferred from the creative source to bankers and lawyers.
And this poor game-creator shlub bought the line. I probably won't play his game at all, pirated or otherwise. I'm not that desperate for new titles. I already have bought No Time To Explain, and hope to enjoy both the primary release and the pirate one. That's how you do it.
238U