Eh I think the best COD can do with a 5 hour campaign is simply not be terrible. Even Titanfall 2's way too short campaign was at best not terrible.Dalisclock said:You can tell a decent story in 5 hours. COD games do it all the time(they aren't great stories but most of them are coherent and at least kinda interesting). Unfortunatly, it sounds like half the problem was that EA/Disney set up a great premise and then chickened out of actually following through with it(and what was done is apparently really poorly written), and the other is that half the campaign is following OTHER(more famous) characters around, so Iden's story is even more cheated for development.Silentpony said:Fuck me, but that does sound interesting. But the campaign would need to be twice as long(without knowing how long hours wise, I know its too short) so the switch to Rebels means something, without the cliff hanger, at $40 is a worthwhile game.
Tell one really good single player story really well. Pull a Bioshock, but in Star Wars!
Even the Defection, which is already a pretty crappy and clich?d "twist", could have been interesting if they'd put some decent effort into it, but apparently they just went with Iden suddenly realizing how evil the empire really is(despite, you know, working as an Imperial Special Operative for years) and then not taking any time to show the uncomfortable transition to joining the rebellion.
You might be able to tell a good story in 5 hours, but you can't have a good single player game and tell a good story in 5 hours.