Planetside 2 Will "Revolutionize the FPS Genre"

Greg Tito

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Planetside 2 Will "Revolutionize the FPS Genre"

The first MMOFPS is getting a major upgrade.

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synobal

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eh I'd honestly say that they might be a little late to the game. Also how are classes revolutionizing anything? If you want to see an MMOFPS that is really doing something new, take a look at DUST 514. Granted DUST's PS3 exclusive status right now is annoying but I'm hopeful for a PC release.
 

Avaholic03

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Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.
 

Greg Tito

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Generic or not, I've got a soft spot in my heart for Planetside and some fond memories. Looking forward to more of this.
 

archabaddon

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synobal said:
eh I'd honestly say that they might be a little late to the game. Also how are classes revolutionizing anything? If you want to see an MMOFPS that is really doing something new, take a look at DUST 514. Granted DUST's PS3 exclusive status right now is annoying but I'm hopeful for a PC release.
You stole the words from my keyboard. Wasn't impressed by anything the article reported. DUST514 is going to put the MMOFPS genre on it's ear more than Planetside 2 claims it will, IMPO.
 

pulse2

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Avaholic03 said:
Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.
Well most trailers are generic, heck, trailers for movies are generic but it doesn't represent the quality of the movie itself....except over the top trailers that put all the action of the film into the trailers so there is nothing left to see of the film :/
 

Brian Hendershot

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Hmmm. I was pretty meh about this article until the second page. You have my attention for now Planetside 2.
 

pulse2

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People were saying it looks like Halo and yeah I suppose it does a little, but then how do you make a alien planet orientated game NOT look like Halo without it looking as dull and grey and brown as Gears and Killzone :/

Oh, and before people make a shambles of themselves, Halo came out before the original Planetside, that doesn't mean the original Planetside isn't original or amongst the kings of MMOS.

If they do release this on PS3 eventually, this, Dust and MAG will be the first steps towards real warfare FPS dreams :D Legacies in the making!
 

Beryl77

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It sounds good but I highly doubt that it will revolutionize the FPS genre.
 

VGC USpartan VS

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Dear Planetside 2 Developers,

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,
UtterSpartan
 

Aerograt

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"We don't want new players to be significantly outclassed by veteran players," Higby said. "We're only talking about having a 15 to 20 percent differential between the player who has unlocked nothing and the highest player who is maxed out, including things like squad benefits and outfit benefits."
Well, at least it sounds like the devs aren't trying to pad their game out with grind content if only a little amount of content is truly unlocked... Unless that 15 to 20 percent is better than the starting equipment and requires an eternity to unlock. Ohgawd.
 

Stublore

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Doesn't answer the most important question:
Will cross platform combat be an option?
Can PC players play against consoles?
 

theApoc

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VGC USpartan VS said:
Dear Planetside 2 Developers,

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,
UtterSpartan
You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.
 

Jumplion

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Oh, so they want to make it unique and separate it from other FPSs? Oh, well that must be really interesting...

But what will Planetside 2 feature that will set it apart not only from its predecessor but from other shooters? First off, there will be classes - a couple that were mentioned but not detailed were medic, engineer and assault - that can be switched on the fly, but will dictate your role on the field. Characters will be able to progress the skills of each class to unlock more options, but Higby is careful that noobs will not feel marginalized.
So fucking unique! Oooo, a skill system that lets you upgrade and specialize in certain areas? So goddamn unique! Big battlefields where you can be a leader and help your team to victory? So gnarly, dude!

Please, it'll be nothing new. The whole meta-game where you capture territories and resources and crap; total fucking bullshit. It'll give you 3 different maps to capture, and each map is just painted in the skin of the faction. Exactly what they did in MAG.

*Sigh* Excuse my cynicism, but the most unique thing that they will no doubt be pushing is going to be the tech behind the game, just like how DICE is pumping up their Frostbite engine. It's not going to be any different than any other FPS out there except for maybe a few dozen extra people on the battlefield at once. Developers, especially the FPS ones, always talk about how "unique" their game will be, and how it will be "set apart" from other FPSs, and every. single. time it is exactly like the FPSs they put down.

I've never played Planetside, but even then I doubt it would matter for the sequel as I already imagine that some fans are complaining about how "dumbed down" it is now compared to the original. The proof is in the pudding.
 

MrGalactus

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Revolutionise the genre, eh? Yeah, so will Bulletstorm, Duke Forever, and Brink.
We'll see.
 

Zac Smith

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How come every single game has to "revolutionize the genre / industry" I just want some good games. I couldn't care if it's completely original or a rehash, I just want to be entertained
 

pulse2

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Jumplion said:
Oh, so they want to make it unique and separate it from other FPSs? Oh, well that must be really interesting...

But what will Planetside 2 feature that will set it apart not only from its predecessor but from other shooters? First off, there will be classes - a couple that were mentioned but not detailed were medic, engineer and assault - that can be switched on the fly, but will dictate your role on the field. Characters will be able to progress the skills of each class to unlock more options, but Higby is careful that noobs will not feel marginalized.
So fucking unique! Oooo, a skill system that lets you upgrade and specialize in certain areas? So goddamn unique! Big battlefields where you can be a leader and help your team to victory? So gnarly, dude!

Please, it'll be nothing new. The whole meta-game where you capture territories and resources and crap; total fucking bullshit. It'll give you 3 different maps to capture, and each map is just painted in the skin of the faction. Exactly what they did in MAG.

*Sigh* Excuse my cynicism, but the most unique thing that they will no doubt be pushing is going to be the tech behind the game, just like how DICE is pumping up their Frostbite engine. It's not going to be any different than any other FPS out there except for maybe a few dozen extra people on the battlefield at once. Developers, especially the FPS ones, always talk about how "unique" their game will be, and how it will be "set apart" from other FPSs, and every. single. time it is exactly like the FPSs they put down.

