Gethsemani said:
What's your take on the new Company of Heroes 2-meta after they changed the tech trees for all factions? Do you feel it is has delved into Su-76 spam or have light tanks and half tracks finally found a place in the meta?
I don't have COH, I have MOH (Medal of Honor), so my answer for tech trees will be
slightly biased by the fact that I don't know anything about them. The best I can say is if it actually somehow equalizes gameplay OR somehow fits with the nature of the real thing, then good. If it seems arbitrary and poorly-conceived, RAGE.
As for tanks and halftracks...I like tanks and halftracks. People who FIGHT tanks and halftracks don't like dealing with 'em, but in war there WERE the Tank-Killer Brigades, of which my grandfather was a medic attached to one.
tippy2k2 said:
Should I buy the Xbox One in order to play Madden with my friends or should I go with the system I want in the PS4 but be all alone and sad and lonely? Are there enough Xbox One exclusives (that are not Halo or Gears of War) that I will be happy with the Xbox One even though it's not my first choice (or on the other hand, is there enough third party stuff on both that I will be good with either system)? Eventually, it is almost certain that I will get both anyway (as I have every generation) but whichever I get first, the other one is usually at least a few years later as I wait for an "exclusives" library to expand if that matters to the answer.
Also, does this look infected to you? Wait...that's not a gaming question...
I hate these decisions, myself. Well, in MY case, I will probably get a PS4, but that is because I have been leaning more towards Sony for some years now. My X-Box experience comes courtesy of friends who have them. Now, assuming money gets in the way as a problem and that maybe it gets fixed later, my advice is to determine what you'll enjoy more out of your own game preferences and put peer pressure aside. This is your system. What do you want out of it? The one that you feel will give more joy is the one you go to first.
As for that leg...I'd see a doctor, if I were you.
inu-kun said:
Which game has the best tank acion?
I have not played enough tank games...
Or there haven't been enough that draw my attention. Either way, I don't know enough to make a pick. The WORST is probably that motion-detector one that I heard isn't nearly as responsive as seen in commercials. (I forget the name.)
Dalek Caan said:
Why does Barbas suck at games? And should he overcome this?
[sub][sub][sub][sub][sub][sub]The battle continues[/sub][/sub][/sub][/sub][/sub][/sub]
Serious question, how many more console generations will be released?
I dunno. I've never played against him.
As for console generations? ALL the generations, until finally in the far-flung future, there will be the Sony Wii-Box.
dangoball said:
Which is the superior version in every Pokemon generation?
I hate pokemon, so the answer is none, I guess.
Barbas said:
Nice, I like fun threads like these!
OT: Why is Dalek a jelly baby? And are you going to be a male or female in Fallout 4?
Because of my Transmogryfier Gun.
And once I get around to buying a PS4 and Fallout 4 comes out, I'm probably playing another iteration of Jack.
CrystalShadow said:
Was the Atari 2600 ever actually any fun? Or was it only fun because nobody knew any better?
What do you think the actual next step in gaming is? Because everything kinda just stabilised around 2000 or so, and we've mostly just been getting ever shinier graphics since then.
Is that just going to continue that way? Or is something likely to change?
Well, I didn't have an earlier Atari version, so my induction into video game playing starts there. My answer on this is going to have to be yes. I still have the
second one I had when the first broke down, and alot of games.
As for the future of gaming, I don't know how
specifically things will go, but I would LIKE to see interaction happen in the same way as shown in the Dot-Hack universe, VR glasses and a controller or keyboard/mouse combo (dependent on your preferences). I also think that, in deferrence to the problem of not seeing your legs in first-person views, that we pull the camera back so you can see your character's arms and legs working, bit of perspective similar to real life.
Silentpony said:
Which is more important, graphics or gameplay?
Follow ups depending on your answer:
if graphics are more important, should we object to games that don't use the cutting edge of the current gen consoles, like Fallout 4, which has at best baseline graphics?
