I hate it when a developer uses its paying customers instead of actual QA. Basically, everything Obsidian and Bethesda makes is like this. Sometimes the problems don't even get fixed and we end up with a game that is barely functional.
This is how every single Valve game ended up becoming the best game ever released in its genre, at least until the next Valve game. On the downside, this is also why Episode 3 will never, ever be released.
This is exactly the problem I have with the industry. When developers don't work at their own pace, games get rushed and quality suffers. Publishers should set deadlines with the developers and push them back if necessary. What's important is that developers have enough time to focus on making their game good. Obviously there would have to be limits in place. You're not allowed to change your engine 3 times a month or fundamentally revamp the entire game when something visionary comes out because then your game will never, ever be released. Even if it is, it won't be very good because it's not going to be the game you set out to make.FootloosePhoenix said:So basically developers can either release a game and listen to people whine about bugs, or release a patch for them and listen to people whine about having to install it. Damned if they do, damned if they don't. That summarizes a lot of things in the gaming industry, come to think of it.
I don't think many people are considering deadlines either and the fact that it's at least a two week period between when the developer has to have the finished product and when consumers can actually purchase it.
This is how every single Valve game ended up becoming the best game ever released in its genre, at least until the next Valve game. On the downside, this is also why Episode 3 will never, ever be released.