huntywoo97 said:
please leave a comment saying why.
Would have been nice if you'd followed your own advice.
Achievements have the edge for me right now.
The first big thing is that achievements sync automatically, whereas trophies sync manually and it's a pain in the ass. You go to sync a new trophy and it takes 2 minutes for some absurd reason. And then the PS3 is always trying to make you sync your trophies when you don't have anything new to sync, so there's another 2 minutes wasted for nothing if you want to do whatever it is you were trying to do (if you cancel, it kicks you back out to the XMB).
Trophies are also restrictive because they only come in 3 flavors where as achievements can have almost any score. Sometimes it cuts into how many new trophies you get in a DLC pack, too. Take the Liars and Cheats DLC pack for Red Dead Redemption as an example: 360 version got 15 new achievements, but PS3 only got 10 new trophies because there weren't enough "points" available thanks to the bronze/silver/gold system to fit all 15 into the PS3 version.
I would like to point out that I think Steam achievements beat both 360 achievements and PS3 trophies when it comes to assigning value, though. There are no points or ranks for the achievements. When you get an achievement, you have it. You don't get points, you don't get a trophy. Just bam, new achievement. The cool thing is when you look at your achievements in a game, it shows you the percentage of how many people got the achievement compared to how many people have played the game. So when you get an achievement that 90% of that game's players collected, that's nothing too special. But when you get one that only 5% of that game's players have, you know you just got something special. There's none of that "this trophy is hard, it should have been gold" or "this achievement was easy, it shouldn't have been 50 points" nonsense to worry about.
Anyway, back to 360 VS PS3. Since they have the points/trophies thing tied in to them, I also prefer just having a total GamerScore instead of that weird leveling system the PS3 has for its trophies. The levels are broken anyway: once you hit level 12 or so, it takes so many trophies to level up that most people I've talked to about it stop caring about the levels. But at least with the GamerScore total, you can always see that increase regardless of how many achievements you already have. If you have 100,000 GamerScore and get another 1,000 points by beating a game, you now have 101,000 GamerScore. But if you're level 13 in trophies and you get a new platinum trophy (meaning you also get all those other trophies the game had too), you're still level 13. If people care to look closely enough, you might have gotten an extra 5% to level 14 though. Yay...?
Anyway, that's a smaller thing, but still something I like about achievements better.
The only thing I really like in the trophy system over the achievement system is that newer PS3 games will let you sort their trophy lists so that you can look at just the base game or a single DLC pack instead of just having one giant list of everything mashed together. Sadly it wasn't an automatic update for all games though, so older ones are still just a giant list, but it'd be nice if the 360 could get that feature added in as well.
Legion said:
Not having a PS3 I should go with Achievements, except that I think the PS3 way of separating them is more logical. Gold, Silver and Bronze based upon length/difficulty seems like a better idea than an arbitrary number that rarely makes any sense (example being an achievement that takes 5 minutes in Portal 2 being 75G and one that takes about half an hour or so being 15G).
That isn't the fault of the system though, that's the fault of the developer. There are piss easy trophies that are gold and hard as hell trophies that are bronze too. It happens because developers get stupid sometimes, not because of a flaw in either system.
ratix2 said:
Arr, ye land lubberin' ninja! I'll make ye walk the plank matey!