I've never played Planetside, but even then I doubt it would matter for the sequel as I already imagine that some fans are complaining about how "dumbed down" it is now compared to the original. The proof is in the pudding.
I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.

Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.

I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.
 

DeadlyYellow

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Avaholic03 said:
Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.
It's the gaming industry. Revolutionary is mostly a term meaning "gimmick weapon."
 

Jumplion

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pulse2 said:
I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.

Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.

I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.
See, thing is, aside from the big battlefields and somewhat interesting squad/platoon/army system, MAG had pretty much nothing else going for it and it could have been just another military FPS shooter that everyone would forget about relatively quicker than people have already forgotten about.

I'm not asking for developers to just pump their FPS games with nothing but new ideas, some things just work. Though, I guess to an extent, that is exactly what I'm trying to ask them to do. Developers keep pumping up ideas that have been done before, but oooooohhhh this time it'll be different! This time you can be in charge! This time capturing territories will mean something! This time singleplayer and multiplayer will merge seamlessly together! And it never fucking works! What they implement is just as tired and worn out as how they implement it.

*sigh* Look, I am just so cynical about the entire FPS genre. I do admit that from what I'm reading, Planetside 2 does look interesting. But I am just so sick of the buzz words that developers keep using for the same damn game that everyone has seen a dozen times over. Every time a new FPS comes out, I get hopeful just as you do that "maybe this one will be a breath of fresh air to the genre" but nope, every single goddamn time it plays pretty much exactly like every other game. The singleplayer is tacked on with a shit story, the visuals are grimy gray and boring brown, the controls are always likened to Call of Duty, the multiplayer (god the multiplayer!) is always the same shitty CoD system that is so fucking broken I can't believe developers still use it....

Just...........for fuck's sake.........I want good games, that's about it. But it's just stagnating. I read a really good post a little while back, basically said how we all want the industry to grow and yet the industry itself adamantly refuses to. We need to be harsh, we need to be critical. I dunno, maybe Planetside 2 will be the revolution to the whole genre, but if it isn't it doesn't deserve any more money than any other military FPS despite its pedigree.
 

Jumplion

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DeadlyYellow said:
Avaholic03 said:
Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.
It's the gaming industry. Revolutionary is mostly a term meaning "gimmick weapon."
Concise and to the point, something I wish I could be when stating everything wrong with the industry...
 

Atmos Duality

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No. No it won't. It's not going to revolutionize shit. Nothing that has ever made that claim in the FPS genre ever did (not even Halo).
We tried the MMOFPS model before and nobody wanted it because it was too fucking laggy.
But, now that we've past the era of 56k, we're ready to embrace the massive gun-fight, right?

Well, in our evolutionary slog from the murky depths of 56k into the swampy lowlands of DSL and Cable, we've also stumbled into the Dark Ages of FPSes where Halo/Call of Duty reign. There might be smarter amphibians in the swamp, but nothing is going to be able to tangle with those big fish.

Hell, we had access to the Best of Both Worlds in the Tribes series years ago, but rather than developing that idea further, the entire franchise up and died (and is going to vainly attempt to pull the MMOFPS gig off, if rumors are any indication) due to the onslaught of generic console pigshit; a deluge of knockoffs and mediocrity that has darkened our skies for many years now.
 

w00tage

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And the whitewashing to save Smedley's reputation becomes official history. SOE failed the original game from a business perspective. They didn't even MARKET it, used the development team as a dumping ground for downsized programmers, trashed the core concept of the game and drove away tons of players with the first and only expansion, and finally perverted it with "community events" to show how politically correct of a business they were.

All this while the players were filming TERABYTES of movies for Planetsidemovies.com, putting up fansites (Planetside Idealab by Hayoo is STILL up and running - good god that guy rocks), forming huge outfits and generally having a heck of a good time joining up to try to take the entire world away from the two opposing factions.

The technology worked to create truly massive battles back then, hosting over 3600 players on one server farm "world" back in 2004, with 400 players per continent all fighting over the same bases. There was nothing wrong with the basic abilities of the tech and the graphics of that day look pretty close to the graphics of another game coming out soon - Star Wars The Old Republic.

The gameplay concept is not "limited", it's simple, clear and executable entirely by the players, which is why the game was popular - WE were in control of the gameplay experience, and it was all about joining together to take over the entire damn world if we could. But that is something that corporate game designers just don't understand.

But they're going to make it ALL BETTER by using better technology, letting you "level offline", and putting in CLASSES ffs. What-how-why do they not understand why the game was popular with LARGE-SCALE TEAM PLAYERS that joined together to FIGHT FOR CHAINED OBJECTIVES and FREELY CHOOSE THEIR OWN ABILITIES in doing so?

I have a morbid fascination now to see what kind of "achievements" system they put in to a game that was originally all about you being a part of a squad, which was a part of a platoon, which was a part of an entire side of a conflict to take over the world.

I would say "W.T.F" but this is SOE under Smedley. You can absolutely count on the most clueless, self-serving bs artist, bandwagon-jumping approach to anything they do.
 

shaboinkin

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As long as I get my freakishly large battles with hundreds of people on each side with countless tanks sitting on the outskirts of a base laying fire, while you have 5 drop ships overhead holding 20 people each and having them all jump out and land in the middle of the base, while having mechs...and hackers...and medics...and engineers...and heavy assault guys...all while having dozens of fighter jets overhead in dogfights and dropping bombs..and OMG I WANT THIS GAME NOW! What a great game this was back in the day...
 

Jonci

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I used to have great times in Planetside riding/fighting with the Azure Twilight outfit on Emerald. College/money/lame computer sort of forced me from the game, and eventually it just was too aged. Definitely glad to hear that the battles will actually be over the whole continents and not just for the bases.

