Please Stop Bitching About Motion Controls

Recommended Videos

migo

New member
Jun 27, 2010
2,697
0
0
rockyoumonkeys said:
migo said:
rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
Metroid Prime 3/Trilogy is far better with Wiimote than with the GameCube pad. FPS games have never been good with the gamepad, and Wiimote/Move are the only viable way of bringing them even close to PC FPS games.
Cannot agree. I've always felt way more comfortable aiming with a stick than with either a mouse or a thing pointing at a screen.
It's not the analog stick you're more comfortable with, it's the auto-aim that you don't get with a mouse.
 

RowdyRodimus

New member
Apr 24, 2010
1,154
0
0
CTU_Loscombe said:
In all honesty Im against motion control because the standard joypad has done gaming proud since the 70's.
Motion controls are to nerds what shiny objects are to Magpies. Just wait till the next big "innovation" comes along and they will jump straight onto the bandwagon.
I was excited about Nintendo releasing a new console until I saw it was motion controlled. Yeah, it may be the most successful in terms of sales but being the most successful is also a curse. Nintendos curse being:
*drum-roll*
SHOVELWARE

Look at how successful the Wii is. With their sales figures it look like everybody has a Wii somewhere in their house. Go into a game store and count the Wii games (and by that I dont mean mini-games) and there is a distinct lack of them. I pointed this out to a friend who is convinced that Kinect is going to be the greatest thing since sliced fucking bread and he slowly (I was able to see his reaction change) turned to me and said "Right, fuck Kinect".

So in summary, if you want the 360/PS3 to be chock-full of shovelware shite then be my guest. Motion Control will die out eventually and all the SMART people will be sitting there with their joypads saying "Im glad we rode that one out"
And then next generation Nintendo will do the same thing they did with the N64 to slow the rate of shovelware on their systems and have little to no 3rd party support. Then the fanboys (the ones who think any game on a Nintendo system is automatically one of the best games ever) will blame the people who complained about the Wii until Nintendo does the same thing and gives them a new shiny object that catches the publics eye and the cycle will repeat.
 

Unrulyhandbag

New member
Oct 21, 2009
462
0
0
StriderShinryu said:
Onyx Oblivion said:
1:1 motion control is going to suck. Motion controls work best when they use small, basic gestures to trigger bigger motions. Like swiping the Wiimote for Mario's spin attack. Or doing a small little jab for a melee attack (like Resistance 2).
I don't know.. I'd rather have full 1:1 control. Sure it's not something I would say I'm looking forward to, but if the best use of motion control is just waggle that has pretty much nothing to do with the actual command you're giving then what's the point of using motion control at all? Motion control is never going to be as precise as standard controls so I'd rather they at least made some effort in making it into it's own thing.
1:1 is awesome. I practice both fencing and kendo, now my skills may be useful for something; better yet you too could gain these skills if the game eases you in right.


Better yet Die by the sword may finally have a controller human beings can use without the avatar just flailing around; some 12 years later.
 

Nieroshai

New member
Aug 20, 2009
2,940
0
0
rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
RED STEEL 2!
You can't find a game that uses the remote more, and this game is very fun gameplaywise.
Resident Evil 4 Wii Edition!
The controls got BETTER with the remote.

Incidentally, on topic, I don't really think the Kinect has much potential in everyday games. Too many variables have to be judged SOLELY by your posture and arms. I simply can't understand how you'd move. If you do know, someone, tell me.
So if well-executed, motion controls DO provide good gameplay.
 

lapan

New member
Jan 23, 2009
1,455
1
0
While i dont encourage swiching completely to motion controlls, i don't think they are bad form of controlls. Especially for FPS they are a great form of control, similar to a light gun in a arcade. I don't mind 80% being minigames and childrens games either, because I DON'T HAVE TO BUY THEm if i dont like it. There are enough good titles on the wii. I also never tried the Motion Plus, i guess it would even further improve the experience. I just didnt care enough to buy it so far and have been able to do fine either way.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
0
0
Alakaizer said:
grow a spine and learn to form your own damn opinion.
I OBEY! I OBEY!

