Liljumpman said:
Kibeth41 said:
Josh123914 said:
-They'll cut most of the in-game games except for Pokemon-Amie, which they'll rename.
What 'in-game games'? Are you referring to minigames, and if so, why would any get cut?
And why would Pokemon-amie be cut or renamed? It has been featured in two sets of games so far with no complaints.
Cause they try to mix it up with their minigames. After a while they simply disappear regardless of if they were well received or not.
My predictions are...
The game will be easier, again.
The "rivals" will be buddy buddy and cringy as fuck.
The game will be more enjoyable with mystery egg runs than with the pokemon spawned in early areas.
There will be an evil team with a stupid opinion.
The starters will be stronger than the last few generations. Froakie was the only standout since D/P
There will be another overpowered iteration of EXP.Share that people will say "just turn it off lel" to justify its existence.
Playing online will just result in you getting destroyed by perfectly bred smogon death lineups.
There will be a horrible new type of battle put in that is just a gimmick.
I personally thought Pokemon was getting good again with B/W but then B/W 2 and X Y happened so that debunked my theory. Hopefully M&S will be good.
Actually, the only reason they cut content is because they try and keep something special to each region. For HG/SS it's having a Pokemon out, for D/P/Pl it was custom Pokeballs, for Black/White it was the movie maker thing and that weird mining system I guess (I didn't play that gen too much), X/Y had custom trainers, and OR/AS has contests and secret bases.
Pokemon Amie and Super training will most likely stay. At most, super training will be changed into a new minigame, but that might be doubtful.
Pokemon Amie as a system is there to give Pokemon actual personality. It actually makes them feel like characters, which is especially appealing to the key target audience of the Pokemon games (kids)
Also, the games have stayed consistently the same difficulty for around 10 years now. The introduction of EXP Share is literally just an easy mode which got added in. If you don't like it, why would you not turn it off? There's completely no logic in dismissing that option.
When you see a game with Easy/Normal/Hard modes do you always default to easy, complain about it, then scoff when people suggest playing on Normal?
You're not the key demographic of Pokemon games, children are. The existence of EXP Share being how it is now is so there's never an issue with someone being stuck in the game. If you think it's too easy, then turn it off. Again, it's literally a toggle-able difficulty setting. Most games have them.