Still, Dust 514 promises a lot by being part of the EVE universe. Planetside 2 will have its own rough fight ahead.
 

Karlaxx

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You know what? If it's still fun, I don't care if they've 'perverted the core concept'. It will be a fun game and I will play it because I don't mind class systems and I absolutely love strategic considerations.
 

King Toasty

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Never heard of PlanetSide, but this looks very cool. If they pull it off right, get a little bit lucky, it could be big. Color me interested.

I just hope it's coming for consoles. But I doubt it.
 

The_Emperor

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I think the class system is a bad idea, it stops people from being able to pick and choose their skills to fit with their friends. I hope this game will be good but SOE's track record tells me it will fail.
 

minignu

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Planetside was the most fun I've ever had in a game. Ever. To people comparing it to Battlefield or whatever - don't bother. The original was/is completely different to anything I've played before or since. Comparing a shooter with 32 vs 32 servers against a game that had literally thousands of players at once in a persistent world doesn't really make sense.

Here's hoping they don't repeat the mistakes they made in the first Planetside and actually balance things correctly. If they play this right, this could be a great, great game.
 

Worgen

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Whatever, just wash your hands.
well the original planetside was pretty cool but since sony handled it that means they messed it up so Im skeptical
 

MarsProbe

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theApoc said:
VGC USpartan VS said:
Dear Planetside 2 Developers,

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,
UtterSpartan
You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.
Really, yes. Isn't it more accurate to say that the likes of Battlefields and Call of Dutys multiplayer options are watered down versions of Planetside, if we want to go down that route.

Anyway, it's kind of hard for me to be impartial here, as I have a soft spot for the original Planetside - I still put that game down to giving some of the best online gaming experiences I've ever had. Jumping out of a Galaxy transport as part of a full sqaud on top of an unsuspecting enemy tower never got old. :) Given that other games have came along and made the whole "futuristic space armour" look incredibly ubiquitous and generic, the sequel will have more of a job to do in getting itself noticed these days.

If I am going to play this game, I am probably going to have to save to either get a semi-decent gaming rig or a PS3, should it come out on that platform (don't see a 360 release as very likely).

Oh, and Vanu Soveriegnty forever!
 

pulse2

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Jumplion said:
pulse2 said:
I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.

Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.

I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.
See, thing is, aside from the big battlefields and somewhat interesting squad/platoon/army system, MAG had pretty much nothing else going for it and it could have been just another military FPS shooter that everyone would forget about relatively quicker than people have already forgotten about.

I'm not asking for developers to just pump their FPS games with nothing but new ideas, some things just work. Though, I guess to an extent, that is exactly what I'm trying to ask them to do. Developers keep pumping up ideas that have been done before, but oooooohhhh this time it'll be different! This time you can be in charge! This time capturing territories will mean something! This time singleplayer and multiplayer will merge seamlessly together! And it never fucking works! What they implement is just as tired and worn out as how they implement it.

*sigh* Look, I am just so cynical about the entire FPS genre. I do admit that from what I'm reading, Planetside 2 does look interesting. But I am just so sick of the buzz words that developers keep using for the same damn game that everyone has seen a dozen times over. Every time a new FPS comes out, I get hopeful just as you do that "maybe this one will be a breath of fresh air to the genre" but nope, every single goddamn time it plays pretty much exactly like every other game. The singleplayer is tacked on with a shit story, the visuals are grimy gray and boring brown, the controls are always likened to Call of Duty, the multiplayer (god the multiplayer!) is always the same shitty CoD system that is so fucking broken I can't believe developers still use it....

Just...........for fuck's sake.........I want good games, that's about it. But it's just stagnating. I read a really good post a little while back, basically said how we all want the industry to grow and yet the industry itself adamantly refuses to. We need to be harsh, we need to be critical. I dunno, maybe Planetside 2 will be the revolution to the whole genre, but if it isn't it doesn't deserve any more money than any other military FPS despite its pedigree.
I think where the difference comes in is in what you are exactly doing and how dynamic the battlefield is, a constantly changing battlefield keeps things exciting. Rather then having a lobby and match joining, have a permanent map liek you would in WoW or any other game, the size of the map allows for convoy missions, not as a seperate mode, but so that you can ACTUALLY transport equipment to and from bases, which will obviously require protection. The capture the flag mode is no longer required because on that very same battlefield, there will be a struggle to steal resources and items from the other team in order to speed up your battle win.

As it's jump in jump out at any point, the ability to keep up to date with how things are going on the battlefield sounds awesome and obviously you level up and get access to new weapons, learning how to use those more effectivly etc.

All in all, it SHOULD be an addictive game because unlike normal FPS titles, it's constantly improving for you, your missions become more successful, you are given the ability to construct as well as destroy, lead squads of your own as you gain more experience etc etc.

Now that to me would thrash ANY FPS out there
 

Logarithmic Limbo

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I played the Planetside copiously, before SOE fugged it up. Same as they did with SWG. Anything SOE lays their grubby hands on seems to meet with an unkind fate.
 

theApoc

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MarsProbe said:
theApoc said:
VGC USpartan VS said:
Dear Planetside 2 Developers,

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,
UtterSpartan
You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.
Really, yes. Isn't it more accurate to say that the likes of Battlefields and Call of Dutys multiplayer options are watered down versions of Planetside, if we want to go down that route.

Anyway, it's kind of hard for me to be impartial here, as I have a soft spot for the original Planetside - I still put that game down to giving some of the best online gaming experiences I've ever had. Jumping out of a Galaxy transport as part of a full sqaud on top of an unsuspecting enemy tower never got old. :) Given that other games have came along and made the whole "futuristic space armour" look incredibly ubiquitous and generic, the sequel will have more of a job to do in getting itself noticed these days.

