Hey all,
I don't play WoW, but I play FFXI... and anyone who plays MMORPGs as a hobby knows the RMT problem has infected all games.
And yes, it does diminish the quality of our gameplay.
1) Gilsellers will bot, hack and even have several people play on the same character (unless they've figured out how to stay awake 24/7) to monopolize valuable, in-game drops. No matter how good of a player you are, it is nearly impossible to compete with someone who is using bot programs and computer hacks. Some of these hacks allow the monster to be "claimed" by the gilseller before it even appears on your screen... and once a monster is claimed by another player, you cannot attack it. Anyway, the presence of RMT makes it much more difficult to get the gear/items they need without... you guessed it... buying it from RMT, often at inflated prices.
Which brings me to my second point...
2) The economy. Any "benefit" RMT have on the economy is artificial... RMT will flood the economy with gil, creating massive inflation that is difficult for many players to keep up with. (example... at the peak of FFXI's RMT problem, I was trying to save up for an item that cost 1 million gil... by the time I saved up $1 million, the item then cost $1.2 million... a few days later, when I saved up $1.2 million, then the item cost $1.4 million... I had to borrow gil from a friend so I could actually buy the item, because I couldn't legitimatly farm gil fast enough). On the flipside, when RMT money is removed from the economy, the results can be so staggering as to cause a gamewide economic depression, as we've recently seen happen in FFXI (that item that cost $1.4 million a year and a half ago now costs about $300,000).
Now, though, RMT have been severely hampered in FFXI, and prices are FINALLY starting to level out, and the economy is stablizing, as it should have been in the first place. But the economic impact of RMT (hyper inflation followed by dramatic economic recession) is undeniable... and, both the inflation and recession has made life extremely difficult (and not fun!) for legit players.
To answer concerns from one of the early posters in this thread, there are aspects of MMORPGs that are not affected by RMT.
For example, FFXI offers a series of complex storyline missions, which tests players skills in several challenging battles while giving gamers a rich, compelling story to follow.
However, a big part of MMORPGs is having a "job" within the game to finance your adventures. In FFXI, my character mines for ores, platinum and gold. I also craft alchemy items (potions to recover hit points and magic points, etc), and sometimes I kill monsters to sell the items they drop to other crafters.
Well, I had to stop mining because RMT characters were camped out at every single place where mining was possible... many of these RMT characters are bots, meaning they are ran by computer programs, programed to mine that mining point 24/7... not only could I not compete with them, but the RMT bots/characters flooded the market with ores, causing the prices to plummet to nearly rock-bottom.
Crafting became pretty useless too, for the same reasons. RMT characters go so far as to INTENTIONALLY flood markets and cause prices to bottom out, in an attempt to price-out legit players. The prices get so bad that players can't craft items without incurring a net loss in gil.
And, because crafting went down the toilet, so has farming. If nobody is crafting, then nobody needs to buy the materials these monsters drop.
So, I'm currently trying to save up another $1 million gil to buy an item for my character. If the game's economy had not been so badly damaged by RMT, it probably wouldn't take an unreasonable amount of time to save up that much gil. However, all I can save up now is $15k-30k per day... and at that pace, it's going to take a hell of a lot longer to save up my $1 million.... and there are many things I'd rather be doing than farming for gil.
The RMT problem affects different players in different ways, too. Some players don't enjoy the "experience grind" of MMORPGs, but they love crafting and playing the market. Some players don't necassarily get into the large-scale "endgame" activities, but they love camping the rare monsters that drop valuable items. The list goes on... and RMT clearly makes it more difficult for these players to enjoy their games.
And let's not forget: yeah, when camping one of those rare monsters, it sucks to get beaten to the claim, whether by a legit player or an RMT bot. However, there's a huge difference... the legit player is playing by the same rules you are, and the RMT bot isn't. For every time the RMT bot gets the claim, that's time you and other legit "campers" have wasted trying to claim that rare monster. I don't mind so much when I get beaten by legit players, because most of the time, legit players won't come back after getting the item they need. But RMT characters don't sleep, don't take dinner breaks, don't stop to use the restroom. They're operated by computer programs, they use illegal cheats, and they'll keep coming back over, and over, and over again.
So, yes, in conclusion, RMT definitely diminishes the fun legit players have in these games. The impact of RMT on legit players is cumulative, and undeniable.
Hope this helps explain the positions of MMORPGers!
