PUT YOUR EYES HERE FIRST:
It's been a while since I've been on a video game forum board that actually had a community responding and talking at all hours, and it's been kind of exciting. At the same time, it's also brought me a great deal of frustration because it's reminded me of some issues that are endless in the gaming community. I'm hoping that if I name them here, I won't feel compelled to bring them up everywhere else.
I guess I could tolerate your feedback as well./sarcasm
NOW LET YOUR EYES GO WHERE EVER THEY PLEASE.
1. NOT ALL VIDEO GAME STORIES SUCK
Seriously, I'm tired of hearing this. There are plenty of games with great stories. Before you tell me, "They're all the same! So predictable! Basic plot isn't that complicated! Ughhhh!" I want you to understand that there's been a strong argument for the possibility that there are only SEVEN BASIC PLOT LINES, and that everything else is just a variation. A video game story shouldn't have to absolutely blow minds to be GOOD. Stop rating stories on a spectrum of "AMAZING" or "ABSOLUTE SHIT". It's stupid. It makes you sound stupid. It makes ALL of us sound stupid.
Also, a game's story doesn't suck because the game play is inconsistent with the game's fiction. That means the game needed to be polished more, or it broke the immersion or the player's ability to suspend their own sense of disbelief. Come up with another term for it, but it most certainly doesn't mean the story and atmosphere are awful.
Last thing that comes to mind on this one? Be aware of what you're saying in comparison to everyone else. If your reason for saying a game's story is bad is, "I had to sit in a room and listen to people talk, ugggghhhh, blah blah blah," reconsider the possibility that it's not so much the game's fault, it's yours. It's not that the game is bad, it's just that it's not the game for you. Just because you don't like it doesn't mean it's bad.
2. EVERY GAME IS BASED ON THE IDEA OF DOING SOMETHING OVER AND OVER AND OVER AGAIN AND MAKING IT FUN
Please. Think about that. Let's not have any more complaints like, "All you do is run and shoot whatever moves. Ehh. It's so bad and boring." Understand that you've described EVERY game ever made. If you have a problem with a game, be specific. Think about how dumb it sounds to say, "All you do in Halo is just shoot things," and then saying that you're having fun with any other shooter based game. Because that's all any shooting game is at its core. Does this make them bad? No! OF COURSE NOT! Other things do! We've seen plenty of great games ride off of these same old tried and true principles. If you're going to say a game is shit, be specific. Please. Don't blame the genre it's in. If that's what you're bitching about, then that just means that genre isn't for you. Again, we arrive at the point: Just because you don't like it doesn't mean it's bad. You can call a game out, just make sure you've actually got something to call it out on. Which sort of leads me to my next one.
3. UNDERSTAND WHAT YOU'RE SAYING WHEN YOU SAY WORDS LIKE "MECHANICS", "LEVEL DESIGN", "PACING", ETC.
Jesus. Please. These can be the vaguest terms ever when talking about a specific game. Ever get frustrated about how people seem to have an unreasonable hatred or love for a certain game, and you can't help but feel that this vague opinion has just become contagious and so everyone shares it? It happens with just about every major game ever made, and I doubt anyone's happy about that.
Want to know how to avoid it? Do this:
A) Think about why you feel the way you do about a game.
B) When you state your view, are you passing judgement on a game or just saying how you feel you and the game go together? (I.E. "This game is bad/great" and "This game is/isn't for me")
C) What do your statements mean?
If you're going to complain about mechanics, be specific. You can't just make a general statement like that and expect that it'll float. Understand what these words mean. Like level design. "The level design in that game is just really weak." Okay, how? What many consider to be good level design is when a game funnels a person towards their goal without making the person feel like "Oh hay I'm walking through corridors" even if that's actually what they're doing. Does the place feel like an actual place in that world, or does it feel super artificial? Things like this. Think about them.
Note: There are more things, but I'm spent for the moment. Give me your thoughts, and if you have a particular issue of your own, bring it up and I'll probably add it on here.