If I am going to play this game, I am probably going to have to save to either get a semi-decent gaming rig or a PS3, should it come out on that platform (don't see a 360 release as very likely).

Oh, and Vanu Soveriegnty forever!
You just made me smile, thanks...
 

Rooster Cogburn

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Don't knock Planetside until you've tried it. Don't worry about classes and all that crap. Whatever they may say, that is not what makes Planetside unique. It was nothing like the usual CoD crapfest. It had way more options and a persistent world. You had to think larger. You had to coordinate with your team to be successful, and then your team had to coordinate with other teams to win a battle. And then, further coordiation was required to ensure the enemy didn't simply attack some undefended point and make the victory worthless.

The persistent world adds dynamics that Battlefield and Call of Duty cannot reproduce. This will be obvious to anyone who so much as tried it.
 

Jumplion

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pulse2 said:
I think where the difference comes in is in what you are exactly doing and how dynamic the battlefield is, a constantly changing battlefield keeps things exciting. Rather then having a lobby and match joining, have a permanent map liek you would in WoW or any other game, the size of the map allows for convoy missions, not as a seperate mode, but so that you can ACTUALLY transport equipment to and from bases, which will obviously require protection. The capture the flag mode is no longer required because on that very same battlefield, there will be a struggle to steal resources and items from the other team in order to speed up your battle win.

As it's jump in jump out at any point, the ability to keep up to date with how things are going on the battlefield sounds awesome and obviously you level up and get access to new weapons, learning how to use those more effectivly etc.

All in all, it SHOULD be an addictive game because unlike normal FPS titles, it's constantly improving for you, your missions become more successful, you are given the ability to construct as well as destroy, lead squads of your own as you gain more experience etc etc.

Now that to me would thrash ANY FPS out there
Do you really think that this sequel will replicate, and in turn enhance, the original's mechanics? Do you really think that?

Because I highly doubt it will. As I said, I am being very cynical, but I cannot help but feel that there is no doubt that they will "dumb down" the game for a broader appeal. They'll just plop you in a random, hugeass map, and you'll just randomly pick off some dudes. That's it. I highly doubt there will actually be any sort of meta-meta-game as you described in the game itself of transporting equipment or protecting resources within the game.

As much as I would love for everything you have said to be true, I find it completely ludicrous that this will happen. And it's a damn fucking shame, because the original Planetside sounds like a pretty awesome game, and due to SOE's history of fucking things up (apparantly, as I have never played an SOE game), Planetside 2 looks wary for fans of the original game.

The proof is in the pudding, in the end. We'll just have to wait and see...
 

Speakercone

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Never played Planetside, might give it a look. I don't think I understand what they're selling though.

As far as I can tell, it's Fallout 3 with a Brink style class system and there's other people also running around killing the shit you need for your quest. If that's the case, colour me vaguely interested.
 

Greg Tito

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Stublore said:
Doesn't answer the most important question:
Will cross platform combat be an option?
Can PC players play against consoles?
There is no console release of this game. Why would a console gamer want to pay $10 to $20 more just to have their ass handed to them anyway?
 

pulse2

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Jumplion said:
pulse2 said:
I think where the difference comes in is in what you are exactly doing and how dynamic the battlefield is, a constantly changing battlefield keeps things exciting. Rather then having a lobby and match joining, have a permanent map liek you would in WoW or any other game, the size of the map allows for convoy missions, not as a seperate mode, but so that you can ACTUALLY transport equipment to and from bases, which will obviously require protection. The capture the flag mode is no longer required because on that very same battlefield, there will be a struggle to steal resources and items from the other team in order to speed up your battle win.

As it's jump in jump out at any point, the ability to keep up to date with how things are going on the battlefield sounds awesome and obviously you level up and get access to new weapons, learning how to use those more effectivly etc.

All in all, it SHOULD be an addictive game because unlike normal FPS titles, it's constantly improving for you, your missions become more successful, you are given the ability to construct as well as destroy, lead squads of your own as you gain more experience etc etc.

Now that to me would thrash ANY FPS out there
Do you really think that this sequel will replicate, and in turn enhance, the original's mechanics? Do you really think that?

Because I highly doubt it will. As I said, I am being very cynical, but I cannot help but feel that there is no doubt that they will "dumb down" the game for a broader appeal. They'll just plop you in a random, hugeass map, and you'll just randomly pick off some dudes. That's it. I highly doubt there will actually be any sort of meta-meta-game as you described in the game itself of transporting equipment or protecting resources within the game.

As much as I would love for everything you have said to be true, I find it completely ludicrous that this will happen. And it's a damn fucking shame, because the original Planetside sounds like a pretty awesome game, and due to SOE's history of fucking things up (apparantly, as I have never played an SOE game), Planetside 2 looks wary for fans of the original game.

The proof is in the pudding, in the end. We'll just have to wait and see...
Agreed, we'll have to judge upon release :)
 

IBlackKiteI

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Ah crap.

This could turn out absolutely incredible if done properly, but it seems that they're trying to cram in lots of stuff that has no real place in the game.
A persistant world constantly changing via the players would not work. Imagine all the problems in big multiplayer games like Bad Company 2, which are mostly caused by giving players too much freedom and power, and they wanna times that by like 10?
Whatever, persistent worlds shaped by the players just do not work, and cannot effectively work even in principle.

It also seems that they are going to cater way too much to people who spend shitloads of time playing the game but not necessarily being any good or very clever at it, like in RPG's. Of course its too early to tell for sure, but in RPG's, more time = better gear = win, in shooters, skill (I hate using that term) + common sense + some other crap like luck = win. You don't have to have the biggest gun to have a chance, but I get the feeling its going to be that way in this game.
Then again, at least they are considering ways to prevent the newbies from getting left behind.

