Poll: A game with no right...

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BiscuitTrouser

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May 19, 2008
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In every game the moral choice system is as transparent as a pane of glass. "crush orphanage" and "save puppies" are very easy choices. It ALSO applies to non moral choice systems. The players motivation to play and succeed for his affiliated faction always comes from the fact that his side is declared "right" or the "good side" and they have no qualms gunning down hundreds of the "evil" enemies.

I have a new idea. I would make a resistance game. A game where the masses have had enough of the oppressive government. The player has to decide which side hes on. But there is no right. The government slaughter hundreds with reprisals and an iron fist, no mercy for anyone. The resistance would sacrifice a hundred innocents to even annoy the governments, their bombs being detonated without care to kill oppressors and civilians indescriminantly. They use child soldiers, sometimes as suicide bombers to hit the government as hard as they can. There is no right. They dont want to do these things. The war got so brutal in escalation, morals were lost along the way. Its sad, the leaders hate it, but so zealous are they in their belief theres is the true way to save the people they think it is worth these atrocities. You can swap faction when ever you want.

Both sides are ruthless, cold and by any definition "Evil" just to compete with eachother. Both will justify it to you when you join "Freedom at any cost", "The resistance has no morals, why should we?". They are forced to be. It escalated. The individuals? Good people. They just want whats best for humanity. One or two phycopath or zealous leaders who are certain they are right leaders and BAM, its a fuckfest down there. Both are convinced its worth it. They want peace. They really do. It was a war of escalation. Its got to this insane point where they lash at as hard as they can by any means neccessary. Its been going on for years and years. The people are sick of it. They want an end. They become more ruthless in attempt to end it faster. It just gets worse.

You could sell out your resistance or use your power to plant a bomb deep in a government building. You could then DOUBLE DOUBLE cross your faction. Its endless. One finality. One HAS to win. There is little doubt the rebels will becoming a ruling elite in the new government if they win. There is little doubt the government ragime will become brutal to prevent another rebellion.

The player has a third choice. If rebel or police he has access to a missile, a last resort. The player COULD fire this at who ever he wants, to deal a MASSIVE blow to both sides. Or. He could flatten the city. Everyone. Himself included. There is no right here. The war is the abomination. You are not told you can do this, the player has a coordinate to fire at, if he hits the nuclear power station the city is wiped. No survivors, not even chilren and innocents. The explosion is cataclysmic.

I was curious now. You cant win. As the player you will ALWAYS be made to commit acts of evil. You will ALWAYS be in the wrong. You dont get simple "good and evil". I wanted this to be like reality. Its all a grey zone. To achieve peace people have to die. Simple as that. Its about humanity and losing it, giving up a part of yourself for peace. kill 20 innocents to make the war closer to ending? Is it worth it? Would you do it?

Are there any games already like this? Do you like the concept? Any ideas to say? What would you do? I wanna see if theres a bias toward one particular side.

PLEASE READ THIS, IM GETTING THE SAME REPLY EVERY DAMN TIME EDIT: Let me clarify. These people are not purposfully cruel and evil. They both want an ordered world to live in. In each faction you get 5 squad mates. They would die to save you, they love you like a brother, tell you about their families. They just want a better world to live in. And think any price is worth paying to achieve it. Its got to the point where the factions are so desperate to win and achieve this "better" world that they have become slowly more ruthless to match eachother. Its a back and forth "he started it" arhuement. The people are good. The war is evil. Its driven them to do these things.

Its all about selling your humanity for victory, how many must die so we can have peace? Is it worth it?
 

Sarge034

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Feb 24, 2011
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Who's givin the best loot?

Actually, I would have to play this game and get every ending to fullfill my mild, and oddly gamming specific, OCD.

Edit- In that case, where did I put the big red button...... ALLRIGHT TIMES UP LES DO THIS!
 

BiscuitTrouser

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May 19, 2008
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The city is already a bombed out waste, think fallout looking. Its that bad. Everyone gets crappy weapons, looted from the other side a hundred or so times. If you side with either faction and win you get to be part of the ruling elite with ALL the power.
 
Sep 19, 2008
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i play each side of against each other constantly until i am in so deep i can take down both organizations at once take over rule of the country and declare it an anarchistic state of hedonism.... and then i giggle as i watch what is left of civilization there crumble

and yea sounds like it could be fun if it was done well
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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well some games have worse "good/evil" systms than others

I think that was the biggest problem for fallout 3, and even if your good the enitre game you get a slap in the face in the original ending (thank god for GOTY)

anyway I think a good example would be Fallout New vegas (so far Ive played) Sure you could simplify it to NCR=good but blindly following everything they ask is actually not very good at all and comes to the detriment of some people, its all about who you side with which is cool

Bioware games like dragon age or mass effect take a different aproach, in the end your still the hero but it depends if you want to be ruthless/ an asshole or if you want to be dimplomatic or good

in mass effect 2 however Renegade shepard seems like an asshole for no reason, and they turn it into a way to get "points" so it takes thourght out of alot of decions, you find your self going full paragon/renegade regardless of what you may actually think
 

Catchy Slogan

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Jun 17, 2009
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It sort of reminds me of All Points Bulletin.

