DexterNorgam said:
1. It does hold up. You just can't admit you were wrong. Who said anything about it not belonging in the game?? Of course it belongs, thats why they put it there. (duh) I even used it myself so that I could expedite seeing the endings I not chosen on the first play through. I hold that the devs hid it for a reason.
I did admit I was wrong about which mode you meant. Now you need to read the OP and see how you are wrong. "By the wrong way I mean not in the way the developers intended or in a way that doesn't fit at all with the context of the game."
Obviously, any sort of difficulty mode, intended or not, was put in by the devs, and thus does not fit that definition. Hiding it is irrelevant. If they didn't want it in the game at all, it would have been trivial to disable it completely. Whether or not YOU like it is equally irrelevant, the developers put it in there, intentionally. Therefore, it is not "wrong" in the context of this discussion.
2. its not hubris. Its economics... if you're using "very easy" mode on your first play through why not just wait a day and youtube the cutscenes, saving yourself 60 bucks and 4 hours of playing puzzles so boringly easy you can win them by rubber banding your left stick in the "up" position.
Now you're just being ridiculous. You said explicitly that you know better than developers. I suggest you look up the word "hubris."
But, to feed you anyway: That would suggest that it's rather important that the developers make the game fun on top of the engaging storyline. Once again, nobody other than DexterNorgam gives an airborne copulation at a ventrally rotating toroid whether or not DexterNorgam has fun on easy or very easy mode. It's there if the players want it, and it can be safely ignored if they don't.