I'll definitely be keeping an eye out for this one, but I really really hope they don't try and cram too much stuff in and mess it up somehow.
 

TheRealGoochman

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thank you thank you thank you thank you thank you!!!!!!

SOOOOO FREAKING EXCITED, that the game that not only got me into MMOs but also absorbed many of my early teen years is getting a sequel. WOOO VANU ALL THE WAY!!!!!
 

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Jonci said:
I used to have great times in Planetside riding/fighting with the Azure Twilight outfit on Emerald. College/money/lame computer sort of forced me from the game, and eventually it just was too aged. Definitely glad to hear that the battles will actually be over the whole continents and not just for the bases.

Still, Dust 514 promises a lot by being part of the EVE universe. Planetside 2 will have its own rough fight ahead.
Azure Twilight trooper here too! :D Man those were good times!

@OP, I loved planetside... It was the first MMO I actually spent a good deal of time on and it was way ahead of its time, there never was or has been anything quite like it since. I am really looking forward to Planetside 2! Go MAX suits!

Oh, and I had to snicker at the end of page two when he mentioned the WiiU, if someone tried to play a game like this on a WiiU I would bet they would get decimated beyond belief and quit during their first month.
 

The Lunatic

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It seems a lot of people have never actually played Planetside.

Understandable, old game, not terrible popular.

However, it's not your typical FPS, it's focus is on large (Seriously, Large.) battles, not 16 vs 16 or anything like that, we're talking about 100 vs 100 on a single extremely large map.

And in this you have multiple roles, you have snipers, medics, infantry men, MAXs, AT users, many different weapons. Then of course, you have people in the vehicles, of which there are plenty, artilery, Tanks, transports, planes, bombers and drop ships.

It's clunky as hell though, the shooting is rather wonky and what-no, but, the concept is great.

Now, to refine that concept is what planetside 2 is. Have to hope the focus is on expanding rather than lopping parts off to make it "more manageable" and what-not, but, we shall see.
 

repeating integers

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Dear god, that black-and-white image literally looks like it's RIGHT OUT of one of Homeworld's cutscenes. For a second I got excited.

Then I read the article, and got excited again.
 

Elcentralen

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the only problem i got whit mmofps is the servers cant be to far from the gamers EU needs at least
2-3 server for only a couple of cuntries each. if they get the servers to far you will get alot of diffrent ping. and to close and you get a low population. and i wuld not play a fps above 70-80 ping.
 

Dana22

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But they say its gonna be a 'straight remake with modern graphics' thus 'revolutionizing' does not compute.
 

Greg Tito

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Sep 29, 2005
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I just hope you can play it on the Xbox 360, the only MMO we have is Final Fantasy XI, and even then the interface looks a bit... Strange.

Although I doubt it, considering the fact that it's "SONY Online Entertainment", it'll probably be released on the PS3 and PC but not the Xbox. =/
 

Kyoh

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That trailer was crap. You just can't capture Planetside in a trailer.

I've got more fond memories of that game than I've had with any other MMO, so yeah, I'm psyched about this sequel.

Although, I have to say the interview is doing a worse job than the trailer. I hate it when they throw around the word "revolutionize". It rarely ever applies, and since this is essentially a remake of the original Planetside...no, it's not new or revolutionary. It's just an updated remake of a game that was revolutionary, but too ahead of it's time.

Planetside 2, you're in my sights. Don't disappoint me.
 

Kagim

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This game is definitely a contender for one of the coolest games going to come out. If it is anything like i have dreamed an MMOFPS could be I will have no problem cutting off my WoW account to play this game. Hell, I would be willing to upgrade my computer to play this game.

If it ends up being as awesome as it seems to be at any rate. I never got to play planetside growing up. Though what little i heard of it i always wanted to try it.
 

w00tage

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Jumplion said:
pulse2 said:
I think where the difference comes in is in what you are exactly doing and how dynamic the battlefield is, a constantly changing battlefield keeps things exciting. Rather then having a lobby and match joining, have a permanent map liek you would in WoW or any other game, the size of the map allows for convoy missions, not as a seperate mode, but so that you can ACTUALLY transport equipment to and from bases, which will obviously require protection. The capture the flag mode is no longer required because on that very same battlefield, there will be a struggle to steal resources and items from the other team in order to speed up your battle win.

As it's jump in jump out at any point, the ability to keep up to date with how things are going on the battlefield sounds awesome and obviously you level up and get access to new weapons, learning how to use those more effectivly etc.

All in all, it SHOULD be an addictive game because unlike normal FPS titles, it's constantly improving for you, your missions become more successful, you are given the ability to construct as well as destroy, lead squads of your own as you gain more experience etc etc.

Now that to me would thrash ANY FPS out there
Do you really think that this sequel will replicate, and in turn enhance, the original's mechanics? Do you really think that?

Because I highly doubt it will. As I said, I am being very cynical, but I cannot help but feel that there is no doubt that they will "dumb down" the game for a broader appeal. They'll just plop you in a random, hugeass map, and you'll just randomly pick off some dudes. That's it. I highly doubt there will actually be any sort of meta-meta-game as you described in the game itself of transporting equipment or protecting resources within the game.

As much as I would love for everything you have said to be true, I find it completely ludicrous that this will happen. And it's a damn fucking shame, because the original Planetside sounds like a pretty awesome game, and due to SOE's history of fucking things up (apparantly, as I have never played an SOE game), Planetside 2 looks wary for fans of the original game.

The proof is in the pudding, in the end. We'll just have to wait and see...
While it won't be the lame deal what you said, it'll still be jacked up, because SOE did jack up the original Planetside starting with the Core Combat expansion and ending with finally shoveling tons of shelved ideas in just to show they were Doing Something.

So the Planetside of today, that they're starting with, is already way off of the original game. BFRs. Battle Islands. Galaxy Gunships. Battle Domes ffs.