It's been a while since I've been on a video game forum board that actually had a community responding and talking at all hours, and it's been kind of exciting. At the same time, it's also brought me a great deal of frustration because it's reminded me of some issues that are endless in the gaming community. I'm hoping that if I name them here, I won't feel compelled to bring them up everywhere else.
I guess I could tolerate your feedback as well./sarcasm
NOW LET YOUR EYES GO WHERE EVER THEY PLEASE.
1. NOT ALL VIDEO GAME STORIES SUCK
Seriously, I'm tired of hearing this. There are plenty of games with great stories. Before you tell me, "They're all the same! So predictable! Basic plot isn't that complicated! Ughhhh!" I want you to understand that there's been a strong argument for the possibility that there are only SEVEN BASIC PLOT LINES, and that everything else is just a variation. A video game story shouldn't have to absolutely blow minds to be GOOD. Stop rating stories on a spectrum of "AMAZING" or "ABSOLUTE SHIT". It's stupid. It makes you sound stupid. It makes ALL of us sound stupid.
Also, a game's story doesn't suck because the game play is inconsistent with the game's fiction. That means the game needed to be polished more, or it broke the immersion or the player's ability to suspend their own sense of disbelief. Come up with another term for it, but it most certainly doesn't mean the story and atmosphere are awful.
Last thing that comes to mind on this one? Be aware of what you're saying in comparison to everyone else. If your reason for saying a game's story is bad is, "I had to sit in a room and listen to people talk, ugggghhhh, blah blah blah," reconsider the possibility that it's not so much the game's fault, it's yours. It's not that the game is bad, it's just that it's not the game for you. Just because you don't like it doesn't mean it's bad.
2. EVERY GAME IS BASED ON THE IDEA OF DOING SOMETHING OVER AND OVER AND OVER AGAIN AND MAKING IT FUN
Please. Think about that. Let's not have any more complaints like, "All you do is run and shoot whatever moves. Ehh. It's so bad and boring." Understand that you've described EVERY game ever made. If you have a problem with a game, be specific. Think about how dumb it sounds to say, "All you do in Halo is just shoot things," and then saying that you're having fun with any other shooter based game. Because that's all any shooting game is at its core. Does this make them bad? No! OF COURSE NOT! Other things do! We've seen plenty of great games ride off of these same old tried and true principles. If you're going to say a game is shit, be specific. Please. Don't blame the genre it's in. If that's what you're bitching about, then that just means that genre isn't for you. Again, we arrive at the point: Just because you don't like it doesn't mean it's bad. You can call a game out, just make sure you've actually got something to call it out on. Which sort of leads me to my next one.
3. UNDERSTAND WHAT YOU'RE SAYING WHEN YOU SAY WORDS LIKE "MECHANICS", "LEVEL DESIGN", "PACING", ETC.
Jesus. Please. These can be the vaguest terms ever when talking about a specific game. Ever get frustrated about how people seem to have an unreasonable hatred or love for a certain game, and you can't help but feel that this vague opinion has just become contagious and so everyone shares it? It happens with just about every major game ever made, and I doubt anyone's happy about that.
Want to know how to avoid it? Do this:
A) Think about why you feel the way you do about a game.
B) When you state your view, are you passing judgement on a game or just saying how you feel you and the game go together? (I.E. "This game is bad/great" and "This game is/isn't for me")
C) What do your statements mean?
If you're going to complain about mechanics, be specific. You can't just make a general statement like that and expect that it'll float. Understand what these words mean. Like level design. "The level design in that game is just really weak." Okay, how? What many consider to be good level design is when a game funnels a person towards their goal without making the person feel like "Oh hay I'm walking through corridors" even if that's actually what they're doing. Does the place feel like an actual place in that world, or does it feel super artificial? Things like this. Think about them.
Note: There are more things, but I'm spent for the moment. Give me your thoughts, and if you have a particular issue of your own, bring it up and I'll probably add it on here.