Or if you chose gameplay over graphics, should we object to games that don't come out for the 360 and PS3, like Fallout 4, even if, graphics wise, they would run perfectly fine?
Graphics is always going to rise (or try to) regardless of what people want, but I for one would like to see more focus on the gameplay and how we interact with the game world. There'd probably be less bugs if they worked more on other areas. Things look damn pretty enough as is, guys. If you put that much effort into everything else, Skyrim will never again have the old lady walking down invisible stairs into solid ground forever.
Totenkreuz said:
You seem to play and enjoy alot of games but just for fun I would be interested in knowing how much one person, which is you this time, knows about the development and technical functions of games and game engines? Doesn't really have to be exact or detailed, just a quick insight would be nice.
Also, when you see an action on screen, do you know or atleast suspect how the engine does it and/or how the developers made it possible? Not really a question on WHY a developer made X or Y, but HOW it was possible.
Thanks, and Cheers.
I am not an expert on the technical side of game development. I have received some notion (in and out of college) of how mind-crushingly hard some things are in development. One of the reasons I'm more inclined to be a writer is that other people have code singing from their fingertips...and I do not. I have impressive narrative and character design. I have seen people working on games, and even the likes of which you would submit to Newgrounds will take a long-ass time to create and compile if it's to be any good. What I know is, in detail, how ill-equipped I would be for long hours of staring and editing code, re-compiling, testing, and re-doing...because I just don't have the patience. That's why I stopped taking computer courses. I love technology, but working on it was never for me. Using it for what I DO want to work on is what I will do. (Nevertheless, I have been involved in programs and such to be exposed to some of this process for the sake of sheer interest.)
As for the 'How things are done', I don't know the precise code language used from game to game, but physical reactions in the game would usually fall under the equivalent IF-THEN statements or CALL TO 'EVENT' functions. One of the things PC fans hate is that consoles are like computers, but streamlined computers meant only for gaming that take attention away from them. There is still a programming and coding involved, regardless of your system. When I walk into a wall playing Doom on PC, the coded response is effectively the same as walking into a wall on Doom for Playstation. It's an event calling the game to recognized an encoded obstruction, telling you and the game that this is a wall, not a pass-through-able thingy. The old Doom code to pass through walls essentially suspends whatever lines of code govern this.
Hero of Lime said:
OT: A question for FalloutJack. How do you feel about the decline, and eventual death of the motion control trend? Nintendo has pretty much moved on from motion controls, as many of their new games have Gyroscope controls, rather than full on motion controls. The Kinect is basically dead now, and the PS Move has been dead for years.
Are you happy, indifferent, or sad about it?
I think it was neat for Nintendo and I wish they did something better with it. I say shame on the other companies for trying same. I don't know how much of a place motion controls have in the world just now. It needs to find its place as a niche product, not hammed into everything at once. I like ham, but not all the frigging time.
Akytalusia said:
this one has haunted me for ages. which characters are best suited for which classes in final fantasy xii international zodiac job system? taking into consideration they're all equally suited for every job from an exclusively mechanical perspective, you must consider which 6 jobs to put into the party to begin with, and consider character design and personality to decide who gets what after that.
so?
I don't have FF12, so I'm going to go with my generic response to these games on how to make the deadliest soldier of hell: Monopolize on killing power and defense, carry curative items as best you can, do not bother learning ailments unless it's a freebee bound to an attack somehow, and go forth with what's 'splodey and destructive.
TheVampwizimp said:
How excited are you for VR? The answer may have a lot to do with how you feel about current motion controls and their applications. I want to know if you think virtual game spaces are the same kind of dead end that motion control seems to have become, or if it will have more appeal and better execution in the long run.
As I said above, I want VR controls to end up like they did in Dot-Hack. VR device and controls. Actual controls. Not an attempt at learning to control a second phantom limb with my own, but with controls that are set to react in accordance with our buttons. Take what works and just run with it and improve IT. Full VR motion control may as well happen when we can safely be prevented from smacking into something with our real hand while the fake hand is picking up an object. Until such time, just give me The World and I will be very happy.