Whatever they do for Planetside 2, it's not going to be a continuation of the game we used to love, because that game died a long time ago :(
 

Greg Tito

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Sep 29, 2005
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VGC USpartan VS said:
Dear Planetside 2 Developers,

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,
UtterSpartan
Lol.

You've never played Planetside, have you? "UtterSpartan", this isn't your standard Halo-derived FPS, friend.
 

Burnhardt

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The_Emperor said:
I think the class system is a bad idea, it stops people from being able to pick and choose their skills to fit with their friends. I hope this game will be good but SOE's track record tells me it will fail.
Or you know you could talk to your friends about what classes they are going to play.

SteelStallion said:
Lol.

You've never played Planetside, have you? "UtterSpartan", this isn't your standard Halo-derived FPS, friend.
Niether was Duke Nukem, and we all know what happened with that. If Planetside is going to want to play with the bigboys of the FPS its sadly going to need to feel familar to modern gamers.

Which will mean 'streamlining' for consoles.
 

Greg Tito

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Sep 29, 2005
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Burnhardt said:
SteelStallion said:
Lol.

You've never played Planetside, have you? "UtterSpartan", this isn't your standard Halo-derived FPS, friend.
Niether was Duke Nukem, and we all know what happened with that. If Planetside is going to want to play with the bigboys of the FPS its sadly going to need to feel familar to modern gamers.

Which will mean 'streamlining' for consoles.
That's not true. Duke Nukem WAS your standard Halo-derived FPS, that was one of the sole problems. It tries to act as a satire to modern shooters and then uses their very mechanics, a Halo-derived FPS clone was exactly what Duke Nukem was.

I don't think your latter statement is true at all. For many games, feeling familiar is important because besides maybe an interesting premise and a different story, they're pretty much aiming for the same audience and advertising the same sort of gameplay.

Planetside isn't about memorizing weapon loadouts or taking cover and regenerating health. It's about scale.

Massive, massive scale (I'm not just talking that 256 bollocks that came out for the PS3, w/e it's called.) and blending action/strategy in a persistent world. No one's going to go into this game expecting CoD, subscription prices and complexity will hopefully keep the 12 year olds away for the most part.


Although I do agree, it isn't the competitive experience that other modern FPSs kind of aim for. So that statement about "Oh yeah everyone will leave CoD and Halo for this" isn't reasonable claim.
 

Wicky_42

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Nvidia PhysX?! Oh FFS, there's more than one type of graphics cards, guys, and as longs as Nvidia's not sharing its PhysX, people don't pay interest to Ati's efforts, and Nvidia takes measures to block work-arounds the least devs could do is not use PhysX as a fundamental part of their game :/

Using PhysX as a core part of vehicle useage? That doesn't sound like a good way to keep the platform open to users of any other graphics card. How the fuck is it going to work when your game engine needs proprietary technology that's intentionally kept away from a good chunk of your potential user-base?

Hopefully my fears are unfounded, but the article certainly makes me concerned...
 

RanceJustice

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Planetside was one of the few FPSes I really got into, due to its massive scale battles and freeform combat systems of the time. I'm really worried about "classes". In the original planetside, you gained skill points when you leveled up and those points were used to decide any and all equipment you could use "at one time" For instance, a new soldier will be able to spend the points to get access to Heavy Infantry Weapons or Heavy Anti-Vehicle weapons "certified" - this means that at any equipment terminal while they have this spec, they can pull down these weapons and items. A maxed out Battle Rank soldier would be able to cert into those two, but also have points left over to say, cert into several vehicle piloting skills and wear a MAX combat suit (heavy armor with integrated weapon tailored to a certain action - AntiAir, Anti-Infantry etc..). Being maxed out in Battle Rank let you do "more" without "giving up" anything - if that new recruit wanted to pilot a mosquito fighter he may have to give up his Heavy Weapons skill for a time - you could respec once every couple of hours or once a day. However, the maxed out BR soldier's rifle wasn't any "better" than the newbies when they spent points to cert the same gun.

One of my favorite setups was my "Infiltrator"/Recon setup - I took Advanced Hacking (You needed basic hacking just to use enemy consoles and get into locked doors, but advanced was necessary to jack vehicles and boobytrap consoles etc..), Combat Engineering (repairs, setting up turrets, invisibility reveal beacons, mines and more), Infiltrator Suit (totally invisible when standing still, but zero armor and only the ability to wield one pistol-sized item at a time and a very small inventory), certed the ability to fly a Mosquito or Spectre (light aircraft the latter of which could cloak if crewed by someone in an inf suit and the former able to detect enemies on radar if flying slow) used my 3 "implant" slots for Melee (everyone carries a knife - in Inf suit a knife with/melee implant will basically allow you to backstab people - its one of the only weapons you can carry and doesn't take up inventory space that you'll need for your hacker device, grenades, and combat-engineering gadget), Silentwalk (counters an implant that lets people hear footsteps of those invisible) and Darklight Vision (to see other infiltrators cloaked) and went off world to combat! I'd drop behind enemy lines and hack my way into sentry towers, allowing our side (Vanu Soverignty - the Purple Guys) to have a spawn point, and even work into enemy bases to blow up their generators, which deactivated a lot of their powered defenses and even shut down benefits that connected bases had from them. It was some of the most suspenseful, best gaming I've ever enjoyed sneaking around a base with a small squad of enemies I try to keep oblivious to my presence until its too late, covering my retreat to the enemy flight deck and hacking myself a new aircraft and flying off to do it again. While I was doing this, the rest of my outfit was warping in in Mag-lev tanks columns and 3-man Liberator bomber aircraft, assaulting the forward line base with all they had! There just isn't anything like it to date.

