This was an enjoyable read, and really spoke to me since I'm such a damn perfectionist with these things.
I got the feathers. And that was the last time I bothered collecting anything.Irridium said:Though he does have his limits. He never even bothered to get the flags/feathers in the Assassin's Creed games.
... meant to be ironic? I mean, that's certainly an interesting conclusion to come to when you're talking about games.And that's fine; I respect developers who trust their work enough to not let players interfere with it too much.
Oh my...SpiderJerusalem said:There's nothing subjective about calling the writing in Heavy Rain bad. Anyone with a single iota of common sense when it comes to writing fiction can tell you that the game/reflex test was nothing but a z-grade soap opera filled with poor characterization, plot holes and nonsense.
Personally, I would find that more annoying than someone trying to take the controller off me (where I could at least tell them to kindly f**k off without seeming like I was overreacting).Lex Darko said:Another thing you could do is instead of just telling your girlfriend what to do, ask leading questions. Like for example with FBI crime scene ask: maybe the victim's body has clues you might want to examine it before leaving; or this area is really muddy, how could anyone walk down here without leaving behind foot prints.
I remember they said almost the exact same thing in an Extra Credits episode.Mr Companion said:And never EVER take the controller out of their hands even if they tell you to.
But people are rather conditioning by movies, shows, books and also games on how things should end. 99% of the movies don't have a bad ending and when they do we feel aggravated because we spent all that effort and it didn't work out. Of course, that's part of life in a nutshell but we've grown to dislike that possibly because we already deal with that on a daily basis and we want to escape.Hevva said:He wasn't thinking about "good" or "bad" endings - he was just thinking about how neat it was that he could shoot someone mid-sentence if they annoyed him too much - while I'm sitting there itching to jump up and say, "But no! If you do X, Y won't happen! Think, man!" He was the one playing properly, I was the one being the asshole.