(Spoken for irony's sake.)

In all seriousness, I never bought any of these motion-sensitive doohickeys and find that the Wii is a bit too sensitive to the unconscious motions of the user, a thing that I have observed in playing games owned by a friend on his system. Personal experience dictates that I would not really enjoy a Wii. Ergo, I am waiting for the Cowboy Bebop gaming device that reads impulses of the brain instead.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,075
0
0
I stopped "bitching" about them a long time ago, around the same time I just kinda looked at the entire console market and said "bleh" then went permanently to keyboard and mouse.
 

Thaius

New member
Mar 5, 2008
3,861
0
0
A-FREAKING-MEN.

I'm tired of the same thing. As is seen with motion controls, 3D, and pretty much anything else new, some people are too blind to look past the bad examples. It's time we stop being stupid and let motion controls develop their potential rather than trying to stop them in their tracks. Progress was never made by shooting something down in its infancy simply because it's not yet mature.
 

blankedboy

New member
Feb 7, 2009
5,234
0
0
Er, it's not the concept that sucks, it's the execution. Honestly, in Wii Tennis you flick the remote a couple millimetres and your character runs to the other side of the court and performs a spectacular dive-hit...

Also, this is the best example ever of the Escapist community's complete and utter hypocrisy. I lol'd.
 

Alakaizer

New member
Aug 1, 2008
632
0
0
Darkness62 said:
We'll see who is bitching when the avalanche of shovelware titles hits. As both Sony and Micro$uck aim for the casual demographic.
I don't ***** about them now. I just ignore them, then go find something that sparks my interest. Usually by Insomniac or Sucker Punch.
 

HippySecond

New member
Jun 11, 2008
242
0
0
Alakaizer said:
My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.
http://www.sankakucomplex.com/2010/10/13/an-fps-on-kinect/
Link is NSFW but I think it might actually be a hardware issue?
 

EinTheCorgi

New member
Jun 6, 2010
242
0
0
I never get threads like this? I mean you want people to stop making threads about motion controls so what do you do...you make one about people making them...doesn't make much sense to me :/
 

Indiscrimi

New member
Apr 2, 2008
87
0
0
I think the biggest problem is that when Nintendo went fully motion control with the Wii (as opposed to just using a motion control peripheral) all the Sony and Microsoft fanboys automatically decided that it was stupid. Now Microsoft and Sony are doing it, they don't know where they stand anymore. 'Cause, you know, no one will ever admit to jumping to a hasty conclusion....
 

rockyoumonkeys

New member
Aug 31, 2010
1,527
0
0
Nieroshai said:
rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
RED STEEL 2!
You can't find a game that uses the remote more, and this game is very fun gameplaywise.
Resident Evil 4 Wii Edition!
The controls got BETTER with the remote.
Okay, I know maybe you're just disagreeing with me, but you're coming off like you're saying I'm wrong.

I hated RE4 on the Wii. I liked it a lot on the GC and PS2. Again, I like the stick more than pointing at the screen.

And to that other guy, it has nothing to do with auto-aim.
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
voorhees123 said:
Motion controls suck. Fact. Developers do not do much with them because the controls themselves limits what you can do and are no where precise enough to do complex games or movements. See why the sixaxis failed.
The one thing I thought the Sixaxis would do in a game is something said game series decided to remove... leaning around corners in Call Of Duty 3.

PC FPS starting getting on the lean bandwagon when stealth oriented games like Thief & Deus Ex came out and suddenly there were two extra keys getting added to everyone's control scheme whether it was useful or not... and I had dim hopes that the Sixaxis would make the feature work on a console.