Sony let the original Planetside die on the vine - a bloody travesty. They kept it at full price while refusing to continue development of new content, as is SOE's style. I don't want to see them make this mistake again. I'm also worried about "dumbing down" of content in Planetside 2 - I don't want to see Command Ranks abolished, or ANT runs (nano-tankers of sorts that will have to be carted from a base, to Warp Bubble to refill fuel to then be taken to top off a base), or stuff players into predefined archetypes - if I have the points I want to be Galaxy Dropship pilot without having to give up my Infiltrator Suit, Sniper Rifle, Advanced Hacking or Anti-Vehicle MAX. Also, I REALLY hope they introduce an "advanced" and "master" variety of Infiltrator suit. Its a pity that only in the "Black Ops" events were they seen, along with the upgraded "Katana" - I'd spend a ton of points to take my infiltrator preference to its pinnacle. (Black Ops were dynamic events when developers made certain players ultra-powerful, giving them a stealth suit that had armor and could wield large weapons, plus a beam katana). I don't want to see such an excellent game diluted or left to wither - I do wish that those in charge of it would leave SOE and form another company with new business plans.

Edit: PhysX? What the hell are they thinking! Annoying proprietary bullshit has no place in games today. If they intend a PS3 release, I didn't think this would even be possible as PhysX isn't Cell compliant. No, its better to simply use OpenCL - every platform can utilize it. AMD/ATI Stream/DirectCompute etc... Nvidia, PS3 etc... all platforms can make use of it without the necessity for a dedicated Nvidia card. It seems SOE decision making is in full swing, but if they go through this travesty lets hope its like many other PhysX games - those with a PhysX card get to see 1000 pieces of shattered glass and those without get to see 100.
 

The_Emperor

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Burnhardt said:
The_Emperor said:
I think the class system is a bad idea, it stops people from being able to pick and choose their skills to fit with their friends. I hope this game will be good but SOE's track record tells me it will fail.
Or you know you could talk to your friends about what classes they are going to play.

SteelStallion said:
Lol.

You've never played Planetside, have you? "UtterSpartan", this isn't your standard Halo-derived FPS, friend.
Niether was Duke Nukem, and we all know what happened with that. If Planetside is going to want to play with the bigboys of the FPS its sadly going to need to feel familar to modern gamers.

Which will mean 'streamlining' for consoles.
It's a matter of personal preference but I like to be able to cherrypick my skills so I have a custom soldier of sorts.

Like I might want to be able to drop in in a mosquito, sneak into the base with stealth, then hack a terminal and load up a max suit and blow up the spawns.

I just think it's better having complete choice, I know you will be able to have multiple classes but I worry that I might no longer be able to make an Anti Vehicle Medic or an Assault Hacker or a pilot with Max suit abilities.
 

WolfLordAndy

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Why do people keep mentioning consoles, who the game will have to be dumbed down, or it won't be compatable, or are pc players going to be able to play vs consoles?

Its a PC exclusive game, SOE have already said that. Live with it, and be happy that the game won't get "streamlined".

I for one look forward to PS2 greatly, and hope they keep the old style cert system (although a graphical revamp on how you pick the skills would be nice, a tree or something rather then a list) as well as the old bright stylised look of the game. I honestly don't want them to make it too dark, gritty and realistic... VS would look even more silly in a realistic setting :p
 

eNTi

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http://en.wikipedia.org/wiki/World_War_II_Online was released 2001, http://en.wikipedia.org/wiki/Neocron was released 2002. planetside 2003. get your facts straight, noobs.
 

EternalFacepalm

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First MMOFPS? What happened to the Modern Warfare-series?
I was insanely tired and skimmed the article when I wrote that, sorry.

And this looks generic as well, and probably will be, too.
 

The_Emperor

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EternalFacepalm said:
First MMOFPS? What happened to the Modern Warfare-series?
I was insanely tired and skimmed the article when I wrote that, sorry.

And this looks generic as well, and probably will be, too.
If you haven't played the first one it's hard to place in context, it's actually one of the most in depth FPS I've played.

The islands are like full size Morrowind maps and you can basically traverse massive continents assaulting and capturing bases in massive groups. Can even hot drop from a player controlled dropship etc. Can load up tanks into vehicle transports and hot drop those in too. You can do the same with massive lorries full of dudes or 4x4s, all armed of course. Dozens of vehicles and methods to take over bases etc, it's actually quite unique, in the sense it's all player controlled and organised like a genuine warzone, even the players have a command rank you get command xp by leading squads and when you get higher up you can use Officer chat etc. You can have some real adventures with it.

Trying to hack into the bases back door, destroy the generator to turn the spawn points off and clear out the base before they repair it, then you have to defend the hack for 15, all while defending your mobile spawn point (which is in an invisibility bubble somewhere near the base) or defending the tower near the base which is a spawning point.

not trying to disregard your opinion but the trailer doesn't give any context to the rest of the game. As long as they don't streamline it to oblivion then the second one has a lot of potential.

It does look generic without having played the first one, but I hope it won't be generic cos I totally adore the first one.
 

EternalFacepalm

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The_Emperor said:
EternalFacepalm said:
First MMOFPS? What happened to the Modern Warfare-series?
I was insanely tired and skimmed the article when I wrote that, sorry.

And this looks generic as well, and probably will be, too.
As long as they don't streamline it to oblivion
BA-DUM-TISH

But if it's as unique as you describe it to be, I'll probably give it a try.
 

BroJing

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To the people claiming that massively multiplayer battles and wars won't work I'd like to point out that it allready did, with much worse technology. I think the best way of illustrating this is to describe one ten hour session I had with the original. Yes I actually played for ten hours straight fighting a war that went over four continents.

