BiscuitTrouser said:
In every game the moral choice system is as transparent as a pane of glass. "crush orphanage" and "save puppies" are very easy choices. It ALSO applies to non moral choice systems. The players motivation to play and succeed for his affiliated faction always comes from the fact that his side is declared "right" or the "good side" and they have no qualms gunning down hundreds of the "evil" enemies.
I have a new idea. I would make a resistance game. A game where the masses have had enough of the oppressive government. The player has to decide which side hes on. But there is no right. The government slaughter hundreds with reprisals and an iron fist, no mercy for anyone. Ever. The resistance would sacrifice a hundred innocents to even annoy the governments, their bombs being detonated without care to kill oppressors and civilians indescriminantly. They use child soldiers, sometimes as suicide bombers to hit the government as hard as they can. There is no right. You can swap faction when ever you want.
Both sides are ruthless, cold and by any definition "Evil". Both will justify it to you when you join "Freedom at any cost", "The resistance has no morals, why should we?".
You could sell out your resistance or use your power to plant a bomb deep in a government building. You could then DOUBLE DOUBLE cross your faction. Its endless. One finality. One HAS to win. There is little doubt the rebels will becoming a ruling elite in the new government if they win. There is little doubt the government ragime will become brutal to prevent another rebellion.
The player has a third choice. If rebel or police he has access to a missile, a last resort. The player COULD fire this at who ever he wants, to deal a MASSIVE blow to both sides. Or. He could flatten the city. Everyone. Himself included. There is no right here. The war is the abomination. You are not told you can do this, the player has a coordinate to fire at, if he hits the nuclear power station the city is wiped. No survivors, not even chilren and innocents. The explosion is cataclysmic.
I was curious now. You cant win. As the player you will ALWAYS be made to commit acts of evil. You will ALWAYS be in the wrong. You dont get simple "good and evil". I wanted this to be like reality. Its all a grey zone.
Are there any games already like this? Do you like the concept? Any ideas to say? What would you do? I wanna see if theres a bias toward one particular side.
I like the idea of a very difficult moral choice system, one that's very grey. But having it all two equal evils just means "Fuck around, you can't do good at all, why bother?", in my opinion.
I'd love to see a game with morally ambiguous choices. But if they all end up with "Side A or Side B, both are evil fucks anyways". Your idea sounds interesting as hell. But how about 2 factions warring over the only fertile land left. There isn't enough for both factions, and both factions have a long standing feud with each other. Hatred runs deep, and there are very good reasons for both sides to hate each other. They have a long series of evils that they've done to each other, among other things. (I'm making this up as I go along, so I apologise, but use your imagination

)
Anyways, you pick a faction. And you have to fight on one side. You can double cross, double double cross, etc, as you see fit. If you double cross too often, both sides will come to hate you, of course. But, you can also use deceit, etc. So, you're told to kill some guys, and they're trying to protect some kids... You cause a building to explode, claim you killed them. Technically good, but later you find out said guy is training kids to be suicide bombers. So, at the time the choice seemed good, but the guy was an evil cockmonger. Riddle the game with all sorts of situations like this, where something can SEEM like a good choice, but it might or might not be. Have a shitton of secrets, and at least ONE way to have a semi-good ending where things turn out decently good. There are ways to make a morally ambiguous game more interesting than "Make lots of choices that all lead to absolute destruction".
Neither side is technically EVIL. Nor are they GOOD. They just ARE. In the scenario you painted, both are obviously evil, which kinda means you're picking the lesser of two evils, rather than one faction over another.
I actually really liked Aion for how they set up their two factions. Some crazy shit happened in the past, one faction evolved enveloped in light, and think they're better than everyone else, and think that their leader who died was right to opt for peace. The other faction evolved in darkness, believing their leader attempted to save their whole race from slaughter at the hands of an enemy who could not be trusted to ever keep a peace treaty. Both sides have great reason to hate each other, and they had years apart to nurture that hatred and blame each other for everything that was wrong with their lives, and the destruction of their world. Oh, and there's some resource or other that's limited or something, so they have to try to kill each other so they can live or something. I think it would've been perfect without that last part about the resources.
Of course, that's about all that I liked about their storytelling, aside from that, it really got old fast.