I don't play WoW, but I play FFXI... and anyone who plays MMORPGs as a hobby knows the RMT problem has infected all games.
And yes, it does diminish the quality of our gameplay.
1) Gilsellers will bot, hack and even have several people play on the same character (unless they've figured out how to stay awake 24/7) to monopolize valuable, in-game drops. No matter how good of a player you are, it is nearly impossible to compete with someone who is using bot programs and computer hacks. Some of these hacks allow the monster to be "claimed" by the gilseller before it even appears on your screen... and once a monster is claimed by another player, you cannot attack it. Anyway, the presence of RMT makes it much more difficult to get the gear/items they need without... you guessed it... buying it from RMT, often at inflated prices.
Which brings me to my second point...
2) The economy. Any "benefit" RMT have on the economy is artificial... RMT will flood the economy with gil, creating massive inflation that is difficult for many players to keep up with. (example... at the peak of FFXI's RMT problem, I was trying to save up for an item that cost 1 million gil... by the time I saved up $1 million, the item then cost $1.2 million... a few days later, when I saved up $1.2 million, then the item cost $1.4 million... I had to borrow gil from a friend so I could actually buy the item, because I couldn't legitimatly farm gil fast enough). On the flipside, when RMT money is removed from the economy, the results can be so staggering as to cause a gamewide economic depression, as we've recently seen happen in FFXI (that item that cost $1.4 million a year and a half ago now costs about $300,000).
Now, though, RMT have been severely hampered in FFXI, and prices are FINALLY starting to level out, and the economy is stablizing, as it should have been in the first place. But the economic impact of RMT (hyper inflation followed by dramatic economic recession) is undeniable... and, both the inflation and recession has made life extremely difficult (and not fun!) for legit players.
To answer concerns from one of the early posters in this thread, there are aspects of MMORPGs that are not affected by RMT.
For example, FFXI offers a series of complex storyline missions, which tests players skills in several challenging battles while giving gamers a rich, compelling story to follow.
However, a big part of MMORPGs is having a "job" within the game to finance your adventures. In FFXI, my character mines for ores, platinum and gold. I also craft alchemy items (potions to recover hit points and magic points, etc), and sometimes I kill monsters to sell the items they drop to other crafters.
Well, I had to stop mining because RMT characters were camped out at every single place where mining was possible... many of these RMT characters are bots, meaning they are ran by computer programs, programed to mine that mining point 24/7... not only could I not compete with them, but the RMT bots/characters flooded the market with ores, causing the prices to plummet to nearly rock-bottom.
Crafting became pretty useless too, for the same reasons. RMT characters go so far as to INTENTIONALLY flood markets and cause prices to bottom out, in an attempt to price-out legit players. The prices get so bad that players can't craft items without incurring a net loss in gil.
And, because crafting went down the toilet, so has farming. If nobody is crafting, then nobody needs to buy the materials these monsters drop.
So, I'm currently trying to save up another $1 million gil to buy an item for my character. If the game's economy had not been so badly damaged by RMT, it probably wouldn't take an unreasonable amount of time to save up that much gil. However, all I can save up now is $15k-30k per day... and at that pace, it's going to take a hell of a lot longer to save up my $1 million.... and there are many things I'd rather be doing than farming for gil.
The RMT problem affects different players in different ways, too. Some players don't enjoy the "experience grind" of MMORPGs, but they love crafting and playing the market. Some players don't necassarily get into the large-scale "endgame" activities, but they love camping the rare monsters that drop valuable items. The list goes on... and RMT clearly makes it more difficult for these players to enjoy their games.
And let's not forget: yeah, when camping one of those rare monsters, it sucks to get beaten to the claim, whether by a legit player or an RMT bot. However, there's a huge difference... the legit player is playing by the same rules you are, and the RMT bot isn't. For every time the RMT bot gets the claim, that's time you and other legit "campers" have wasted trying to claim that rare monster. I don't mind so much when I get beaten by legit players, because most of the time, legit players won't come back after getting the item they need. But RMT characters don't sleep, don't take dinner breaks, don't stop to use the restroom. They're operated by computer programs, they use illegal cheats, and they'll keep coming back over, and over, and over again.
So, yes, in conclusion, RMT definitely diminishes the fun legit players have in these games. The impact of RMT on legit players is cumulative, and undeniable.
Hope this helps explain the positions of MMORPGers!