I logged in during the morning at my factions (New Conglomerate) main base and kitted myself out. I used almost exclusively a Anti-Infantry MAX exo suit. The NC version of which had a simply ridiculous automatic shotgun on one arm. I go to the launch pad and check out the world map. The NC is in control of half the world, the Terran Republic own most of the rest. Looks like the Vanu Sovereignty are having a bad day which was weird because they had the best leadership in the game at the time (I loved the NC but we had noone with decent command points). Whatever, I pick a dropship heading to the main battlefield and get to a base where the TR are attacking.

The New Conglomerate MAX is a force of destruction in the tight corridors of the bases and I start blasting away the red buggers as they swarm inside, eventually falling back towards the generator room. The TRs are overwhelming us and eventually hack the control panel but me and a few other survivors are holding the generator room against them. Finally when we lose the base I turn around and open up on the generator, blowing it and making the base useless until they can get a nano-repair truck in. Job done, we leg it and move to a nearby tower (like in the trailer) and hold out there against the Terrans. I die some, respawn in the tower, get the MAX on, repeat.

Suddenly the Terrans are gone and it goes quiet. I flick up a map and see that the VS have arrived and are tearing through the TR rear, bases going out like Y2K just struck. Before long they're hitting us too with waves of armour, air and dropships. We lose the tower, then some bases and the next hour or so is taken up with hundreds of desperate stands and hurried evacs until we're pushed out through one of the continent-linking portals.

On the other side the base we're heading towards is allready under attack. I spawn and they're in the spawn tube room. I kill one with the crappy smg you start with and run again only managing to eventually get a assault rifle/shotgun combo. Me and another group run into the swamp that surrounds the base and lie low. I spend another hour hiding out with my dwindling gang ambushing supply convoys and armoured columns moving through the narrow roads of the marsh. At one point, one of my favourite points in a game ever, I'm hiding under a mangrove tree with my breath held while a attack ship called a reaver circles slowly looking for me before finally flying off.

Base after base goes down, we counter attack and skirmish and strike but we are getting whooped until finally after three continents we are down to our last base at the end of a long highway with big hills on either side. It goes Serenity Valley, we launch everything at the tanks and infantry moving up the road and for a minute it looks like we can hold...then I go up a hill and literally hundreds of Reavers and Mosquitoes are coming towards me. I die horribly and we lose the base, I respawn at our main base and realise I've just played for a whole day.

In a word, awesome. I will buy this game just for all the good will I have for Planetside. If it can capture even a smidgeon of that feeling I used to have then it will be worth my 40 quid.

New Conglomerate! Live free or die!
 

Wicky_42

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Sep 15, 2008
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BroJing said:
To the people claiming that massively multiplayer battles and wars won't work I'd like to point out that it allready did, with much worse technology. I think the best way of illustrating this is to describe one ten hour session I had with the original. Yes I actually played for ten hours straight fighting a war that went over four continents.

I logged in during the morning at my factions (New Conglomerate) main base and kitted myself out. I used almost exclusively a Anti-Infantry MAX exo suit. The NC version of which had a simply ridiculous automatic shotgun on one arm. I go to the launch pad and check out the world map. The NC is in control of half the world, the Terran Republic own most of the rest. Looks like the Vanu Sovereignty are having a bad day which was weird because they had the best leadership in the game at the time (I loved the NC but we had noone with decent command points). Whatever, I pick a dropship heading to the main battlefield and get to a base where the TR are attacking.

The New Conglomerate MAX is a force of destruction in the tight corridors of the bases and I start blasting away the red buggers as they swarm inside, eventually falling back towards the generator room. The TRs are overwhelming us and eventually hack the control panel but me and a few other survivors are holding the generator room against them. Finally when we lose the base I turn around and open up on the generator, blowing it and making the base useless until they can get a nano-repair truck in. Job done, we leg it and move to a nearby tower (like in the trailer) and hold out there against the Terrans. I die some, respawn in the tower, get the MAX on, repeat.

Suddenly the Terrans are gone and it goes quiet. I flick up a map and see that the VS have arrived and are tearing through the TR rear, bases going out like Y2K just struck. Before long they're hitting us too with waves of armour, air and dropships. We lose the tower, then some bases and the next hour or so is taken up with hundreds of desperate stands and hurried evacs until we're pushed out through one of the continent-linking portals.

On the other side the base we're heading towards is allready under attack. I spawn and they're in the spawn tube room. I kill one with the crappy smg you start with and run again only managing to eventually get a assault rifle/shotgun combo. Me and another group run into the swamp that surrounds the base and lie low. I spend another hour hiding out with my dwindling gang ambushing supply convoys and armoured columns moving through the narrow roads of the marsh. At one point, one of my favourite points in a game ever, I'm hiding under a mangrove tree with my breath held while a attack ship called a reaver circles slowly looking for me before finally flying off.

Base after base goes down, we counter attack and skirmish and strike but we are getting whooped until finally after three continents we are down to our last base at the end of a long highway with big hills on either side. It goes Serenity Valley, we launch everything at the tanks and infantry moving up the road and for a minute it looks like we can hold...then I go up a hill and literally hundreds of Reavers and Mosquitoes are coming towards me. I die horribly and we lose the base, I respawn at our main base and realise I've just played for a whole day.

In a word, awesome. I will buy this game just for all the good will I have for Planetside. If it can capture even a smidgeon of that feeling I used to have then it will be worth my 40 quid.

New Conglomerate! Live free or die!
That sounds fantastic - a game I would have loved to play (though it kinda sounds dependent on people currently online - ever played shattered galaxy? Kinda an RTS version of the same idea. Kinda.) Too bad that there wasn't even a HINT of that in the trailer. How hard would it have been to have shown a strategic map, huge armies moving into position, or supply lines? But no, it's a bunch of shitty guys with assault rifles standing in the open taking shots at each other.

They need to fire the guy in charge of their marketing.