I have frequently heard people referring to Planescape Torment as some kind of monolithic miracle of of RPG design. Several people straight-facedly described it as the best game ever made. So I recently snagged a copy to see what all the fuss was about.
Now, before you mistake this for yet another what's-the-big-deal-this-game-sucks hate thread, let me make something quite clear: I can actually see why people like it.
The setting is really interesting and provides a fresh take on the western fantasy RPG. I really like that it actually seems to be making an effort to be something other than Tolkien Ripoff #5526. I am yet to come across a single bow-toting, forest-dwelling elf or bearded, underground-dwelling dwarf. Also, it allows for plenty of exploration. I appreciate being able to poke around, meeting interesting characters and learning about the setting without the game yanking me about by my nipples every five minutes. Good stuff.
The story and characters are promising. Sure, It loses a few points by starting with my character waking up with amnesia and giving me a wise-cracking sidekick, but it rapidly got better. It's managed to interest me enough that I really want to find out more.
So that's the good stuff. Now here comes my problem...
The gameplay is fucking excruciating.
It feels like I'm trying to play Fallout: Terrible Interface Edition. Inventory management is a pain in the arse. For some reason each character has their own storage slots, so I constantly have to switch back and forth, juggling or dropping items to make sure everything is where it should be.
The combat consists of watching my characters trade stat-based blows with hostile NPCs. But the game never deigns to explain exactly what the various stats actually do. My options consist of "Attack", "Don't Attack" and "Run Like Fuck". Occasionally I get to actually do something by using a healing item or the like, but items and abilities are activated via a horrible little radial menu thing that, nice times out of ten, will cover up my target.
So... my question is: Am I doing something wrong here? Is there something important that I am missing? Does the gameplay ever get better?
I am up to the part where you meet that fellow named Pharod. Like I said, the story is getting good but the gameplay is going nowhere. I am usually quite forgiving in this regard, but there is a finite amount of shit that I am willing to take for the sake of a good story. Is there a way to improve the gameplay? For example, I met a guy who could change my class to thief. Does make the gameplay more interesting?
I would appreciate any advice. It would seem a shame to abandon such a promising game.
Now, before you mistake this for yet another what's-the-big-deal-this-game-sucks hate thread, let me make something quite clear: I can actually see why people like it.
The setting is really interesting and provides a fresh take on the western fantasy RPG. I really like that it actually seems to be making an effort to be something other than Tolkien Ripoff #5526. I am yet to come across a single bow-toting, forest-dwelling elf or bearded, underground-dwelling dwarf. Also, it allows for plenty of exploration. I appreciate being able to poke around, meeting interesting characters and learning about the setting without the game yanking me about by my nipples every five minutes. Good stuff.
The story and characters are promising. Sure, It loses a few points by starting with my character waking up with amnesia and giving me a wise-cracking sidekick, but it rapidly got better. It's managed to interest me enough that I really want to find out more.
So that's the good stuff. Now here comes my problem...
The gameplay is fucking excruciating.
It feels like I'm trying to play Fallout: Terrible Interface Edition. Inventory management is a pain in the arse. For some reason each character has their own storage slots, so I constantly have to switch back and forth, juggling or dropping items to make sure everything is where it should be.
The combat consists of watching my characters trade stat-based blows with hostile NPCs. But the game never deigns to explain exactly what the various stats actually do. My options consist of "Attack", "Don't Attack" and "Run Like Fuck". Occasionally I get to actually do something by using a healing item or the like, but items and abilities are activated via a horrible little radial menu thing that, nice times out of ten, will cover up my target.
So... my question is: Am I doing something wrong here? Is there something important that I am missing? Does the gameplay ever get better?
I am up to the part where you meet that fellow named Pharod. Like I said, the story is getting good but the gameplay is going nowhere. I am usually quite forgiving in this regard, but there is a finite amount of shit that I am willing to take for the sake of a good story. Is there a way to improve the gameplay? For example, I met a guy who could change my class to thief. Does make the gameplay more interesting?
I would appreciate any advice. It would seem a shame to abandon such a promising game.