And, of course, they didn't use it. You could drive vehicles using the controller as a steering wheel, which was far more awkward than just using the thumbsticks. You could but someone with your gun with it, which wasn't super great but it was usually the only melee command I remembered in the few spots where you needed to do this. Then every so often the game put me in a uber-shield while I wiggled and rotated the controller to completely not simulate the act of arming a bomb. And my favorite (and by favorite, I mean FUCK YOU FOR PUTTING THIS IN THE GAME) Quick Time Events using controller waggling instead of buttons.

But the one thing that would have made the feature slightly useful got taken out of the series to make it easier to play on consoles. No great loss, but it had the potential to be sweet.

I think the big problem is that players tend to hold their controllers in all sorts of ways. I know when I'm playing LittleBigPlanet which uses the sixaxis for head and hip movement (and not actual gameplay), I dimly find myself wondering why my guy is looking up or down or sideways... then remembering, oh, yeah, his head does whatever my controller is doing and sometimes I'm leaning back with it, sometimes I'm leaning over, sometimes I hunched toward the screen and any motion control system would need to take these various postures into consideration. Instead, when they happen, I have to sit upright, try to hold my controller level and try to give the game the sort of feedback it's looking for.
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
Cassita said:
Why are people standing up for motion control?

So far it's been an abysmal failure.

Do you own lots of shares or something?
I hold out hope that someone will figure out a way to make them work well in a game... but, yeah, abysmal failure seems to describe it so far. They can be lots of fun, but they only seem to work well in casual games or games featuring a fair amount of sword fighting (like Star Wars).

I would love someone to come up with a FPS motion control scheme that eradicates my problem with the aiming system of a gamepad... although I'm not sure I want to be holding a fake gun up at a screen for more than an hour or so.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Alakaizer said:
And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Not a God?! How dare you?! Infidel!!112...!1 :p

Anyway, I just never got the appeal of flailing my arms in the air like a monkey on speed, that would be my reason.
But it seems alot of people like that, as Wii sells far more then any other console.
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
Mr.K. said:
Alakaizer said:
And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Not a God?! How dare you?! Infidel!!112...!1 :p

Anyway, I just never got the appeal of flailing my arms in the air like a monkey on speed, that would be my reason.
But it seems alot of people like that, as Wii sells far more then any other console.
And Wii games seem to sell far less than any other console. I've yet to be in a Gamestop or Wal-Mart where the Wii selection rivaled that of the PS3 or 360.
 

Celtic_Kerr

New member
May 21, 2010
2,166
0
0
Alakaizer said:
I'm just sick of hearing about how so many people think motion controls are shit and blaming the Wii, especially when it was Sony that really started it off. Have we all forgotten Dance Dance Revolution? Or the EyeToy? DDR was huge, and the EyeToy failed horribly, which doesn't look good for Kinect, because it's the same damn peripheral. It's not the controls that are the problem, it's how they're used, and for the most part, it's only first party titles that have the best support and ideas for them. The best way to handle these things is not to treat the waggling as a separate control device, but just another button on the controller. Look at the Wii version of Twilight Princess. I've heard it's not quite as strong as the GameCube version(I don't know, I've only played the Wii version), but it stands up very well because it wasn't focused heavily on movement. No More Heroes did it pretty well too.

My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.

And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Go to the ENN page. Look at the video "Room to grow" Paul Saunders make a great point of the main failure of the kinect: The room needed for it to function. For the best setting, one player must stand 6 feet away from the TV. Add another 3-4 feet for couch and room to move, plus another foot or two for the TV in back of the Kinect. You're already looking at a 12 foot long living room, without coffee tables moved out fo the way. Want to play multiplayer? If you have two people in the room, you need to move 2 more feet back. I don't know of mnay people who have 14 feet for just the length of their living room. Arm span is approximately 5 1/2 feet, so for two people that's 11 feet, plus a few feet on each side for moving around.

I live in an apartment. All my friends live in apartments. Even at home I didn't have that kinda room. Yes, I realize this is "Recommended" by I don't want my gaming experiance to suffer because "I wasn't standing far enough from the TV".