Auron said:
True, games native to PC were more common til the Xbox 360 or so when big franchises like Elder Scrolls started converting and pandering to consoles and the big names like Epic started proclaiming PC gaming was dead. I do not think the main reason is PC piracy though* but branching out and raking more profits, namely a great example of greed working against art. Not that consoles are bad but if games are becoming simpler to accommodate a controller then it's a problem in my book.
-snip-
About Crytek butchering Crysis into a native console title...
It's hard to be entirely sure of what was said in which meetings and why, but yeah, the simplification / ruining of games by designing primarily for consoles and essentially porting back to PC is definitely there. Which is why Mass Effect is harder to play on PC than KOTOR was and Oblivion is an utterly HORRIBLE game on PC if you ever want to, you know, use your inventory screen(s) or map screen(s) or quest log screen(s) or... you get the idea. Oblivion makes me cry because it would have been a much better PC experience if they had literally copied and pasted the UI from Morrowind. Oblivion's PC UI is 100% console designed. Urgh.
I don't think any single factor can be blamed for this stuff, but piracy scares publishers and publishers therefore don't want to fund something they can't "easily" make piracy-free. Hence MMOs, multiplayer titles with complicated online key systems, evil always-on DRM etc, etc.
One very valid counter argument which might be just as important as piracy is copy-catting.
One big reason why everyone is making MMOs, FPSes and 3rd Person Action/Adventures is that it's where the big monoliths of gaming currently are. WoW, CoD and have raked in stacks of cash, so publishers want developers making those sorts of games. Look back 15 years and you've got Command and Conquer (and then Red Alert) - games which pulled in a crowd, grabbed attention and paying customers. You've got X-Wing and TIE Fighter titles bringing people to the space flight sim market.
These genres still exist, there are still some truly excellent games in that range. Shogun 2, StarCraft II, Company of Heroes errr... 2. And in the space flight sims, well there's not been much movement lately but the X series has been brilliant. Might go play some X3 Terran Conflict later.
In between times there have been some great games, with brilliant ideas and good review scores which haven't really sold. The Homeworld series. Conflict Freespace (Freespace 2 is amazing).
Maybe the cycle will come back around. Maybe another developer or two will put out top-notch RTSes, make barrels of cash and see the genre surge forwards again. But I doubt it.
Auron said:
*Believe me, I live in Brazil and I am pretty sure China and Russia are the same, I think the only normal Xbox I've ever seem is my brother's, pretty much all of them are pirate enabled.
This is fascinating reading.
I suppose it depends how you look at it. My understanding is that 15 years ago, very few people in the BRICS countries even had access to consoles so maybe some sales and a lot of piracy still beats no sales and no players.
To give some context from my experiences in the UK and France, I know a lot of gamers who previously have or still do play pirated PC games. I have, no point lying about it. But to my knowledge I don't know anyone who has a modded console and plays pirated console games.