Torrasque said:
So, the addition of Steel and Dark, to balance the super overpowered Psychic types that existed in Gen 1, was bad?
The creation of a REAL Ghost type that was effective against Psychic types, was bad?
The beefing up of Bug types so they can actually do what they were supposed to do, and be a real type with some real bug moves, instead of stupid String Shot, was bad?
The creation of plastic legendaries that moved around the land and were difficult to catch, was bad?
The fact that you could go back to old world and relive a bit of nostalgia, and keep on training, was bad?
It seems to me, your biggest problem, is you miss out on all the good things that were added to the game, because the OLD WORLD of Kanto was not fleshed out to your standards. And you hate the phone THAT much? Seriously, phone calls lasted about 30 seconds, and they were never spammed that much, holy shit.
Go back and play the games, or develop a real appreciation for Pokemon, before you bash the best generation over pebbles.
The second generation, imo, was the most abundant in overall changes that still hold today. It introduced breeding, items, day/night cycles, roaming, new typings, etc, but it was fundamentally flawed at the time. Reliance on the internal battery for the day/night system would one day destroy your save file and require you to open the cart and change the battery for it to ever work again. Amazing idea that was too far ahead of its time for its platform. Two regions? How about the watered down regions. Kanto was slimmed out and Johto felt more like Kanto's countryside than anything else.
Yeah. I'm bitter, but not about Kanto having shorter routes and just basically being fancy looking training zone, but because there wasn't really anything interesting there except fighting gym leaders that you've already dealt with previously. Yeah, you might be champ, but those gym leaders in Kanto are still a challenge and you'll need the experience to fight Red! Also, the Ecruteak fork butchers levels for that portion of the game for no goddamn reason. Why not just make Mahogany Town inaccessible? I mean, it's not like you could battle Pryce anyway til you have done everything else, so why are the levels so messed up?
Most of your examples were merely steps in the right direction and didn't make that much of an impact as you want to make them sound.
Dark-types were a great addition, but the special split was one of the other things that crippled psychic. Dark moves were all special attacks then. How much would that do if Alakazam still had 135 special defense?
Ghost was a nice change, even though it would have been completely useless if Shadow Ball was never put out in gen 2.
Bug-types still sucked up til arguable generation three, but if you asked me, I'd say generation four. It is a highly resisted and low-quality pool of Pokemon. Besides psychic and dark, there were grass, but bug-type effectiveness was normally ruled out anyway due to the abundance of grass/poison.
Love roaming legendaries. Makes things more interesting to catch.
And the last is purely opinion. I liked visiting Kanto, but I would have gladly taken a more-fleshed out Johto.
Also, the phone is terrible. Maybe not then, but it is now. After playing Platinum, I can safely say that I do not miss phones.
It creates such an arbitrary lock-out on who and what you can battle a day and requires you to be playing to find opponents. Maybe if you could call people and ask for a battle, it'd be different, but NOPE.