Nah, and I never really had much of any intention to do so. The entire progression system of that game is completely fucked, and even if they permanently removed the micro-transactions it wouldn't really change that. Also the campaign looks to be mediocre at best, and they seem to have crafted a completely predictable, boring story to go along with it.
The main thing that bothers me about the game though, is the fact that they limit how much currency you earn per day in the arcade mode. So basically if you just want to screw around and comp-stomp some bots, your progression is locked. Their excuse was "we don't want people to exploit the system", which is...just...fucking hell EA. No matter what way you take that excuse, it's fucked. They're either saying "nah, we don't want people to grind the lootboxes, just fucking buy them" or "what's in the lootboxes gives you such an advantage, that we don't want people to quickly grind them out facing bots because it'll mess up the balance". Hell, it could also be both and that's very likely the case.
They could have just had everything be unlocked for arcade and just separated the multiplayer progression from it. I remember some of the CoD games doing that. But no, I feel like how they see the arcade mode is just as a "demo" for the multiplayer. It's a babystep on the road to getting you hooked into the multiplayer and buying their shitty lootboxes.
Also as someone mentioned, other than looking nice and feeling a bit better (shooting, moving, etc), what the hell does this game do that the old Battlefront 2 doesn't do? They haven't really pushed forward at all, hell, they've gone backwards.