I actually didn't think about slowing down the game speed, that'll probably come in pretty handy. And I didn't know about the hotkey for units either. So thanks for that!Bad Jim said:One bit of advice I can give for Starcraft is go into the game options and turn the speed down when the game is getting hectic. The slowest setting is almost a pause mode.shrekfan246 said:OT: I have to agree with the micromanagement thing. I'm really enjoying Starcraft (the first one, because I figured I'd play for the story of all things) but goddamn if the campaign just doesn't pull any punches to an RTS-newbie like me.
I don't really mind base-building, but when I'm moving troops into enemy territory I tend to forget about the base being there and often-times still needing to be actively defended. And I much prefer the Dawn of War II approach to troops being part of a squad rather than individual soldiers, or at least the Sins of a Solar Empire approach of being able to group them all up into specific task-forces. Starcraft and Warcraft III both have this issue with only allowing you to select up to a certain number of units at a time, and it really makes it frustrating to try moving large forces all at once. Probably the biggest part about them that shows their age, even held up against their graphics.
Other advice:
-Most maps have an expansion or two for you to use if you scout around a little. Use them.
-Make minimal use of unit queues. You have to pay in advance, which ties up an amazing amount of resources when you have eg two factories queued up with tanks.
-Don't let several thousand minerals sit idle in the bank. Make stuff. If your production buildings are running at capacity, make more production buildings. It is in no way unusual to have say 3-4 factories going.
-Avoid building static defenses. Build an army instead. When the enemy attacks, about 3/4 of your static defenses will be nowhere near the action, but all mobile units can be rushed to the defense. Plus, mobile units can be used to attack.
EDIT Also you can select a bunch of units then create a hotkey for them by pressing ctrl and 1-9. Pressing that number key will select those units. So it's actually not that hard to control 50+ units.
I already figured the stuff about build queues and using up resources, and it being more cost effective to build troops than towers and whatnot. There's a pretty high limit on the number of troops you can have, too, so long as you build enough depots, right?