Could you imagine if a company like EA had control of Pokemon? It would be Microtransaction hell.
The excuse for the 'two different versions' thing is to force you to trade with people - which back in the day was largely invented to sell those Gameboy connection cables.frobalt said:So having pokemon be available in the form of DLC is bad but making 2 slightly different versions of the same game is standard practice?
What the fuck, Nintendo?
Sugimori's point against paying for pokemon was that they aren't eager to do it unless they can ensure you get reasonable value for their money. Now while I agree with you that DLC and microtransactions can adversely affect a game, I think it's pretty rich for Nintendo to start taking the high ground after spending years marketing seriously overpriced crap under the relentless 'catch em all' slogan. Especially those damn trading cards, where they arbitrarily assign them different levels of strength and thus give you a good chance that a booster pack turns out to be relatively worthless.weirdguy said:@poster above: the difference between merchandising and DLC is that you're actually getting a real life piece of swag for your money, and that's fine, but as soon as you start messing with a game's system, a lot of things change, and there are important decisions to consider
nobody's going to start a riot if they sell more pokemon lollipops, on the other hand
I can't really hold that against them when M:tG has also been doing the same thing, and they're pretty much the leading example, although that's mostly because insane combinations can come from any kind of rarity card as long as they fall into place, and it's just as easy for something that looks really great to turn out to be garbage in practiceShamanic Rhythm said:Sugimori's point against paying for pokemon was that they aren't eager to do it unless they can ensure you get reasonable value for their money. Now while I agree with you that DLC and microtransactions can adversely affect a game, I think it's pretty rich for Nintendo to start taking the high ground after spending years marketing seriously overpriced crap under the relentless 'catch em all' slogan. Especially those damn trading cards, where they arbitrarily assign them different levels of strength and thus give you a good chance that a booster pack turns out to be relatively worthless.weirdguy said:@poster above: the difference between merchandising and DLC is that you're actually getting a real life piece of swag for your money, and that's fine, but as soon as you start messing with a game's system, a lot of things change, and there are important decisions to consider
nobody's going to start a riot if they sell more pokemon lollipops, on the other hand
Just this.Dragonbums said:I'm really glad he's putting his foot down on this.
Any other company would of gladly milked this franchise to death with bullshit DLC like that. It's great to see that the devs behind Pokemon are willing and respectable enough to give you the full game and nothing short of it.
That being said, I find it great that Nintendo "joins the present" with DLC and are still more progressive about it by only charging a fucking dollar for it. That's it. One buck.
The most expensive DLC they ever did was NSLU at $20.00. Yet that came with 80 levels, Luigi and Nabbit as playable characters and an insane spike in difficulty.
So much so, that it might as well be a game within itself.
I don't think I have ever heard Pokemon use the "Gotta catch em all" slogan for a while. People who have claimed as such probably only remember them saying that 8 years ago. They stopped that at around Diamond and Pearl and the new message is literally be a Pokemon Master- ergo, not getting your ass handed to by every single EV trained Pokemon on wifi.Shamanic Rhythm said:Sugimori's point against paying for pokemon was that they aren't eager to do it unless they can ensure you get reasonable value for their money. Now while I agree with you that DLC and microtransactions can adversely affect a game, I think it's pretty rich for Nintendo to start taking the high ground after spending years marketing seriously overpriced crap under the relentless 'catch em all' slogan. Especially those damn trading cards, where they arbitrarily assign them different levels of strength and thus give you a good chance that a booster pack turns out to be relatively worthless.weirdguy said:@poster above: the difference between merchandising and DLC is that you're actually getting a real life piece of swag for your money, and that's fine, but as soon as you start messing with a game's system, a lot of things change, and there are important decisions to consider
nobody's going to start a riot if they sell more pokemon lollipops, on the other hand