OT, I'd probably not get involved with either and look out for myself.
 

Riccan

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Oct 11, 2009
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I woulld entrench myself into both sides, slowly making them reliant on me. Then I would take those who shared my specific beliefs into a new facton that spans both major factions. We would then elevate ourselves to power in both sides, eliminating the ones who started the war, and creating one unified, if slightly unstable, faction.

Do I win?
 

BiscuitTrouser

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May 19, 2008
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Riccan said:
I woulld entrench myself into both sides, slowly making them reliant on me. Then I would take those who shared my specific beliefs into a new facton that spans both major factions. We would then elevate ourselves to power in both sides, eliminating the ones who started the war, and creating one unified, if slightly unstable, faction.

Do I win?
Eh almost. I imagine this game would have EVERY character killable. Wanna but a bullet in both leaders heads? Do it. Anarchy will rein though. Good luck getting everyone to listen to you.
 

darth.pixie

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Jan 20, 2011
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Witcher has the most grey moral decisions. Everyone I know who played it has a strong opinion on who to side with and it works quite well. I like the concept.

I'm more of a Chaotic personality rather than Lawful so I'd be a bit biased for the rebels. It depends on how it's portrayed. But if it were possible, I would infiltrate both and try to control them into a single faction.
 

Trolldor

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Jan 20, 2011
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I think if you want to set a morally ambiguous game, it can't be on a large scale.
It has to be small and personal.
It has to involve characters you have become attatched to.
When you're given one hundred generic NPCs on two different sides, it makes no difference which side you choose, really.

Why not, say, give me the choice of executing a character I've become personally attatched to (through choice, not forced narration) or the last figure capable of bringing real peace to the region?
If there is no connection to the audience/player, there is no moral ambiguity because there's no moral conflict. It's just a choice with two options.
 

Thaluikhain

Elite Member
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Jan 16, 2010
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Why not do it the other way? You can fight for either side, and you portray both as being right. Either you're a police trying to stop terrorists, or a freedom-fighter trying to overthrow a fascist government.

To be extra wanky, the campaigns both end with the same mission, but from different PoV, and the final boss fight is against yourself.
 

manythings

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Nov 7, 2009
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I dunno if you could even build such a game. It would have to be truly immense if each act would have corresponding consequences. I can't really see the attraction of the "there is no right" concept though, it would get old fast. If every dilemma is blow up a blue bus full of orphans or a red bus full of orphans why bother? If every next choice is that choice except how you have to blow up two of four buses. It would just be that choice again and again without end, that's the definition of boring.

A while back a guy asked if there anyone had ever read a book from the villains point of view where the villain had been unendingly evil, just page after page of him doing evil things that get worse and worse. I've never read such a book but it would probably be the worst book ever. How many times can you read about him eating peoples faces or working children to death in mines before you just get sick of someone being evil to be evil? It's like watching Family guy, it's always the exact same.
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
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I'd do it in A Fistful of Dollars -style.

If I have to choose one. Then it shall be the rebels.

I don't know about games like that, but I'd recommend to watch The Wire if you like the kind of realism and realistic situations, where anything can happen, and every side has their good and bad, with everything in between.
 

BiscuitTrouser

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May 19, 2008
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Mr Pantomime said:
Id just turn left three times
Knew it would happen, i was actually waiting for it :p Kudos to you, a cookie is yours.


manythings said:
Nah it wouldnt be like that. Imagine this. You are told you have secured a house you KNOW has one mass murderer in for the rebels. It has 20 people in it. You have to torch the place. You are under orders. You could help the rebel and gun down your friendly NPC's all with names youve got to know over the game, the same ones each time in your squad, or torch the place. Its a hard choice. For the rebels you are given the same choice. You can betray your faction or do something horrible. Its about the price of victory. One side has to win. You have to do at least a few terrible things to achieve victory. its about throwing away your humanity one piece at a time as the situation dehumanizes your character. Anything for victory...
 

BiscuitTrouser

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May 19, 2008
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Dr. McD said:
Nah its more like you get to know all the people. Your squaddies for the rebel and police side. They ar good people, have kids, have morals. Then the leaders force them to do awfull things for victory. Its about the price of victory in terms of humanity. No one is truly evil. Its just both sides cant claim to be good. Its a choice between shooting your squad mates to stop them clearing a building in reprisal or taking part in the reprisals. Like that.
 

Mr Pantomime

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Jul 10, 2010
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BiscuitTrouser said:
Mr Pantomime said:
Id just turn left three times
Knew it would happen, i was actually waiting for it :p Kudos to you, a cookie is yours.
Reading the OP is for pussies. Youve taught me something, ignorance = cookies.

Anyway, id like to know more about these factions. What kind of leaders do they hae. What are their uniforms like? Are there more than 2 factions? Factions within factions maybe?
 

s0p0g

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Aug 24, 2009
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...and then there was fire!

and lo, the exterminator, the destroyer of worlds, the purifier of galaxies sets ablaze the wicked and the sinners alike, for only in death there is peace

or as bomb put it in Dark Star: Let there be light.