You're giving no allowance for the age of the game, you cant expect the level of polish you find in modern games in a game that's over 10 years old, and really inventory management is a pretty small complaint in the big scheme of things.Zhukov said:Because it creates utterly needless fiddling when using the inventory.
For example, just say I have two characters with full inventories and I want to take an item from one character and give equip it to another (a common situation). The process would go as follows:
1) Select receiving character.
2) Get receiving character to drop item.
3) Select giving character.
4) Move desired item from giving character to receiving character.
5) Select receiving character.
6) Equip desired item.
7) Retrieve dropped item.
For comparison, here is how would I do the same thing in Dragon Age's nice shared inventory:
1) Select receiving character.
2) Double-click desired item.
3) Done.
You have to bear in mind that at the time this was made the majority of RPG players were D&D players. its not that they created a game exclusively for a niche market, at the time the D&D player were pretty much the whole market.Zhukov said:What kind of excuse is that? So... the game is eclusively for DnD players?
Well, the would certainly explain why this kind of game is rapidly going the way of the dodo.
You want an old game to introduce something new o_o are you even serious?Zhukov said:It's not so much a case needing a helping hand. The gameplay isn't hard or challenging. Just dull. I was kind of hoping that the game might introduce some new elements or something.
You keep refering to "the gameplay" and I have a sinking feeling that you mean the combat by this... the gameplay in an RPG =/= the combat, its mostly around character design and plot / dialogue tree progression (you build a character and propel them though the story, or in other word you role play). Post up your character details and I'll tell you if you need a helping hand or not.
Well thats entirely up to you, i'm not saying it needs 30 hours to impress you i'm just trying to convey that you've only scratched the surface. Its like reading the first page of a book and then throwing it away saying it didn't grip you enough. But you also have to realise this is one of the key elements of CRPG, i.e. spending hundred of hours playing the game to get the most out of it, thats part of the appeal.Zhukov said:HAHAHAHAHAhahahahahaheheheheheheee... hehehee... heh.
30 hours. Ha!
No game gets 30 hours to impress me. It gets maybe three. Five max. The fact that Planescape Torment has got significantly more than that out of me says a lot about the quality of its story and setting.