This man is correct. I competed at state level tournaments (yes, hawaii had a hardon for pokemon back in the day) in RSE and FrLg era, and back then pretty much everyone used action replay. As long as your pokemon had legal IVs, EV spread, movepool, trainer id/secret id matched (for safety), etc it was always far easier to hack a team than to raise one. There was always a small chance of bad egging, so we'd typically make duplicates or triplicates, but when you're hacking it's not that big a deal. We also typically had 3-4 different teams available depending on tournament rules; some allowed Zapdos, some didn't, so I had a Golem or Jolteon around as a starter in case Zapdos was banned.cursedseishi said:And the major competing portion of the Pokemon category don't bother with that stuff. If they are doing it for competitions, they use hacked Pokemon, they don't go through the time it takes to raise it. And Nintendo allows this as long as the hacked Pokemon don't have anything they couldn't get naturally.
So, actually, the best of the best don't deal with that crap.
With Gen 4, that shit got even easier. The action replay for the DS era let you upload custom codes to your game, which spawned Pokesav. Some time later, pokesav creators enabled gifting over wifi, making it even easier to collect your hacked pokes.
Some folks like raising pokemon, but honestly I only had time for that shit when I was in middle school. Hatching eggs, level grinding them, EV training them, checking their stats via online calculator at lv50 to guesstimate IVs, releasing pokemon because it was a fucking blaziken with 2 attack 5 speed, repeating... got old fast. At least now TMs are repeat-use, that was one big reason everyone hacked back in the day, but reducing grind was the main reason. And since Nintendo is cool with it as long as you don't bring out spiritomb with wonder guard, we can hack away to compete while the kids can grind away to waste time, and everyone's happy.